Aside from electro leaps, what is the best way we have of killing those Iron Fleshed blighters?
Aside from electro leaps, what is the best way we have of killing those Iron Fleshed blighters?
Primal'd Stalker choosing warp berserk. Isn't that the answer to any infantry?
you mean except for electro leaps, chain lightning and feat (pKrueger)
shifting stones targeted with lightning storms between the Kayazy, then feat to push more into the templates (eKrueger)
Hellmouth on manikins/stones (cassius)
Scattering AoE´s (stonekeeper, Overseer, Kromacs Rift, pBaldurs Earthspikes)
Anything with Wraithbane on it (best a whitemane or LotF with stormrager (Grayle))
The only caster with no in-built high Def destruction are both Kaya´s, Mohsar (fury 8 + megalith animus crevasse is still not bad), eBaldur (Ground zero is not realy an option) and Morvahna that is 6 to 5 and 1 of the five has a half decent method of dealing with them. The other 4(5) have to use the AOE´s (from models they field often anyway) or the troll tactics (slam your own model over them).
Edit: Got Ninja'ed. I agree with above posters, my post is just in response to OP.
Two issues there:
1. Iron Flesh. We don't have a lot of ways of removing upkeeps, Bloodweaver Dispel and Thrullg being it AFAIR. However, we have a really really really good way of ignoring them - the Pureblood's animus, Wraith Bane. If you are likely to face an IF caster I'd strongly recommend having a PBWW in the list. I know two stalkers and Ghettorix seems to be what the cool kids are using these days, but I swear by the doggy triple of PB / Stalker / Feral.
2. Just high DEF. Better to deal with this by ranged (remember that PB we were looking at a minute ago - turns hout he might be of some assistance here) or magic attacks. Rift isn't the best damage spell in the world, but does tend to make clustered ARM 11 infantry evaporate. If you have to deal with them in melee you want to have a combination of multiple (thresher / berserk) easily hitting (high MAT, wild aggression, corpse token boosted etc) or auto-hitting (electroleap etc) attacks.
And of course there is the easy-button solution of 'play pKrueger'. Feat, remove his light infantry, laugh, move on.
Primal'ed Stalker in Berserk typically kills 0.5 - they're def 19 vs. melee. Frenzying your stalker for a turn isn't typically worth a 50/50 chance to kill one kayazy.
Hellmouth (on a stone, wolf, mannikin, etc.) is excellent. Any AOE works, so Rift, Earth Spikes, etc. pKrueger feat, of course. Stone keeper shooting his AOE at one of his stones teleported in the midst of them clears 2 or 3. Mohsar can manage with Crevasse, with boosted initial to hit and backstrike or boosts on the remainder, or boosted aiming sprays, if you can set it up. Slamming things through them or throwing models at them works nicely, too.
That's how I deal with them, anyway.
The stalker will have a hard time hitting them, even with Primal, as it still needs 12's (15 Def + 2 in melee + 3 from Iron Flesh, if I'm remembering correctly). AoE's are generally what I'd suggest, but we don't have a lot of those... the Celestial Fulcrum, the Devouring, and a few caster specific ones. The Pureblood can do a pretty decent job on them with its spray, since it's ignoring stealth and can ignore Iron Flesh as well... but even then, you're gonna need some above average rolls to hit their base 15 DEF. The Wold Wyrd can do the trick if it gets close enough... ignore Iron Flesh from the Pureblood's animus and get boosted attack and damage rolls against models with upkeep spells... that's just what the doctor ordered. Still, you'll need several to take out the Kayazy, but you can at least whittle them down so they're less of a threat.
Unfortunately, there are no easy answers. Then again, if there were, you probably wouldn't see people taking them!
It's not a question of win or lose, it's a question of whether or not you want to have friends afterwards.
Woldwyrd and celestial fulcrum for dem constructs.
I have a couple of plans for dealing with IF'ed Kayazy. The first thing to ensure is that the Kayazy can't draw LOS to your 'caster to make good use of Kill Stroke, so you need some kind of terrain to hunker down behind, or forest generation of some kind, until Kill Stroke has been used. If you can avoid your heavies getting charged, that can help too. Trampling / Charging into them helps, since POW 12 isn't that dangerous when only backed by 2D6 damage (Irusk is the exception with Battle Lust!).
Outside of that, there's many solutions, not ideal but then IF'ed Kayazy take a disproportionate amount of planning to remove;
- Megalith's Animus + Aiming Zephyd'ed Woldstalkers will hit on 7's, hitting (and thus killing) with just over half of their attacks
- Woldwardens / Megalith with Baldur1 / Kromac / Krueger2, basically trample up real close so you can't miss, then blast a couple
- Pureblood Warpwolf - Wraithbane + Aim (+ Warpath move often needed to get into range / ideal position) = 9's to hit, boost on up to 4, then Condition off with a Wilder.
- Warpwolf Stalker - Wild Aggression + Wraithbane = fairly reliably dead Kayazy (until Khador get a way to make them Tough!)
I've also seen good things mentioned of Aiming Prey'ing Bloodtrackers, especially with Morvahna where you can Regrow the 'Trackers into Kayazy back arcs, though I've not been able to try that myself.
The above are just a few things I do when I find myself opposite Kayazy![]()
pKrueger feet turn. Lightning tendril Feral?
A well-handled Pureblood will work over Kayazy pretty good. Handing out Blessed weapons is strong, and handing out Blessed ranged weapons makes Kayazy cry. Combine with Megalith's animus to put them into the dirt en mass.
To add to this - Woldwyrds. I already take the little cyclops in lists where I don't feel like I have room for druids, and I'll sometimes do two. He's oh so good at upkeep hate. He won't kill a whole unit by himself but standing still and death-glaring 3 guys is easily within his grasp because of his free extra die. Throw Blessed on him and killing three guys is a guarantee.
Try the lord of the feast or a white mane with the pureblood animus. Season with gallow groves to remove irritating tough components.
Previously mentioned wyrd with pureblood animus is good for up to three.
Something witty goes here.