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  1. #1

    Default Tournament report, 50 pts, Lincon, Sweden (Circle Orboros)

    Last week I managed to win my first major tournament with my Circle army (Yay ). We were about 30 people playing which is a big tournament here in Sweden I have decided to do a tournament report and hope you guys get some enjoyment out of it. I did not take and pictures though and my memory is a bit blurry so everything might not be 100 % accurate.

    I decided to play the two warlocks that I?m most used to and who should work well together Morvahna and eKrueger. I took pretty different lists than I?m used to though and decided to give the Wake of Destruction tier a go.

    My first list is my Morvahna list. It?s based on the regrowing trackers with lots of beast support. Morvahana and the trackers are good at clearing infantry away, but struggle against high arm so she needs lots of beasts in my mind. Megalith helps with getting restoration out turn 1 and bringing spell support and ?hitting power? later in the game. Also it has a great animus and can be rather tanky after Ghetto is dead and it gets restoration. A fun fact is that with the reinforcement I?ve also taken all 3 prey units/solos available to us.

    Morvahna the Autumnblade (*6pts)
    * Gorax (4pts)
    * Ghetorix (11pts)
    * Megalith (11pts)
    * Warpwolf Stalker (10pts)
    Shifting Stones (2pts)
    * Stone keeper (1pts)
    Shifting Stones (2pts)
    Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
    Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
    * Nuala the Huntress (2pts)
    Blackclad Wayfarer (2pts)
    Gallows Grove (1pts)
    Gallows Grove (1pts)

    Reinforcements:
    Tharn Wolfriders (Leader and 2 Grunts) (6pts)
    Gallows Grove (1pts)
    Totem Hunter (3pts)

    As I said my second list is a Tier 4 wake of destruction list. I have really fallen in love with this list even if I haven?t played it that much. The denial is so strong (at least against warmachine) and with all the push and pull tricks I can really move the opponent to where I want them. I even like having two druid units, force bolts are awesome? I have opted for only two heavies to instead get more shooting power with the woldwyrd and woldstalkers. They provide both assassination potential and grinding power against infantry and warbeasts alike (knocking jacks down with the guardian and finished them with the woldstalkers is awesome).

    Krueger the Stormlord (*5pts)
    * Woldwyrd (5pts)
    * Woldguardian (9pts)
    * Woldwarden (9pts)
    Druids of Orboros (Leader and 5 Grunts) (7pts)
    * Druid of Orboros Overseer (0pts)
    Druids of Orboros (Leader and 5 Grunts) (7pts)
    Shifting Stones (2pts)
    * Stone keeper (1pts)
    Shifting Stones (2pts)
    Stoneward and 5 Woldstalkers (5pts)
    Blackclad Wayfarer (2pts)
    Gallows Grove (1pts)
    Gallows Grove (1pts)
    Gallows Grove (1pts)
    Eiryss, Mage Hunter of Ios (3pts)

    Reinforcements (I had no other models that fit the theme force so could only bring 5 points worth):
    Gallows Grove (1pts)
    Lord of the Feast (4pts)

    Together I think I?ve covered most of my bases. The biggest problems for the lists together are lists with many heavy armor beasts (not jacks really) and eVayl (Krueger?s tricks mostly don?t work against legion and purification is obviously bad for Morvahna). Let?s see if those come up?

    Game 1
    First game was against David Berggren playing Cryx and I was ok with that since the Krueger list is designed partly to play against Cryx. He had a Mortenebra and a pDenny list (both pretty standard I think) and I was pretty sure I was up against Morty. Krueger is better against both so my choice was easy anyway. He chose Morty and his list looked like this (tier 4 of course):

    Master Necrotech Mortenebra (+4)
    *Deryliss
    *DeathJack 11
    *Harrower 9
    *2x Slayer 10
    *2x Seether 16
    *Stalker 4
    2 x Warwitch Siren 4

    The scenario was incursion which is a nice eKrueger scenario. I won the roll for first turn and deployed as usual with the AD druids and heavies far forward. I advanced to threaten the flags and popped clouds with the druids. Krueger popped storm wall to stop the harrower from killing my poor guys and the rest of the army advanced close to the center with groves at the flank.

    His turn one he ran all the jacks forward hoping I couldn?t deal with all that armour and Deathjack trampled and killed a stone (and threw spectral steel on himself). Morty herself ran forward and hid in a forest. A siren advanced full speed and just got within range to spray Eiryss. She missed though (would have been more fun with eEiryss and whiplash) and I breathed a sigh of relief.

    My turn two and I saw that the woldwarden could reach Morty with a telekinesis if he got teleported by the back stones. I checked Krueger?s control and the warden would be in after the teleport so I went for it. It worked nicely and the warden hit Morty teleporting her to the edge of the forest and facing away from the army. Then Eiryss advanced and hit Morty with her disruptor bolt meaning next turn would be really soft on me. The wyrd took out one of the deathjack?s arms with two boosted purgation shots. The druids pulled the front slayers together and pushed the other jacks back. They missed a lot though so couldn?t get them very far. The guardian charged the slayers, scrapped one and knocked the other who got gunned down by the woldstalkers. Krueger then went up, feated and killed the siren with a lightning storm.

    He was hard pressed in his turn but could do very little thanks to the feat and disruptor bolt. He cleared out the left flag with the stalker and other siren and Morty ran backwards (could not get very far with the feat up though). He got one seethe to charge my guardian with an overrun, did a few points of dmg and threw it away killing a druid or so.

    In my turn three the warden trampled up and TK:d Morty towards me. The druids then fished her in and Krueger finished her off with a charge (basically first time I?ve charged with him ever, but she was engaged). I had the guardian as a reserve as Krueger had TK:d it into the shifting stone triangle so it was a very sure assassination.

    The first game went well overall and I felt like I had control over his army and played solidly even if I weren?t very used to the army.

    Game 2
    Game two was against Johan Persson (testuser on the forum). He is ranked as number one in Sweden, but I have a pretty good record against him. I was pretty sure that he was going to play eHaley and the scenario was Bunkers I think (a reinforcement one at least). It was really hard for me to choose which list to take, but in the end I chose Morvahna because of the scenario and the fact that she had a full number of reinforcements. He chose eHaley and played this list.

    Major Victoria Haley +5
    *Stormclad 10 (bonded)
    *Stormclad 10
    *Squire 2
    Arcane Tempest Gun Mages (Leader and 5 Grunts) 6
    *Arcane Tempest Gun Mage Officer 2
    Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) 10
    Stormblade Infantry (Leader and 5 Grunts) 5
    Eiryss, Angel of Retribution 3
    Journeyman Warcaster 2
    Lanyssa Ryssyll, Nyss Sorceress 2
    Stormsmith Stormcaller 1
    Stormsmith Stormcaller 1

    Reinforcements:
    Minuteman 5p
    Lady Aiyana & Master Holt 4p
    Stormsmith stormcaller 1

    I won the roll off, but chose to go second because of one of the table sides being better in my opinion and hid reinforcements would become boxed in by a large obstruction on the side. Also the scenario is not one where you need first turn to put up the pressure and win.

    I deployed the trackers up front with my beasts behind, megalith a bit to the left and the others centrally. He deployed his nyss to the right behind a forest with the rest of the force rather centrally and Eiryss on the left flank. I preyed the nyss.

    He started by running most stuff forward. He ran Eiryss to my extreme left flank behind some cover and the nyss switched sides running leftwards. The gun mages and stormblades moved up cautiously in the center. I answered by regrowing the trackers and putting harvest up and restoration on Morvahna. The trackers ran up to get in the way and put pressure on the zone to win the scenario, but stayed well clear of Eiryss? 14? threat (with TK). The rest of the army advanced a bit and the stealthed stones ported up to force him to deal with them or risk a double teleport next turn. I did all I could to stop his stormclads from charging any of my heavies and feating to avoid retaliation.

    His turn he popped his feat. He largely ignored the trackers only killing some to clear charge range. The nyss ran into the center and they, Lanyssa and the atgm ran to contest the zone while still being concealed by the right forest. His stormclads charged up and killed a stone and maybe something more but couldn?t reach my beasts. He didn?t take his reinforcements in this turn, I?m not sure why exactly but they couldn?t reach anything and I guess he wanted to use that free focus on the minuteman.

    Haley has feated so I you understand how this turn went. I engaged the bonded stormclad with ghetorix and put my animus up hoping that he would survive but otherwise he would at least stop the stormclad from getting to my stalker and Morvahna so I could retaliate the next turn. I jammed the other one as best I could with stones and trackers and killed a few of the models contesting my zone with trackers (both regrown and others). Morvahna blew up more infantry in the zone with an eruption and there were now only 3 models left. My reinforcements came in and the totem hunter killed Lanyssa (his prey) and a gun mage leaving only a single gun mage in the zone. The wolf riders assaulted her and two could get there. They needed 9:s to hit however and even with rerolls it was not to be so I couldn?t get the CP.

  2. #2

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    Continuing with game 2:
    He filled up the stormclad and just managed to kill ghetorix with a bit over average rolls. The other stormclad put a little damage on Megalith. The rest of the army did very little however, just killing some trackers and wolf riders. He thought that Eiryss was within 14” of one of the trackers and went with it with a TK. She was a quarter of an inch short however and missed. I am pretty sure that he had left it in melee with the stormclad however when it moved to attack mega so he would probably have hit anyway.

    I then feated and cleared out a lot of infantry (and Eiryss as well thank god) with the trackers wolf rider and morvhana. The stalker got primaled and took out the stormclad even with arcane shield. Megalith beat the other stormclad up and left it too damaged to be a real threat. I took a control point and he couldn’t really do anything to stop me winning by scenario next turn as most of his army was out of position to the left side of the board.


    Game 3
    Two wins and my spirits were up. They were dashed a bit when I saw what my opponent had brought however. I was up against Circles nemesis Legion and the troubling eVayl was present on the other side along with the ever infamous Saeryn. The player, Fredrik Stenbäcker, was not that used to tournament play but he was still a very competent player. I debated which list to pick for a long time and so did he. I hoped to be up against Saeryn, strange as it may sound to people . Against Saeryn the Morvahna list would be much better and Krueger really don’t like legion shooting (especially Ravagores) that ignores his clouds while Morvahna is pretty safe from it with sac pawn. The scenario was close quarters which is really not a Krueger friendly scenario (since you have to take 3 CP and have to advance to the opponents side of the board). That decided it for me and I went with Morvahna even though I could be up against a purification caster and true enough that was what he chose. His list was a tier list which actually looks like a really nice tier except for the loss of forsakens.

    Tier 4.Counsil of Everblight
    eVayl (+6)
    - Angelus = 8 pts (tier 4)
    - Angelus = 8 pts (tier 4)
    - Harrier = 2 pts
    - Ravagore = 9 pts (tier 4)
    - Ravagore = 9 pts (tier 4)
    - Scythean = 8 pts (tier 4)
    - 10 Blighted Legionnares = 6 pts
    - 7 Spaning Vessel = 3 pts
    - Shepherd = 1 pts
    - Shepherd = 1 pts
    - Spell martyr = 1 pts

    I have played this battle against eVayl with Morvahna two times before and this and similar matchups are why I have 3 heavies in the list. I have managed to win both my last two games, but the matchup is not exactly good. I know that I have to play very aggressively though as I can’t afford to be pounded with ravagore shots and with refuge Vayl can play the cat and mouse game forever.

    I get first turn (I think he won the roll and chose sides, but not sure) and run forward, putting all my upkeeps up (if he purificates turn one he can’t get all his own upkeeps up without feating). One unit of stones port forward max to force him to shoot one and not start pummeling my beasts. The blackclad does his teleport and hides behind the central objective.

    His turn he moved the legionnaires up and they started butchering each other until he had three corpses in the pot. It then moved forward and spit out a shredder who could go rabid and eat my poor blackclad. I’ve never played against it before, but it’s a really nice tool to have in a legion army. He shot up two stones in the front unit, put up admonition on the right angelius and refuge on the other and ran forward.

    I dropped regrowth so he would at least have to think about purificating. I saw that I could teleport in my stalker into the right angel with the stones, thus getting past admonition. I debated a bit whether to put primal on him or not, but it was too important to kill it and its def 15 so I put up primal and went in, easily killing it. The trackers went in to mulch the legionaries with combat attacks and quick work. They were even their prey, but I rolled horribly bad and only killed like 1 guy with my first 5 attacks needing 4:s to hit and 4:s to kill (he did not even have defensive line). That meant that a few more guys were engaged because they had had to move up to be in range of anything. I killed a shepherd and a few legionaries with the rest of the girls, but the plan was to kill all the legionaries and put a respectable amount of damage on the ravagore as well. On the left flank I moved up and stayed out of charge range of his beasts. Morvhana tried to channel an eruption of life into his packed together vessel crew, but it’s hard to roll sixes (I think I boosted as well, but not sure on the details here…).

    His turn he said that he was going to try to assassinate Morvahna. I was a bit perplexed by this but let him play on. His legionaries killed a few trackers (rolling 8 is much easier than rolling 4). One ravagore shot Morvahna and I sac pawned it to a tracker who got pasted and he went, oh right. That was that for the assassination. Instead he feated threw a snowball on a shredder, purificated and cast obliteration on ghetorix doing respectable damage. I hyper aggressive moved in combat with the shredder which put me in charge range of the angelius (except for a swamp gobber that blocked the landing area), but ghetto is pretty resistant to angelii and he would be shot/spelled to death otherwise. He put admonition on the remaining angelius, killed the swampgobber somehow (Vayl?) and the Angelius charged Ghetto but missed its charge attack (I’ve waited for them to do that for a long time when playing against Angelii). He pushed me away with his animus and shot ghetto with the ravagore dealing plenty of damage leaving ghetorix on just a little life left. I hyper aggressived a bit but wanted to stay in my stone triangle and still thought I could reach Vayl.

    I primaled up Ghetto and teleported him in. I was out of reach of vayl by a millimeter though and had to be content with just murdering one of the ravagores. The gorax charged his angel and it used admonition, but was still in his melee range (he tried to get out of the charge path of Megalith). Morvahna killed a shepherd that was the only one contesting the zone with an eruption of life and the last gobber ran into it to take a point She then feated and killed one of my own stones that was in the way of megalith’s charge. Megalith then charged the angelius, but left it on one box. The trackers killed the rest of the legionaries and did some damage with the feat. I tried to kill a shredder with one box left to kill the angelius with the feat forest, but missed it.

    He then killed ghetto with the schytean but couldn’t get close enough to contest the zone so spent the turn taking a scenario point so he got something of the loss. I then won on scenario with my one swamp gobber being the hero of the game hanging just by the other edge of the zone and taking three points all by himself.

    Game 4
    This game I was up against another top player in Sweden, Dennis Korzun, with his troll army. In fact, this week he has taken over the first place at the Swedish ranking. I have very little experience against trolls as none in my gaming group really plays them and I had never met Dennis before so this would be a tough game. He told me that he had never played against Morvahna either so this would be interesting. He had two pretty similar lists, both bricks with lots of beasts and support. One was led by Grim and the other by eDoomy. For me the choice was easy, Krueger could never deal with that many beasts and in addition it was a reinforcement scenario (bunkers I think, must have remembered it wrong in game 2, was probably command and control there). He chose Grim and his list looked like this:

    Grim Angus 6
    *Troll Axer 6
    *Troll Impaler 5
    *Dire Troll Bomber 10
    *Earthborn Dire Troll 10
    Krielstone Bearer and 5 Stone Scribes 4
    Krielstone Stone Scribe Elder 1
    Pyg Bushwackers (Leader and 9 Grunts) 8
    Trollkin Runeshapers (Leader and 2 Crew) 4
    Janissa Stonetide 3
    Thrullg 3
    Troll Whelps 2

    Reinforcements:
    Trollkin Long Riders (Leader and 2 Grunts) 7
    Fell Caller Hero 3

    So he had something to remove upkeeps with but at least the trackers can kill the thrullg first. It was not easy to choose what to prey. I wouldn’t be able to hurt his arm 22 beasts (but if he opened up I would be able to shoot down arm 18 beasts with no problem) and didn’t really need it against the pygs. In the end I chose the thrullg to scare him off and so I could kill him easily when I got the chance. The wolf riders preyed the bomber and I have no idea what totem preyed.

    He won the roll off and went first, which was really annoying since he could run everything forward turn one and didn’t need to brick up until turn 2. If I had got turn 1 I could have really pressed for the scenario. He ran and filled up the stone. The thrullg ran away far out to the left side depriving me of the prey target, but at least he couldn’t threaten to remove regrowth. I ran forward as well and got the upkeeps up, nothing really happened. The warpwolves were on the right flank against his beasts and Megalith was on the left against the pygs and his eventual reinforcements.

    His turn Grim killed a stone and he bricked up behind a wall with his heavies with the EBDT animus up on the bomber. He took in his reinforcements and they ran forward. Not much else happened really. His runeshapers ran ahead to screen his beasts.
    Last edited by The Golden Arrow; 05-27-2012 at 12:09 PM.

  3. #3

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    I could charge in both my wolves into his brick (or port ghetto in and charge with the stalker), but I needed to kill one runeshaper. The trackers went in but couldn’t quite take it out so I had to assault it with the wolf riders and the first one took it out, the other assaulted the bomber but did no dmg. I primaled up ghetto and he ported into combat with both the EBDT and bomber. I am a little fuzzy on the details but I think I missed the first attack and maybe rolled one more on the EBDT but did little damage. I knew that I couldn’t kill it and the stalker could only charge the bomber so I attacked it instead so I would at least get one beast. The stalker went in and the bomber dies, but I had not done nearly as much dmg as I’d hoped. At least ghetto was 14/21 so he would have a hard time killing him, or so I thought. On the left flank Megalith put his animus up and I think he bolted one tuffallo to death as well.

    He moved grim up, feated and shot his snaregun at Ghetto knocking him down (only needing 8:s even if I was engaged) which made things look a lot more bleak for me. He also put marked for death up on the trackers. I was really not planning for him to be able to do that. He killed both my wolves with the EBDT and his lights and two wolf riders as well. One tuffallo was able to charge Mega but did very little damage. No idea what the pygs did, they fired a big CRA on Mega some time, but I don’t think it was this time, probably killed some trackers. He also ran the thrullg up to threaten my trackers

    OK, two beasts down and I were behind in the game. I moved everything to the left flank except the reinforcements who got the job to harass his guys and try to slow some of the models down and make him come at me a few models at a time. The totem hunter killed a stone guy and sprinted deept into his backfield. Megalith killed the tuffallo that charged him and put restoration on himself. The trackers killed the last tuffallo and the thrullg.

    Now followed a few turns were I don’t know what happened when, but the trackers slowly killed off his infantry and eventually the fellcaller and impaler as well. His earthborn charged Megalith but did not do enough to kill him (arm 21 Megalith with a shifting stone behind that heals all the time is pretty hard to kill) and I rolled pretty well and managed to kill him in return (he was outside the stone aura and no wall close so only arm 18). He also shot at Megalith with Grim and the pygs. Grim shot down the totem hunter as well before he could do anything fun. Eventually he managed to kill Megalith with the axer, but by then the trackers had killed off his pygs, runeshapers and impaler.

    The gorax went in and did some damage to the axer (who was already damaged from something, no idea what), but not enough to finish him. He basically only had Grim, the axer and a few stones left and I had all the trackers. He charged the gorax with grim to clear a lane for the axer to Morvahna but couldn’t kill it (he had to use two fury to heal and it was undamaged). The axer finished off the gorax instead but that was pretty much it. I regrowed trackers behind Grim, killed the stone off and preyed Grim and shot him down with a few girls to spare for a win.

    All in all it was an extremely tight game and I think I did a few mistakes, but with the trackers (should have preyed the runeshapers, was way too afraid of the thrullg) and beasts not thinking about his feat and knock down shot, but the trackers and Megalith really pulled through this game and I got the win even if it was pretty much only Morvhana the trackers and a stone or two left on the board.

    Game 5
    I was in the finals and it was against one of my club mates Jeppa Resmark so however this went one of us from down south would go home with the first place. Jeppa only played one list and it is a list that I’ve played against only a few times before and I don’t think I’ve ever beaten it. It is another eHaley list but with less shooting and instead more combat and insane threat ranges (16” on the bonded jack and 19” on the marchalled one).

    As he only had one list I could really think this through. He did not have Eiryss, but he had a really fast list that could alfa strike my heavies and then feat and trackers aren’t that effective at screening against that (not against gunmages with deadeye at least). Also he did not have nyss in this list so “only” the gunmages to clear druids. The scenario was Diversion which is also much more eKrueger friendly than the last one and radial deployment is nice with a druid screen plus the fact that I start so far ahead. Therefore I chose eKrueger for this one, his list looked like this:
    Major Victoria Haley (*5pts)
    * Stormclad (10pts) (bonded)
    * Squire (2pts)
    Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
    * Arcane Tempest Gun Mage Officer (2pts)
    * Hunter (6pts)
    Black 13th Gun Mage Strike Team (4pts)
    Stormblade Infantry (Leader and 5 Grunts) (5pts)
    Sword Knights (Leader and 9 Grunts) (6pts)
    * Stormclad (10pts)
    * Sword Knight Officer & Standard (2pts)
    Captain Arlan Strangewayes (2pts)

    I won the roll for first turn and gladly took it. Otherwise I would be really behind on the scenario with his feat. I deployed with UA druids in front with both heavies and groves and stones. Krueger deployed centrally with the blackclad and wyrd and the non UA druids and woldstalkers took the right flank. Originally the woldstalkers were on the left to threaten him when taking objectives but he put his gun mages there and I didn’t like the idea of them being shot to pieces. He also had no real threat to push for his flag, but both heavies, sword knights, storm blades and B13 were on the right to counter my scoring.

    The druids advanced and created a cloud wall. I shifted two of the gallows groves towards his flag (left) to contest it, but kept them in the clouds to get prowl. Krueger charged forward and TK:d to just behind the clouds on the left side and cast storm wall to hinder his gun mages from shooting the druids. The stealthed stones ported forward a bit ahead of the clouds, the others kept just behind with the heavies in the triangle. The guardian trampled and used its animus (not really scared of the hunter anymore…) and most other stuff ran and kept behind the clouds. My small druids pushed for the flag to get in position to force bolt things off it next turn.

    He debated whether he should charge in with his stormclads and feat (he couldn’t get any of the heavies, but the front stones and maybe a few druids), but he decided to wait a turn with it to get more out of it (my army is pretty good at getting his stuff off me with my feat, TK and force bolts so it wouldn’t be a supergood feat turn). He ran forward with the sword knights as a wall and the stormclads ran up behind them with stormblades and B13 behind. The gunmages got dead eyed and shot down two druids (he was very good at estimating exactly the 13-14” area he needed to be in to be in range but not be affected by storm wall) and whiffed against the stones (couldn’t go crit brut because of storm wall).

    I was very pleased with how things had turned out. Especially as I had both my stone units alive and he had left a hole behind both the jacks where I could teleport the guardian in and hit both his jacks. Krueger moved up to get within control range and feated to limit retaliation next turn. He cast a lightning storm and killed a stormblade and missed his shot (with deceleration ), then he put up storm wall to not die next turn (when the colossal comes out I will have fun with that name). The guardian knocked down both jacks and almost scrapped one of them with only a few boxes left. Eiryss went forward and shot the cortex away from the almost whole jack (rolled the damage from the guardian in exactly the right place). I then tried to kill the other one with a gallows from the warden but rolled poorly. The druids then activated and killed a good number of sword knights with force bolts (take that deceleration oh and defensive line :P). Both druid units also put up counter magic bubbles that covered pretty much all my army. One guy got lucky and killed the stormclad with a well-aimed force bolt. I shot down a few more swordknights with the wyrd and woldstalkers. This was an awesome turn for me as I had put both his stormclads out of the game and his retaliation would be very limited next turn with my feat up.

    He was pretty discouraged, but decided to go for an assassination run that would involve charging haley forward and time bombing and TK:ing Krueger forward and then shooting him dead with the gun mages. I smiled to myself and knew that he had forgot about counter magics so when Haley came rushing forward she could do nothing and just put dead eye on the atgm and TK:ed two forward to get into range of Krueger while TK:ing back a bit (still within 10” of Krueger) and then feat. He got a few shots off at Krueger but did not real damage and probably killed a few more things and shuffled thing around. The stormblades did a little damage on the guardian but nothing that mattered (as they couldn’t charge and only a few got in as well). He built a wall in front of Haley with sword knights.

    My turn he messed up activation order a bit and the wyrd managed to shoot up a hole for Krueger and he then shot haley to death himself.

    This was a very fun game to end a very fun tournament with 5 enjoyable games. I felt like I was in control of the game and I could probably have pulled off the win even if he hadn’t done the few mistakes he made (like leaving a hole behind the stormclads). This list has so much denial and I can really mess with Cygnar’s game (and many other armies as well, mainly warmachine of course). I’m of course very pleased with the tournament and my performance, especially as it’s my first win (except for a 15 pt MM tournie) and I really like how both the armies played.

    Over and out for this time
    Last edited by The Golden Arrow; 05-27-2012 at 12:09 PM.

  4. #4
    Conqueror Zato's Avatar
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    I like it, sounds like really fun games! Please write some more.
    "Go to hell? I just came back from there!"
    My yellow and bright Cryx army: http://privateerpressforums.com/show...ppy-and-bright

  5. #5
    Destroyer of Worlds Mattho2k3's Avatar
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    Good job and please finish when you get the chance.

  6. #6
    Destroyer of Worlds
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    very nice first two, seems like your memory ain't all that fuzzy after all

  7. #7
    Destroyer of Worlds Rez's Avatar
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    Nice report so far. That first game is a great example of how brutal that tier can be. Looking forward to reading the rest.

  8. #8

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    Great read!

    It will be a pleasure to compete at the ETC in the same team!

  9. #9
    Conqueror prkl's Avatar
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    Apr 2010
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    Helsinki, Finland
    Posts
    467

    Default

    Gimme MORE!

  10. #10

    Default

    Game 3 & 4 is up

    And Christian it sure will be!
    Last edited by The Golden Arrow; 05-23-2012 at 04:31 AM.

  11. #11
    Conqueror
    Join Date
    Jun 2011
    Location
    Melbourne, Victoria, Australia
    Posts
    125

    Default

    Really enjoying reading about Morv winning games.
    Quote Originally Posted by Bitt_Player View Post
    The Valid Concern Rule: If your opponent has not put at least one model on the table that absolutely mortifies you, you need to re-read his cards.
    Quote Originally Posted by Mastershake View Post
    If your opponent is asking your casters DEF and ARM you probably missed something...if they correct you on either number, its time to extend your hand

  12. #12

    Default

    She is an awesome lady

    The report is now complete!

  13. #13
    Destroyer of Worlds Rez's Avatar
    Join Date
    Apr 2003
    Location
    Australia
    Posts
    1,226

    Default

    Nice final game. That Krueger list looks like a lot of fun. Would you change anything to it? It seems very light on heavy hitters with only the one Guardian. Even a second unit of Woldstalkers would be handy to capitalise on KD/TK shenanigans. Still, its obviously working for you as is!

  14. #14

    Default

    I'm actually surprised with how well the different things in the list synergize, also I really like the tier 4 bonuses and then there's not much to play with. I haven't really missed a second guardian, not even in the Mortenebra game. I have so strong denial against warjacks and the woldstalkers really pull their weight. It would obviously not work very well against horde beast heavy lists, but that's what you have a second list for. I am considering testing it with an anti hordes Mohsar list instead to not have that eVayl matchup that is really bad for my current lists (and be able to crush trolls instead of having close games with them).

    The only thing I would consider is swapping two groves for a blackclad. I don't have that model though and the groves are very useful (especially against an army where I don't need storm wall, like non-Denny Cryx), but it is something I want to try out. Also the reinforcements needs to be redone completely, but I knew that

  15. #15
    Conqueror
    Join Date
    Sep 2009
    Location
    Halmstad, Sweden
    Posts
    273

    Default

    Great reports Christoffer!

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