The Torch Tactica
“Well, someone has to do it!”
~Famous last words of many a man
First off, a word to those of you who hate or dislike Torch. If you don't like him, don't complain here about why you don't like him. Every jack has something to bring to the table, and every way to play him can be done nearly the same by another jack. Sorry for that if you're here because you like him. If that's the case, please read on and I hope this will prove helpful to you because Torch is, for lack of a better word, unique. Even for a character jack. He is the sum parts of a question that no one seems to have asked, according to most of the forum. He is much maligned and, don't let it fool you, he does have times when he seems just... not up to snuff. That does not, however, mean he's bad. In fact, he's one of our best jacks. Certainly no Beast 09 or Extremoth, but certainly better in some aspects than most jacks. He's like a combination of several different jacks, and a wonderful tool box. In fact, i'd say he's at least twice as useful most days as a Spriggan, but then again the Spriggan has reach so we won't go into that. Instead, we'll dive into the odds and ends that is Torch.
His stats are, suffice it to say, great. High Mat, Better Rat than we're used to, and the standard stats elsewhere. He suffers no weird draw backs to his stats and has 34 Health boxes. On the whole, he's got better total stats than any of our other jacks.
Torch has three weapons: A short range spray, an open fist on par with a Kodiak, and the Decimator's Rip saw. These three weapons are great, and have a lot of uses. First off, since he has an open fist, he has access to all power attacks but two handed throw. The rip saw, just like on his cousin the decimator, has high pow and insane power. If it makes contact with something, your opponent won't be likely to have that something next turn. Instead they'll have bloody pulp or a wreck marker. The flamethrower, as you might expect, causes the continuous fire effect. You might ask “Why the hell did they give a flamethrower to a jack that had crappy rat like that?” To this i'd answer: “Cause burning stuff is fun.” But really, it is a great weapon. Situational, but every attack counts and 3 initial attacks, one of which can cause a continuous effect guaranteed if it hits, is something we don't have elsewhere in Khador. Not only that, but we have no other Jacks that can bring a spray to the table. Aoe's we got, Dozer's we got, but sprays we don't have but him to bring. It makes him quite adept at eating both infantry and jacks.
Torch has a strong subset of options to bring to the table. First off, the solids: he has Gunfighter and Virtuoso. Now I know some of you are knew to the game and don't know what that means, so i'll spell it out. The first says you can shoot your gun at people while engaged in melee. The second says you can use your weapons and guns in the same activation. This basically means that Torch can eat everything around him with his saw, then turn and burn the guys behind them. Next is something you'll only use trying to get up the field, usually. Speaking of fire, he's immute to it. And corrosion. Nothing doing those damage types can hurt him, so throw him at Cryx or Menoth and watch them cringe. He also has Relentless Charge, which means when he charges he has pathfinder, so run him through a forest and surprise the hell out of whatever is on the other side.
Now then, Torch has a * Action called Smoke Bombs. This basically says that he gets to put a cloud up within an inch of him. Its pretty useless on paper, but in practice it has a few uses. While in the cloud you get a bonus to defense against ranged attacks, and it also blocks line of sight to things behind it. Its pretty good for hiding solos and what not, such as a Koldun Lord or even your caster in a pinch. Its usually used to help him get up the field without taking too much incoming fire: remember, with superiority on him that brings him up to 14 defense at ranged!
Speaking os Superiority, he's gonna get that sometimes cause of another ability he has: Special Issue Strakhov. That means he's basically owned by Kommander Strakhov, so he's good to field with him. He can be brought in any special tier lists he gets, and if he ever gets a epic or your playing him in a campaign, he can be bonded to you. Lastly, we come to the ability that makes the Ripsaw such a devastating weapon: sustained attack.
Now then, I want you to think about it. Its a big freaking rotary saw, so whatever you cut with it it doesn't get chopped with like an ax. You shove it in and keep it in till you've cut whatever it is in half. Thats basically what sustained attack is. It says that if you hit with the rip saw, then you hit automatically with all later attacks against that model while using the ripsaw. Your guaranteed to hit. So load Torch up with 3 focus and watch him cut things in half.