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Thread: Thornwood Finn!

  1. #1
    Destroyer of Worlds Dan from Chicago's Avatar
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    Default Thornwood Finn!

    Wow, what does he lose? I can't think of anything

    ... which is a bummer, because it implies he wouldn't be a candidatew for the alternate model then

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    Destroyer of Worlds sleet01's Avatar
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    What do you mean, "wouldn't be a candidate for the alternate model"? This is the only version of Finn you can use in the league.

    Man, that's a whole lot of not very useful rule text on the back of that there card. Guess it would have been too much to see some Joe-style speeches or something?
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    Destroyer of Worlds VagrantPoet's Avatar
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    The Cygnar upgrades for the jacks are awesome. And the new forgeguard are the business. The league units for Cygnar are a bit lackluster though.


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    Annihilator Sanguinary Dan's Avatar
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    He's an overpriced Murdoch alternative for a single unit. Whoop-de-do.

    I do like the upgrades though. Imagine a Centurion bonded to eHaley and with Polarity Wall. A Cygnar heavy with a 13" threat range and 4 focus.

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    Destroyer of Worlds sleet01's Avatar
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    Yeah. And the Hunter's Reserve Tank is at least a nod to the Mk. I Hunter's once-per-game extra move. I'm not sure where I might use the Cyclone, though, although it could be great in a Sloan list. With Refuge and her feat that's a good amount of extra-high-RAT shooting.
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  6. #6
    Destroyer of Worlds Dan from Chicago's Avatar
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    Quote Originally Posted by sleet01 View Post
    What do you mean, "wouldn't be a candidate for the alternate model"? This is the only version of Finn you can use in the league.
    I was thinking something along the lines of the Black Dragon Pikeman UA ... which IIRC was a league unit first

  7. #7
    Destroyer of Worlds Dan from Chicago's Avatar
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    Quote Originally Posted by sleet01 View Post
    Man, that's a whole lot of not very useful rule text on the back of that there card. Guess it would have been too much to see some Joe-style speeches or something?
    Call me crazy, I kinda think a model which grants Camoflauge to a unit which can generate cover and/or concealment is good synergy. And giving pathfinder on the charge to a unit with Assault? Nah ... could be useful could it

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    Conqueror Chopsworth's Avatar
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    I'm eager to see some Trencher action in the next league. Those doughboys need more use.
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    Destroyer of Worlds sleet01's Avatar
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    Pathfinder when charging for Assault units is only good if *your* unit is behind a linear obstacle, or if you're facing massive Rough Terrain patches without the forests or obstacles that, in my meta at least, invariably accompany that terrain type. Without Hunter you can't assault through forests due to LOS, and you don't get the benefit without actually charging so you can't give the charge order and then run through terrain. Then there's Camouflage, which is already ignored by all the abilities that invalidate Trenchers' defensive tech anyhow. Maybe this Finn is a great boon for Trollbloods but he's just more of the same for Cygnar; Rhupert and Runewood are strictly better buff pieces.
    Last edited by sleet01; 05-22-2012 at 01:15 PM. Reason: Pathfinder is good; pathfinder only when charging is less so
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  10. #10
    Conqueror Chopsworth's Avatar
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    @Sleet01 Well at least they can charge through all the puddles those gator players have been throwing at ya lately.
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  11. #11
    Destroyer of Worlds sleet01's Avatar
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    That's a good point, Chopsworth, the deep and shallow water templates are a pain. But I think I'll let my shiny new cavalry have the honors there; they've got the same Assault range and a little bit more melee punch.
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  12. #12
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    Quote Originally Posted by Dan from Chicago View Post
    Wow, what does he lose? I can't think of anything

    ... which is a bummer, because it implies he wouldn't be a candidatew for the alternate model then
    He switched desperate pace for 'trenchers and sluggersstarting a charge in his command range get pathfinder' and veteran leader trenchers for veteren leader trenchers and sluggers.

    So. Lost the only reason to take him to become a worse version of Runewood/Rhupert.

    On the plus side. We get crazy killy troll solo.
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  13. #13
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    Quote Originally Posted by Sanguinary Dan View Post
    He's an overpriced Murdoch alternative for a single unit. Whoop-de-do.

    I do like the upgrades though. Imagine a Centurion bonded to eHaley and with Polarity Wall. A Cygnar heavy with a 13" threat range and 4 focus.
    SPD 4. +2 for bond. +2 for temporal accelleration. +2 for polarity wall. +2 for reach.

    So 12 inches. Still pretty sweet.
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  14. #14
    Annihilator Sanguinary Dan's Avatar
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    You forgot 3" for Charging. And I didn't include Temporal Acceleration. So thats 15". Unless I missed something on Polarity Wall against charging?

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    Destroyer of Worlds Bladestorm's Avatar
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    The polarity wall bonus specifies a full advance, so you can't combine it with a charge.

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    Destroyer of Worlds Ender101's Avatar
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    I think Finn is 'ok-ish'. That's a lot of text on his card and a lot of abilities which seem impressive but don't really look like they'll offer a heck of a lot once put together.

    To be honest I'm much more excited about that troll solo, holy egg laying swans batman, that guy is ludicrious, he's basically slower, though harder hitting Gerlack Slaughterborn!
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    Quote Originally Posted by Ender101 View Post

    To be honest I'm much more excited about that troll solo, holy egg laying swans batman, that guy is ludicrious, he's basically slower, though harder hitting Gerlack Slaughterborn!
    Remember they are FA2 and we have access to Hunters Mark threw that merc Solo. to give them a few more inches of charge range without caster support. Maybe give them each a Bokur for abit more survivability and hiting power. also they could be good bodyguard/countercharge models for a trencher unit.
    Last edited by Chuck B; 05-22-2012 at 08:28 PM.
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  18. #18
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    Quote Originally Posted by Ender101 View Post
    I think Finn is 'ok-ish'. That's a lot of text on his card and a lot of abilities which seem impressive but don't really look like they'll offer a heck of a lot once put together.
    It's the SAME text as before. Just with desperate pace switched for leadership: relentless charge and two instances of trollkin sluggers added in.

    So instead of giving trenchers +2 movement. He gives them pathfinder. We can already do that with other, better, solos.

    Could be worse though. Legion got boooooned. A pot that can only spawn teraphs, raeks and nagas which have 3 boxes and can't be forced, but can run and charge for free? That's way worse than just spawning stingers (same POW on the charge attacks, but it can force and has poison and is harder to kill!).
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  19. #19
    Destroyer of Worlds Dan from Chicago's Avatar
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    A couple of thoughts:

    1. Synergy is nice even if it's countered by Striders, Nyss, and Errants
    2. Leadership is passive: no order of activation issues
    3. Leadership is not unit specific: All trenchers in range get it
    4. Nothing says you can take Finn AND Runewood and/or Rhupert

    yes yes yes ... it's not ZOMG uber-tourney broken, so the forums will hate it

  20. #20
    Conqueror Chopsworth's Avatar
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    Quote Originally Posted by Dan from Chicago View Post
    yes yes yes ... it's not ZOMG uber-tourney broken, so the forums will hate it
    This sums up all things, ever.
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    Necro, but question: what do Reserve Tank and Continuous Fire do exactly?
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