Wow, what does he lose? I can't think of anything
... which is a bummer, because it implies he wouldn't be a candidatew for the alternate model then![]()
Wow, what does he lose? I can't think of anything
... which is a bummer, because it implies he wouldn't be a candidatew for the alternate model then![]()
What do you mean, "wouldn't be a candidate for the alternate model"? This is the only version of Finn you can use in the league.
Man, that's a whole lot of not very useful rule text on the back of that there card. Guess it would have been too much to see some Joe-style speeches or something?
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The Cygnar upgrades for the jacks are awesome. And the new forgeguard are the business. The league units for Cygnar are a bit lackluster though.
Sometimes you have to roll the hard 666!
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He's an overpriced Murdoch alternative for a single unit. Whoop-de-do.
I do like the upgrades though. Imagine a Centurion bonded to eHaley and with Polarity Wall. A Cygnar heavy with a 13" threat range and 4 focus.
Yeah. And the Hunter's Reserve Tank is at least a nod to the Mk. I Hunter's once-per-game extra move. I'm not sure where I might use the Cyclone, though, although it could be great in a Sloan list. With Refuge and her feat that's a good amount of extra-high-RAT shooting.
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I'm eager to see some Trencher action in the next league. Those doughboys need more use.
Mercenary, now and forever.
Pathfinder when charging for Assault units is only good if *your* unit is behind a linear obstacle, or if you're facing massive Rough Terrain patches without the forests or obstacles that, in my meta at least, invariably accompany that terrain type. Without Hunter you can't assault through forests due to LOS, and you don't get the benefit without actually charging so you can't give the charge order and then run through terrain. Then there's Camouflage, which is already ignored by all the abilities that invalidate Trenchers' defensive tech anyhow. Maybe this Finn is a great boon for Trollbloods but he's just more of the same for Cygnar; Rhupert and Runewood are strictly better buff pieces.
Last edited by sleet01; 05-22-2012 at 01:15 PM. Reason: Pathfinder is good; pathfinder only when charging is less so
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@Sleet01 Well at least they can charge through all the puddles those gator players have been throwing at ya lately.
Mercenary, now and forever.
That's a good point, Chopsworth, the deep and shallow water templates are a pain. But I think I'll let my shiny new cavalry have the honors there; they've got the same Assault range and a little bit more melee punch.![]()
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He switched desperate pace for 'trenchers and sluggersstarting a charge in his command range get pathfinder' and veteran leader trenchers for veteren leader trenchers and sluggers.
So. Lost the only reason to take him to become a worse version of Runewood/Rhupert.
On the plus side. We get crazy killy troll solo.
Damn you, Cthulhu.
Rule 34 states that there is now porn of a book making sweet, sweet love to a shark somewhere on the internet.
Nemo Me Impune Lacessit
Damn you, Cthulhu.
Rule 34 states that there is now porn of a book making sweet, sweet love to a shark somewhere on the internet.
Nemo Me Impune Lacessit
You forgot 3" for Charging. And I didn't include Temporal Acceleration. So thats 15". Unless I missed something on Polarity Wall against charging?
The polarity wall bonus specifies a full advance, so you can't combine it with a charge.
I think Finn is 'ok-ish'. That's a lot of text on his card and a lot of abilities which seem impressive but don't really look like they'll offer a heck of a lot once put together.
To be honest I'm much more excited about that troll solo, holy egg laying swans batman, that guy is ludicrious, he's basically slower, though harder hitting Gerlack Slaughterborn!
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Remember they are FA2 and we have access to Hunters Mark threw that merc Solo. to give them a few more inches of charge range without caster support. Maybe give them each a Bokur for abit more survivability and hiting power. also they could be good bodyguard/countercharge models for a trencher unit.
Last edited by Chuck B; 05-22-2012 at 08:28 PM.
"The objective of the game is to win. The point of the game is to have fun. The two should never be confused." - Not Dice
It's the SAME text as before. Just with desperate pace switched for leadership: relentless charge and two instances of trollkin sluggers added in.
So instead of giving trenchers +2 movement. He gives them pathfinder. We can already do that with other, better, solos.
Could be worse though. Legion got boooooned. A pot that can only spawn teraphs, raeks and nagas which have 3 boxes and can't be forced, but can run and charge for free? That's way worse than just spawning stingers (same POW on the charge attacks, but it can force and has poison and is harder to kill!).
Damn you, Cthulhu.
Rule 34 states that there is now porn of a book making sweet, sweet love to a shark somewhere on the internet.
Nemo Me Impune Lacessit
A couple of thoughts:
1. Synergy is nice even if it's countered by Striders, Nyss, and Errants
2. Leadership is passive: no order of activation issues
3. Leadership is not unit specific: All trenchers in range get it
4. Nothing says you can take Finn AND Runewood and/or Rhupert
yes yes yes ... it's not ZOMG uber-tourney broken, so the forums will hate it
Necro, but question: what do Reserve Tank and Continuous Fire do exactly?
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