To be fair, I said that "our best infantry are utility, like Rangers and ATGM" implying that utility is where our infantry is good at, and in a way that cannot be replicated outside of Cygnar (barring Highborn or Bad Seeds) and the Rangers and ATGM happen to be good examples of our, well, good utility infantry.
The thing is, our combat infantry should never be nearly as good as Khador's infantry. We do better than them in some categories, and if we did have comparable combat infantry, it would be every other forum whining about Cygnar. Theres too many variables, and I am very much against people comparing the infantry between the two factions as if it is justified for them to be "on equal standing" simply because Khador has almost similar Merc availability as Cygnar.
As for "Merc units being more powerful", that is really inaccurate, and is worth mentioning again. Many of the Merc units are good because they are simply efficient (which is good, don't get me wrong) but aren't truly as "powerful" as say, the WG Deathstar, or Banes with Tartarus.
I think its fair that I should also mention my stance on Cygnar's "other infantry";
1) Trenchers - This has been brought up several times this thread as the justification for some people saying that Cygnar's infantry sucks, etc. Sorry to remind you, but every single faction has at least one stinker (AKs, Drudges, etc.) and this just happens to be ours. Well, to be fair I don't like the normal Trencher Infantry too much, but they are certainly playable by keeping the unit simple (min Trenchers + 3 WA makes for a decently priced unit with some ranged offensive ability and capable of holding ground). Great? Not really. But certainly playable without being suicidal.
Commando's can work as a small ranged unit with multiple AoE's and sprays (great with Deadeye) and I doubt anyone would say they are bad. The weapon teams on the other hand are "meh", but thats true for almost every weapon team in the game.
2) Precursor Knights - I like these guys in certain lists, and even some of the more competitive players (e.g. Rolling_Thunder) consider them legit in the right lists (e.g. Constance Blaize's tier). I've never complained about these guys, and anyone who comes arguing that Shield Wall makes them too slow has clearly never tried "not upkeeping" Shield Wall. Heck, even when I play ST's and IFP's I don't always Shield Wall.
3) Sword Knights - I'm pretty sure I've mentioned in the past in some other threads that I consider these guys legit, again, in the right lists. That is, you have ideally two WJs with Reach (could work with one with Reach, and one without). They provide good bodycount for low points, and are actually fairly survivable and potentially decently killy for their points.
4) Stormblades - Kinda hit-or-miss. I used to play these guys all the time until I realized that you can't splash them in every list and expect them to work brilliantly. They do, however, work, and I'd still take the SB Deathstar with eStryker. Just don't use them as your frontliners.
5) Long Gunners - Legit, in the right lists. The main issue is you want something to prevent your enemy from squishing them, and you'd really like Snipe with them. And ideally something to shutdown Stealth.
I've never played with Stormguard or Storm Lances, so I really can't comment on those. But then again the only Cavalry unit thats rated highly would be the Rough Riders (the others usually vary between "meh" and "decent") and some people do love their Stormguard. And of course, for the "absolutely good stuff no one would argue with" we have the ATGMs, Rangers, and, well, the Black 13th, all of which are very well respected by all players of all factions.
As far as I'm concerned, part of the issue is that Cygnar is extremely list/caster-specific. Notice how, at least in my opinion, that different units need specific list/casters to work at their best, and this "requirement" is far more pronounced in Cygnar than in other factions.
As for people who complain about all the Merc units being "so great" and stuff, honestly, what do people usually take? Simply;
1) Boomhowlers. Super tough (literally), but generally don't kill stuff, and still completely legit choices in every faction that can take them. I even take them in Khador, and I've seen the "more people should take Boomhowlers" statement a few times in the Khador forums. People just never got around to trying them I guess.
2) Nyss. Same thing - everyone who can take them rates them highly. pDenny likes them. Iron Flesh Khador casters like them.
3) Pirates and Steelheads. Funny thing is, when I posted my idea about using them in Cygnar several months back, I got almost no significant responses on them; mostly just statements about how Pirates cost "too much" due to their support network and Steelheads being "meh". Frankly, Steelheads aren't too great unless you take the whole package (and even then Halberdiers have horrible survivability against ranged combat) and I'd imagine the only reason why people might even talk about Pirates now is because I heard something about some podcaster playing them. Thing is, Pirates are great, and you can take them in Khador to great effect, and you can even take them in Cryx.
4) Forgeguard. I consider them on-par with Stormblades, the only real question is "does your caster have faction-specific buffs?". If yes then Stormblades are hands-down better, if no, then, well, you might want to reconsider if you even need either. For example, you don't really need SBs or FG with, say, Siege or eCaine.
So what am I saying here? The only really good units in Mercs are also well-loved in other factions, and theres no Khador or Cryx player that will tell you Nyss and Boomhowlers suck. They might not use them as much simply because their playstyle doesn't warrant it; both factions are more offensive in nature and can field numerous models to act as tarpits thus making Boomhowlers a little less popular. The Nyss see play in Khador, and perhaps the reason why Cryx doesn't need them outside of pDenny is because Cryx infantry is pretty good. But before anyone goes "AHA!" remember that Cryx is generally considered one of the most "well-off" factions, and their jacks aren't exactly hot.
Solos? All the good solos that a Cygnar player would take, everyone else would take too. eEiryss? Of course. A&H? Worth less in Cygnar than other factions. Gorman? Of course. Piper? Of course. List goes on, you get my point - its easy to complain about how Mercs are so much better etc., but in truth, there are only a few choices that are ever considered in the Cygnar army, and those are universally considered good but happen to mesh better with us because they fill in holes that we don't fill as easily with our units.
A little long, but I hope this makes sense. Now to get some sleep, its really late ><
EDIT:
Oh one last thing. If someone wanted to say "but its not just the infantry in Cygnar thats bad!" then....
Warjacks - If anyone says Cygnar has terrible warjacks, the jack-loving Khador and Cryx players would like a word with you. Does Cygnar have better jacks than Khador and Cryx? Again, apples and oranges, but seriously, I love my Hunter, Centurion and Ol'Rowdy, and I'm pretty sure many of you guys out there love your Defender. Hey, its not as if we have easy access to Merc jacks, do we :P
Warcasters - If you said Cygnar casters are bad, I need to punch you so bad :P Plus you kinda really have to take a Cygnar caster to count as a Cygnar army. Just saying.
Solos - If you said Cygnar solos are bad, I need to punch you so bad. No emoticon this time!
Okay fine :P
Other factions would KILL for Jr. or the Squire (and Arlan is pretty sweet too), and I happen to rate Runewood and Stormsmiths rather highly in the right lists. And before someone points out that we have our fair share of stinkers in the solo category, please remember that every single faction has a bunch of them as well.
Oh and one last thing.
One of the reasons why you may see a greater number of Mercs in Cygnar lists, is because the more competitive Cygnar casters happen to also be less/not faction-specific. Namely, eHaley, p/eCaine and Siege. Some other good ones do exist that are faction specific, like eStryker, but you don't see an eStryker player loading up on Mercs.
And please, before someone says "they are better BECAUSE they are more Merc-friendly!", please go ahead and play a puritan Cygnar army with all the casters, and you'll realize that just by their sheer abilities, those aforementioned casters would still be near the top of the food chain regardless. Cygnar involves building an army around the warcaster, far more so than other factions, and this goes to further reinforce what I said earlier; our stuff is good in specific lists, and these specific lists generally come about because of specific casters.
Good night folks!
Need sleep....