Here's a list for eNemo i made up just now and i'm looking for feedback on it to see if it's at all competitive.
eNemo +6
Rowdy -9
Stormclad -10
Ironclad -7
Minuteman x2 -10
Squire -2
Stormblade Infantry +UA, +2WA - 10
Black 13th -4
Stormcaller -1
Journeyman Warcaster -3
The crux of this list is formed in the three heavies. Nemo sets up roughly behind these heavies and supports them with his upkeeps and energizer. Between Junior's AS and Nemo's buffs, i think these three jacks will be fairly tough to take out and will be able to take out pretty much anything that stands in their way if i position correctly according to the situation (made easier by energizer).
The Minutemen were originally Hunters but i felt that i needed more infantry clearing in general. These two just bounce up the field and do their thing while energizer helps get them out of extremely tight situations.
While 'the big three' are capable of holding objectives, i would prefer them to be mobile, stompy, and smashy things (hence why i took those instead of Centurions). They leave this job for the Stormblades. While they may be a bit squishy, they hit like a train on the charge and even just normally. Polarity Shield and a sweep through the zone first with my jacks or my other infantry should keep them relatively alive.
Lastly, the B13 and Stormcaller are there to take care of stealthy infantry that the Minutemen may miss, to disrupt enemy jacks, support the stormblades, and to handle pesky flankers and solos.
Thanks for reading and what do you guys think?


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