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  1. #1
    Conqueror 6_Focus's Avatar
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    Default General Adept Nemo 50pts

    Here's a list for eNemo i made up just now and i'm looking for feedback on it to see if it's at all competitive.

    eNemo +6
    Rowdy -9
    Stormclad -10
    Ironclad -7
    Minuteman x2 -10
    Squire -2

    Stormblade Infantry +UA, +2WA - 10
    Black 13th -4
    Stormcaller -1
    Journeyman Warcaster -3

    The crux of this list is formed in the three heavies. Nemo sets up roughly behind these heavies and supports them with his upkeeps and energizer. Between Junior's AS and Nemo's buffs, i think these three jacks will be fairly tough to take out and will be able to take out pretty much anything that stands in their way if i position correctly according to the situation (made easier by energizer).
    The Minutemen were originally Hunters but i felt that i needed more infantry clearing in general. These two just bounce up the field and do their thing while energizer helps get them out of extremely tight situations.
    While 'the big three' are capable of holding objectives, i would prefer them to be mobile, stompy, and smashy things (hence why i took those instead of Centurions). They leave this job for the Stormblades. While they may be a bit squishy, they hit like a train on the charge and even just normally. Polarity Shield and a sweep through the zone first with my jacks or my other infantry should keep them relatively alive.
    Lastly, the B13 and Stormcaller are there to take care of stealthy infantry that the Minutemen may miss, to disrupt enemy jacks, support the stormblades, and to handle pesky flankers and solos.

    Thanks for reading and what do you guys think?

  2. #2
    Destroyer of Worlds
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    My gut says the Minutemen will be too focus intensive for Nemo. On non-feat turns you're looking at 3 for Energize, 1 to each light, and 2-3 focus for upkeeps. Personally, I really like The Thunderhead with eNemo for infantry clearing duties. Polarity Shield and Energize is a sick combo for DJ Thunder.

    I think you should also run 3 Stormsmiths because their Elite Cadre bonus is very strong. POW 12s that hit anything 3/4 of the time for 1 point is fantastic. Finally, try and fit Arlan in there. With Focus Matrix he's basically a 2nd Squire for a focus starved caster.

  3. #3
    Conqueror silks's Avatar
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    I agree on the 3 Stormsmiths and Arlan
    I use 2 Minutemen as reinforcements and they work well
    My top choice for 3 heavies is Stormclad (Failsafe), Hammersmith (Lightning Shroud), Thunderhead (Polarity Shield / Arcane Shield) but Rowdy is very useful as well

  4. #4
    Conqueror silks's Avatar
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    I agree on the 3 Stormsmiths and Arlan
    I use 2 Minutemen as reinforcements and they work well
    My top choice for 3 heavies is Stormclad (Failsafe), Hammersmith (Lightning Shroud), Thunderhead (Polarity Shield / Arcane Shield) but Rowdy is very useful as well

  5. #5
    Conqueror 6_Focus's Avatar
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    Hmm, the funny thing is i actually want Thunderhead in this list but i don't have him yet so i was just working around that gap. But i agree with all of your suggestions, especially Arlan..how could i have missed that?!
    I think i'll probably take out the B13 and replace them with 2 more Stormcallers and Arlan. I still would like to try out the 2 Minutemen and if it doesn't go well, i'll be making some changes to this list's jacks.

  6. #6
    Conqueror Istarune's Avatar
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    I've done quiet a few eNemo games with a similar jack setup (3 heavies + 2 chargers for me) and I found the chargers to be a tad too focus draining to run the lights outside of feat turn. I'm highly interested in hearing how your minutemen work out, but have you considered dropping one of them to add a bit more ranged support? I ran into a nasty ranged Siege list and that slog across the field (despite being 20% cooler due to energizer) felt like it took an eternity with no hits landing for 2-3 turns.

    The problem with this argument is that you're trying to justify what would be the realistic response in a world of magic, giant robots, dragon spawn, the reanimated dead, bipedal elephants with four arms, a druid several centuries old, and a woman who must be held down by chains so that she doesn't float away.

  7. #7
    Conqueror 6_Focus's Avatar
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    Ok, so i played a couple games against menoth and legion and i definitely found that i really needed some long ranged support desperately in scenario. The big three did pretty well but the minutemen were only running on 1 focus each turn besides feat turn and i had trouble actually keeping them both in my control range surprisingly enough. Another serious problem was the amount of infantry that was on the board that had to be dealt with.
    So, some changes that i thought may benefit my list in a scenario based environment:

    eNemo +6
    Rowdy -9
    Stormclad -10
    Ironclad -7
    Minuteman -5
    Squire -2

    ATGM+UA -8

    Journeyman Warcaster -3
    Defender -9

    Stormcallers x3 -3

    While i essentially lose all my focus buffs (Arlan and the Stormblades), i gain another heavy, more ranged support and push backs which comes in handy, and Nemo only has to support 4 jacks now. I'm debating on whether or not to marshal the Defender to the ATGM or not instead of putting him in JWC's battlegroup.
    It's essentially got the same mindset as my original list - this time with polarity shield on the ATGM (which could work well with Thunderbolt)

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