Lately I have been playing against a friend's brutal Menoth list (below) and having a hell of a time doing anything, let alone winning. So, I'm here for advice on a way to deal with this problem.
His usual army is as follows:
Harbinger T4 35pt
3x Paladin of the Wall
High Paladin Dartan Vilmon
My biggest problems against this list are avoiding the charge and doing anything to him until that point. With Crusader's Call and some Reach, he has something like a 11"-13" threat range on the charge, which is at or above the threat ranges of my heavies. That gives me 2 options - either run to within 3 inches, preventing the charge and allowing him to get the first set of hits (leaving me with a severely crippled or dead heavy) or hit him from range and make him come to me. I usually opt for the second choice, hence problem #2. The positioning game is further complicated by the harbinger's feat, which punishes me with a POW 14 fire hit for approaching any closer than 20"
His army has almost no range in it, so a rage heavy opposition should be effective right? Well in practice, my heavy range armies don't get to do much because of the damn choir (making his screening wall of jacks immune to spell targeting or non-magical ranged targeting). Also of note, his paladins have total immunity to non-magical attacks on the approach thanks to his high paladin. The obvious solution is to kill the choir, as no singing = no protection. That is easier said than done.
I can't shoot the choir from the front because he screens them with his heavy jacks, who i can't target w/ sprays or AOEs. That requires me to move up the flank to shoot, leaving whatever unit incredibly exposed and probably dead the next turn. At this point I'd be HAPPY to sacrifice something to kill the choir if it let me actually hurt his army, but that is never what actually happens. If by some miracle i can get my units in range and actually kill off choir members, he will just use Martyrdom to save them. Since he has a GIGANTIC ctrl area (20" radius), his caster is far enough back to be reasonably safe from assassination runs, so the damage from martyrdom is largely irrelevant.
I can't fight him toe to toe because his 'jacks have equivalent or better stats for less points and any defensive buffs/animi I use are simply negated by his purification. I can't fight him w/ guerrilla hit and run tactics because he is either immune or the hits do too little damage to make it even remotely worthwhile, as he'll just charge offending models to death.
My possible solution lies in this army:
eVayl Tier 4 -6
2x Angelius 16 (after tier bonus)
Seraph 7 (ditto)
Naga 'lurker 5 (friends are ok w/ me proxying until model comes out)
6x Legionnaires 4
Sorc + Hellion 4
2x Shepard 2
7x spawning vessel 3
First off, the naga's animus lets me give the beasties magical weapons, so they can target the paladins and jacks and actually deal some damage to them. That is 95% of it's purpose.
The angelii serve as anti armor heavies, with the added tactical benefit of sprays and repulsion.
The seraph will primarily be there to eliminate choir without being overly exposed, since secondary hits from strafe ignore intervening models it can hit one jack and then kill the singer behind it. Additionally, slipstream will aid in expanding threat ranges and getting in/out unscathed.
Hellion is primarily for the free angelius charges, but is also nice to have for blight field to aid legionnaires and the magical spray (also can target those pesky jacks and pallies)
legionnaires are a small tarpit and food for the vessel.
Vessel is a tier requirement, and will act as a screen/road block in the event that heavy jacks get to my caster, since I wont really have much of a front line.
eVayl will give me some nicer hit and run options with admonintion(IF if get to keep it on w/ harby's purification), refuge, and the animi of slipstream and repulsion. With oraculus arc-node options, and solid spells, she should also be able to do some decent spell damage if things aren't immune.
So, will this list work like I think it will against this matchup? Is there anything you guys think I could change? What other suggestions do you have tactically versus this terrible opposition?