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  1. #1
    Destroyer of Worlds
    Join Date
    Aug 2011
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    Chicago, IL
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    1,012

    Default Morvahna 50 points for SR2012

    I've been looking to try to get this list completed and I have not been able to fully figure out how I want to finish the list off. Hoping some people have some advice for how to go on this. At present I am going to be pairing her with a Baldur1 theme force and only expecting to be playing in a 2 list environment for the most part. The part of the list I'm very satisified is much a common build for her

    Morvahna the Autumnblade
    - Ghetorix
    - Wold Guardian

    Tharn Bloodtrackers (max)
    - Nuala the Huntress
    Warpborn Skinwalkers (max)
    Shifting Stones
    - Stone Keeper
    Shifting Stones

    This leaves me with 13 points to put into the list, and I've not been able to quite find the build out that I like best. I've recently tried this break down.

    Tharn Wolf Riders (max)
    Blackclad Wayfarer
    Gallows Grove

    I might need to give it another go, but the Wolf Riders seem to have trouble getting to their prey a lot because the BTs are in the middle of the table, and take up a lot of table space and the Riders are large bases. I'm likely going to give this build a bit more time, But I'm also considering moving the Riders to reinforcements (more on this further down).

    Another build I've considered is this one:

    Wolves of Orboros (max)
    - Wolves of Orboros Officer and Standard
    Wolf Lord Morraig

    Adds a whole lot more infantry to clog up the table, along with the hard hitting Morraig. The biggest problem that I see with this though is that I don't have any points to spare to squeeze in a Blackclad which would be very helpful in some Legion and a few other matchups. It also doesn't give me any room for Gallows Groves to take more advantage of Eruption of Life or Influence. I haven't played this break out, but its a consideration

    Then there is this build:

    Druids of Orboros
    - Druid of Orboros Overseer
    Blackclad Wayfarer
    Gallows Groves x2

    Druids are as always a huge utility unit. Brings more elemental protections, clouds, another AOE, some healing for Ghetorix I suppose, and beast handler can fix some match ups. Counter Magic is of course very helpful in a lot of other matchups. I am playing the Druids in the Baldur list though and this isn't necessarily a list where I need to push things into killing range or push them away from me. Does give me room for some more utility though.

    I have also had a few more ideas of trying Ravagers, Totem Hunter, Bloodweavers, or possibly adding in other warbeasts. Basically I'm looking to see what a few people have had some luck with competitively with the rest of the list. I'm open to suggestions, not sure what I'm going to try just yet.

    For reinforcements I've sort of been thinking that would be either Bloodweavers, Lord of the Feast, Gallows Grove OR Tharn Wolf Riders (max) depending on my main list. I'd probably looking to consider Griffon, Blackclad and either Tharn Ravager Whitemane or Totem Hunter at some point too.

  2. #2

    Default

    Morvahna is becoming quite the popular girl

    I don't really like skinwalkers with her and you have two warbeasts that already scream for restoration, but I know that others swear by it and I haven't played them much so take that with a grain of salt.

    I think you need to add some more hitting power and that means another warbeasts (ravagers suck and bloodweavers only work in this roll against hordes). I think the stalker is your best bet here for his animus so you can wreck stuff with ghetorix and get back again. He can also berserk low def infantry and really blow stuff up on the feat turn. For the rest of the points I would add a blackclad to increase your threat if the stones get killed and do all the other awesome stuff he does (plus he can work as a great sac pawn target against legion/menoth) and for the last point add a gallows grove so you can reach out a bit more with her spells. She isn't going to cast spells every game, but its really nice to be able to get an erpution out longer or hand sprint out to beast without having to be near them.

    For reinforcements wolf riders are awesome, but I would take a min unit and some other (fast) stuff. Its usually good to have multiple units for scenario play so you can take/contest points.

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