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  1. #1
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    Default Storming with Storm Knights

    Okay, since there has been some awareness of the persistent whining, complaining and trolling from the self-loathing whiners here in the Cygnar communities then let me be your vanguard to bring something constructive, positive and hopefully useful additions to the community.

    I know I can't do anything about this but for those who come here to troll, tear down any modicum of optimism here then please go some place else.

    First off I notice some people posted of having difficulty using Stormblades and love to use them on the field more often. Practice and patience and don't go solely on Battlecollege on this. Me personally I don't trust any wikia-style resource since they can be edited on a whim. I know there are some who are accountable, but it all should be taken with a grain of salt regardless. The only difference here it is subjected to CONSTRUCTIVE and INTELLIGENT debate. I'm no expert but I'll share my experiences with Cygnar.

    Stormblades are among my favorites next to Stormguard and Sword Knights in Cygnar melee choices. However as cool as they look (IMO) they do have some weaknesses that need to be looked at. Let's start disecting what their weaknesses are...

    The most obvious setback on Stormblades that they're slow with a SPD of 5 and they have a low DEF of 12 and for what they are that's kinda reasonable since they're running around in heavy suits of armor with an ARM of 15. Not bad but they're not heavy infantry either so you can't expect them to do what heavy infantry can do which is soak up a bunch of damage. So don't run them like they are heavy infantry or else they're going to get butchered.

    Now for their strengths. The number one thing people should notice about Stormblades is that they got combined melee attack. The second thing you should notice, and some people miss this, is their electrical arc ability that can bump their P+S 13 melee to P+S 15 automatically within 5" of the unit leader (and improve the RAT by +2). So in a good scenario if you charge with a CMA (if you can get all of them in the better!) you can take down something big. This is the primary reason why I use Stormblades as my anti-jack unit. You figure 15+6 is 21 if you get the whole unit in on top of rolling 3D6 on a charge you can really hurt a Khador heavy! I know that sounds all circumstancial, but it can be done. It is called using that mooshy grey thing in your head and playing Cygnar will demand a lot of it in strategy. Most times I'll get about 4 or 5 of them in there which is still pretty good.

    In addition to a solid MAT of 7, their RAT is medicore for a Cygnar model and seeing it is RNG 4 and POW 12 it's not all that impressive right? Enter the Weapon Attachment! The storm thrower is merely seen as an extra CMA option. True the WA adds to your total CMA overall, but consider its electrical current ability that enables the rest of the unit to automatically hit the model you directly hit with the stormthrower. Some of you are thinking, why on earth would I waste time shooting with a melee unit? Enter the Unit Attachment! The bread and butter of this unit is its officer and standard carrier. The officer is instrumental in giving your Stormblades the assault order which allows you to shoot then hack away but cannot use the CMA that turn. This is useful if you're dealing with another unit, particularly something tough like Exemplars or even Man-O-Wars if you're feeling ballsy. Soften them up with some lightning then finish them with your blades.

    Pretty much this is all common knowledge to most of you here. However, I think if you look at the situation Stormblades are ideal for tearing up other jacks. I use a full unit of Stormblades in junction with a Stormclad to make this unit a solid jack support unit. Whatever the Stormclad does not kill outright the Stormblades will likely finish off. Stormblades by themselves can deal with most threats, just not as dangerous without its attachments.

    So you see Cygnar is not this simple minded "go smash em up with big jacks and infantry" like Khador, Cygnar requires a certian finesse. Most of Cygnar's melee infantry should be looked at as Jack support. Cygnar's jacks are among one of the best in the game on their own while others need buffs to make them shine such as Menoth or rely on armor to soak up enough damage like Khador or using them in single minded surgical strikes that of the Cryx. Cygnar jacks can deal with almost any situation without too much buffs. Some of you saying that they're not focus efficient, bullocks. Cygnar jacks are among the most focus efficient with almost any Warcaster with the exception of the Charger.

    Cygnar is a jack-of-all trades type faction but it is a master of none.

    I'll post more later.
    Last edited by King-of-Storms; 05-23-2012 at 11:49 PM.

  2. #2
    Destroyer of Worlds Defenstrator's Avatar
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    Default

    Okay, since there has been some awareness of the persistent whining, complaining and trolling from the self-loathing whiners here in the Cygnar communities then let me be your vanguard to bring something constructive, positive and hopefully useful additions to the community.
    So I was going to read and hopefully contribute. But couldn't get past the first paragraph where this whiny name caller showed that he was everything he claims to hate. If you want people to read your contributions, grow up and stick to the subject. People might be interested in what you have to say about units, but crying about how you don't like how people post is of no interest to anyone wanting to play Cygnar. Just stop.
    Last edited by Defenstrator; 05-23-2012 at 11:02 PM.
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  3. #3
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    Quote Originally Posted by Defenstrator View Post
    So I was going to read and hopefully contribute. But couldn't get past the first paragraph where this whiny name caller showed that he was everything he claims to hate. If you want people to read your contributions, grow up and stick to the subject. People might be interested in what you have to say about units, but crying about how you don't like how people post is of no interest to anyone wanting to play Cygnar. Just stop.
    That which you quote is stating an observation, not name calling. I don't think that ad-hoc attempt to berate me for something I am not will carry much weight my friend. You want to try this again without being a malcontent?

  4. #4
    Destroyer of Worlds Defenstrator's Avatar
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    I'm not being a malcontent, I'm doing what you say you're doing, making an observation. If you had just made a thread without the bile we'd be talking about stormbaldes. Instead the first thing you do is make a statement that a bunch of people in the Cygnar forum are self loathing whiners. What is that except bitter provocation? How does it have anything to do with Stormblades? Why do you not expect to be called out for acting like this?

    Try reading some of the help and tactics threads at the top of the page. Note how none of them begin with the writers doing any name calling, or deludedly trying to portray themsleves as the lone voice of reason. You are not the vanguard. There are lots of articles written by lots of people that have brought some great stuff long before you showed up. If you want to contribute to it, that's great. More power to you.

    But be nice. Talk about unit and the tactics. That is what interests people. You're opinion on your fellow forumites? Not so much.
    Last edited by Defenstrator; 05-23-2012 at 11:34 PM.
    Quote Originally Posted by John of Arc View Post
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    Hm...right.

    And yet you have done nothing but berate and badger me since you posted here...

    You can keep being a hypocrite or you can start contributing.

  6. #6
    Destroyer of Worlds Defenstrator's Avatar
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    How about this. It's nearly 1:00 a.m. where I am so I have to get to bed. But when I come back to this thread tomorrow if all the stuff about whining and complaining is gone; and how this thread is unique in that's going to be the first constructive and intelligent one is gone; and it's just about how to play Stormblades effectively; I will be happy to write all I can contribute to the subject.

    Deal?
    Last edited by Defenstrator; 05-24-2012 at 12:00 AM.
    Quote Originally Posted by John of Arc View Post
    Who hates Steelheads? That's like saying "Man, f*** bread. Bread can go die."
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  7. #7
    Destroyer of Worlds Stephan Garmark's Avatar
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    The full unit is pretty good with the right caster (eHaley comes to mind, as a "right" type of caster), with DEF 14 and ARM 17 they have sustainability against shooting and frankly 12/15 is okay in melee, you can spice them up with Rhupert for dirge of mist or just good ol' tough. I'm currently running them in my Haley list as my go to melee unit and they work well. I know they're not considered being a unit that's known for taking a punch or even able to jam or tarpit, but thats okay you just need to be able to alpha them somehow, both Haley's are good at that and they both have the much needed dead eye to make the unit really nasty.

    What the hell, I'll just post the list here:

    eHaley storm blade list:

    eHaley
    Squire
    Stormclad
    Thorn

    Stormblades + UA + 3 WA

    Gun Mages + UA

    Black 13

    Rangers

    Strangewayes

    Rhupert

    Junior

    (50)

    there you go a list that really utilize everything about the blades, from assault to denying alpha strikes. In this list they're the right choice because they can shoot accuratly, add focus and acts as a second jack removal tool and Haley can help them a lot with survivability with her Deceleration.
    pStryker runs them really well too with AS and his feat making sure they make it into combat (just beware anatomical, you're relying on armor to survive, so if the opponent can ignore that youre screwed), I think they're decent with pCaine due to his great support spells and you could maybe run them with Sloan due to dead eye.

    It's quite simple really, to run them you need dead eye or 2x AS because you don't want your only AS to be on this unit, but they're certainly worth putting that second AS on. They can't hit anything with their assault, but assault is very powerful and so are they're shots, so of course you'll want dead eye. In my list I just went all in and got them access to dead eye AND rangers, this makes for some really nasty shooting.

  8. #8
    Destroyer of Worlds John of Arc's Avatar
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    Quote Originally Posted by King-of-Storms View Post
    Now for their strengths. The number one thing people should notice about Stormblades is that they got combined melee attack. The second thing you should notice, and some people miss this, is their electrical arc ability that can bump their P+S 13 melee to P+S 15 automatically within 5" of the unit leader (and improve the RAT by +2). So in a good scenario if you charge with a CMA (if you can get all of them in the better!) you can take down something big. This is the primary reason why I use Stormblades as my anti-jack unit. You figure 15+6 is 21 if you get the whole unit in on top of rolling 3D6 on a charge you can really hurt a Khador heavy! I know that sounds all circumstancial, but it can be done. It is called using that mooshy grey thing in your head and playing Cygnar will demand a lot of it in strategy. Most times I'll get about 4 or 5 of them in there which is still pretty good.
    I'm not going to comment on the rest of your post because I'm not a fan of Stormblades. I prefer Forgeguard, but Stormblades totally work as well. If nothing else, I prefer Forgeguard's models, and they have a fun critical, plus weapon master is more fun than higher POW. I did want to point out this one section to you though. If you can get all 6 models on a warjack, you'll actually do MORE damage with single attacks than you would with a single large CMA.

    The average on 3d6 is 10.5. Let's call it 10.
    21 + 10 = 31, or 11 damage to a Juggernaut.
    15 + 10 = 25, or 5 damage to a Juggernaut from one individual Stormblade. 5x6 = 30 damage, for a nearly dead Juggernaut, instead of one that's only down a third of its life.

    I'm not trying to point out any holes in your argument, I just wanted to show you that you could be getting a whole lot more bang for your buck out of your Stormblades. And hey, now that you're no longer needing CMA to tackle heavy targets, your Assault is even better!

  9. #9
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    That's a pretty solid list you got there. I don't normally field the Stormblades with either Haley I field Stormguards with her since she handles jacks well on her own running Thorn as the arc node.

    I will say the one unit that gives me problems more than anything are Widowmakers. My counter to that is get my Stormblades behind the Stormclad and have my Rangers deal with them or Trencher Commandos.

    I don't usually shoot with my Stormblades but the times I have, I use it primarily to soften up another infantry unit or maybe a light jack. I found the electrical arc bumps their RAT to a 7 so I can risk not having rangers around since they're usually keeping my opponents shooters busy. I'm with you on the alpha striking though, it has killed a Khador heavy in one swoop before. (admittedly I rolled very lucky dice that time)

    I have one question though. With the storm's eye ability from the standard bearer is that AOE affected by the Trencher Artillerists? It was something I have not pondered on until now.

  10. #10
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    Quote Originally Posted by John of Arc View Post
    I'm not going to comment on the rest of your post because I'm not a fan of Stormblades. I prefer Forgeguard, but Stormblades totally work as well. If nothing else, I prefer Forgeguard's models, and they have a fun critical, plus weapon master is more fun than higher POW. I did want to point out this one section to you though. If you can get all 6 models on a warjack, you'll actually do MORE damage with single attacks than you would with a single large CMA.

    The average on 3d6 is 10.5. Let's call it 10.
    21 + 10 = 31, or 11 damage to a Juggernaut.
    15 + 10 = 25, or 5 damage to a Juggernaut from one individual Stormblade. 5x6 = 30 damage, for a nearly dead Juggernaut, instead of one that's only down a third of its life.

    I'm not trying to point out any holes in your argument, I just wanted to show you that you could be getting a whole lot more bang for your buck out of your Stormblades. And hey, now that you're no longer needing CMA to tackle heavy targets, your Assault is even better!
    I don't use Forgeguard so that's a new one on me. So you're saying there's better damage output with the assault than the CMA on a charge? I can see your reason behind it because it is hard to get all or most of them in. To be fair the shooting from the Stormblades won't do much against ARM 20. You got to roll 9s just to get past the armor versus the average roll of 2D6 which is about a 7 and not all are going to get damage in. Eh...I dunno I have to try it again.

    On the average I get about 7 out a fully attached unit of Stormblades in on a CMA charge. 7+15 = 22. That's 2 points into a Juggernaut already. Plus 3D6 (on a charge) which the average is 9, but we'll go with your average of 10. 10+22 is 32. 12 points of damage. With all 10 in that's 35, 15 points of damage total.

    Hm, the assault can be pretty nasty if you're able to get enough damage in from the shooting which with a POW 12 you gotta roll hot (at least a 9) to chew through ARM 20.

    Yeah you're probably right, the assault has better (potentially) damage output.

  11. #11
    Destroyer of Worlds John of Arc's Avatar
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    Honestly, the shooting itself won't do that much, it's just an extra. What I'm saying is that you'll be doing 5 damage with each individual Stormblade's POW 15 melee attack. That's 15 damage from three Stormblades alone. If you're attack with 7 Stormblades, then that's 5 damage per individual Stormblade from just their melee attacks and nothing else, adding up to 35 damage after armor. The POW 12 shots will do a tiny bit of extra damage as well, but they're not the important part. I'm just saying that from a purely melee perspective, making individual attacks is better than combining into a full CMA.

    So yah, assault or no assault, you'll do more damage without using combined melee attack. CMA is more useful if you need to hit high DEF targets, if you're charging something absurd like an arcane shielded Centurion or a closed Devastator, or if you're not getting the charge.

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    Conqueror Penguin616's Avatar
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    eStryker helps a bit with their speed, thanks to his elite cadre giving them advance move. With the deflection and arcane shild (from JR), they're ARM20 against shooting/magic. or 18 otherwise. Still easy to hit, but the added armour sure can make the difference. And if you then have Rhupert they can get tough, higher def or charge over rough terrain. Thats 5 points of support for that unit though (but can of course be used for other units/stuff as well).
    And as Stephan Garmark said, enemies with anatomical precision will just laugh at that added armor and slice their throats.


    The 20" inch range on assaulting storm gunners are nice. I often assaults my unit forward thanks to this when I have the UA with them, and something might be in range.


    Another nice way to use them can be as targets for, say stormclad, to kill high-def enemies with electro leap. Get one up there just outside melee range and then ZZZAP! with back arc, it's def 10. sure beats a high-def soldier standing cover with something like def 19!
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    You're right because I did some numbers crunching and did a few examples with my own models just now.

    It still backs up my claim that Stormblades are better suited against larger models and leave the anti-infantry work for my Stormguard.

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    Quote Originally Posted by Penguin616 View Post
    eStryker helps a bit with their speed, thanks to his elite cadre giving them advance move. With the deflection and arcane shild (from JR), they're ARM20 against shooting/magic. or 18 otherwise. Still easy to hit, but the added armour sure can make the difference. And if you then have Rhupert they can get tough, higher def or charge over rough terrain. Thats 5 points of support for that unit though (but can of course be used for other units/stuff as well).
    And as Stephan Garmark said, enemies with anatomical precision will just laugh at that added armor and slice their throats.


    The 20" inch range on assaulting storm gunners are nice. I often assaults my unit forward thanks to this when I have the UA with them, and something might be in range.


    Another nice way to use them can be as targets for, say stormclad, to kill high-def enemies with electro leap. Get one up there just outside melee range and then ZZZAP! with back arc, it's def 10. sure beats a high-def soldier standing cover with something like def 19!
    I don't always use the Ord Piper myself but yes he is pretty nifty. Normally I'll just keep them with my Stormclads. Let the Stormclads whack something big then have the Stormblades come in and finish it off with a charge or CMA. (And for now it's going to be assaults thanks to John of Arc)

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    Conqueror Dashwood's Avatar
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    This is a good post and I hope you do more. I don't play storm brigade, so I enjoyed reading about their application from someone who does. Maybe when I am done fiddling with Trollbloods, I'll make a foray into the storm nouns.

    Now, I just have one bit of constructive criticism, and I hope you don't take it the wrong way. I understand the frustration in watching the Cygnar forum issues here get to the point where they are bleeding out into the general forum, but the way some of us reply doesn't help. I figure it is not your intent, but there are times when your writing can be misconstrued as condescending and arrogant, and that is what I would watch out for when you move on to the other storm nouns.

    Again, cheers for the article! Really appreciate it and hope to see more good posts on our forum!

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    Destroyer of Worlds John of Arc's Avatar
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    Quote Originally Posted by King-of-Storms View Post
    You're right because I did some numbers crunching and did a few examples with my own models just now.

    It still backs up my claim that Stormblades are better suited against larger models and leave the anti-infantry work for my Stormguard.
    That it does! Have you used Stormguard? People say that they're overpriced, but they actually look really awesome to me. That's a whole ton of electro leaps coming from one unit. Even if you need to CMA to hit high def units, you'll still get some leaps off, not to mention that if you're in melee the leader's gun will be able to catch a few models. I'm also a fan of Ranked Attack.

  17. #17

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    Just a headsup regarding that damagecalculation on the Juggernaut: The +2 to damage rolls apply to the ranged attacks aswell. So if you're assaulting, each models gets a POW 14 ranged followed by POW 15 melee attack.
    Meaning those ranged will on average do 1 (!) damage to ARM20. Might not seem like much, but every little bit counts

  18. #18
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    Quote Originally Posted by King-of-Storms View Post
    (1) First off I notice some people posted of having difficulty using Stormblades and love to use them on the field more often. Practice and patience and don't go solely on Battlecollege on this. Me personally I don't trust any wikia-style resource since they can be edited on a whim. I know there are some who are accountable, but it all should be taken with a grain of salt regardless. The only difference here it is subjected to CONSTRUCTIVE and INTELLIGENT debate. I'm no expert but I'll share my experiences with Cygnar.


    Now for their strengths. The number one thing people should notice about Stormblades is that they got combined melee attack. (2) The second thing you should notice, and some people miss this, is their electrical arc ability that can bump their (3) P+S 13 melee to P+S 15 automatically within 5" of the unit leader (and improve the RAT by +2). So in a good scenario if (4) you charge with a CMA (if you can get all of them in the better!) you can take down something big. This is the primary reason why I use Stormblades as my anti-jack unit. You figure 15+6 is 21 if you get the whole unit in on top of rolling 3D6 on a charge (5)you can really hurt a Khador heavy! I know that sounds all circumstancial, (6)but it can be done. It is called using that mooshy grey thing in your head and playing Cygnar will demand a lot of it in strategy. Most times I'll get about 4 or 5 of them in there which is still pretty good.

    In addition to a solid MAT of 7, (7)their RAT is medicore for a Cygnar model and seeing (8)it is RNG 4 and POW 12 it's not all that impressive right? Enter the Weapon Attachment! (9)The storm thrower is merely seen as an extra CMA option. True the WA adds to your total CMA overall, but consider its electrical current ability that enables the rest of the unit to automatically hit the model you directly hit with the stormthrower. (10)Some of you are thinking, why on earth would I waste time shooting with a melee unit? Enter the Unit Attachment! The bread and butter of this unit is its officer and standard carrier. (11)The officer is instrumental in giving your Stormblades the assault order which allows you to shoot then hack away but cannot use the CMA that turn. This is useful if you're dealing with another unit, particularly something tough like Exemplars or even Man-O-Wars if you're feeling ballsy. Soften them up with some lightning then finish them with your blades.

    Pretty much this is all common knowledge to most of you here. However, I think if you look at the situation Stormblades are ideal for tearing up other jacks. I use a full unit of Stormblades in junction with a Stormclad to make this unit a solid jack support unit. Whatever the Stormclad does not kill outright the Stormblades will likely finish off. Stormblades by themselves can deal with most threats, just not as dangerous without its attachments.

    (12)So you see Cygnar is not this simple minded "go smash em up with big jacks and infantry" like Khador, Cygnar requires a certian finesse. (13)Most of Cygnar's melee infantry should be looked at as Jack support. Cygnar's jacks are among one of the best in the game on their own while others need buffs to make them shine such as Menoth or rely on armor to soak up enough damage like Khador or using them in single minded surgical strikes that of the Cryx. Cygnar jacks can deal with almost any situation without too much buffs. Some of you saying that they're not focus efficient, bullocks. (14)Cygnar jacks are among the most focus efficient with almost any Warcaster with the exception of the Charger.
    Wow. This is some of the worst advice I've ever seen. Lets break it down.

    (1) Stormblades, along with Gunmages, Trencher Commando's and the Black 13th are the only Cygnaran infantry units I mostly see people being positive about. Sure they're squishy. But everythings gotta have a downside.

    (2) People miss electrical arc? Seriously? It's the only abilty they actually HAVE except the much much much more situational CMA.

    (3) And you're using it wrong. It gives +2 to damage rolls and +2 RNG on the guns. It does nothing for their RAT. Which is good, because POW 14 guns are alot better than another +2 RAT in Cygnar.

    (4) Eh, you'll ding a devastator, but CMA is really for killing DEF 15+ models, which are only rarely on large bases, and never particularly tough when they are.

    (5) Someone else covered the numbers on why you should not be CMAing on the charge against khador heavies. This kinda stuff is stuff you should figure out before posting advice. Then again you don't actually know how they work so...

    (6) Oh so that's what I've been doing wrong. Gee. Thanks. Great thread you made btw.

    (7) I'm not entirely sure what's wrong with our units having the average RAT for our units. I mean, they can't ALL have high RAT for a cygnar unit, because then that would be the average.

    (8) Again, electrical arc. RNG 6 POW 14. That's an 11 inch threat range, 15 with snipe. We have plenty of ways to increase RAT. Even the base unit can do plenty of damage with shooting. I mean say you're looking at a Scythean, the stormblades can put 18 damage on it with their guns, with no buffs. Easy.

    (9) In what insane world is a model that is the base model with a better gun and a rule about shooting in a unit that only very rarely uses CMA taken to give +1 to CMA's?

    (10) No. No one is thinking that! And if they are then maybe they need someone to explain what 'Melee' means! If someone said that about invictors you'd laugh at them!

    (11) What? Why on earth do you think assault prevents you using CMA? I mean, why?

    (12) Umm, actually that's what you just said cygnar is. You went 'aha just throw stormblades and a stormclad at them bohya'. There is no instruction on how to use them, or real discution of their abilities beyond hitting things and telling people how to use their guns wrong. Hell you don't even mention the stormclad's pretty sweet gun. You don't explain why you'd have them hanging around a stormclad.

    (13) Okay really? Swordknights sure. But Stormguard? Percursors? That's 1 of 3 dude. Hell I'll give you stormblades, lets add in hybrid units. That's two that support jacks, kinda. Course that also gives us trenchers, commandos and stormlances that really really don't. That comment was just horribly wrong.

    (14) AHAHAHAHAHAHAHAHAHA, oh god have you SEEN the other factions warjacks? Most focus efficient, oh yeah, our jacks are right up there with seethers, the deathjack, berserkers, beast, the avatar, menite heavies in general thanks to the choir, devastators and demolishers. Next you'll be telling us we've got lots of focus efficient jack supporting spells compared to everyone else or something. Our jacks are -good- but only three of them are focus efficient.
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  19. #19
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    Quote Originally Posted by Stephan Garmark View Post
    stuff
    All of this is really good, really useful advice. eHaley's synergies with stormblades is one of the reasons her stormbringers theme force is so useful.

    While you don't mention it specifically I'm sure you're making use of the bonded temporal accelerated telekenisised stormclad with 4 focus (3 from Haley and one from stormblades because oh god I can't believe the infernals ruled that bonding lets the stormblades give it a 4th) for uber-threat massive damage charges occasionally?
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    Conqueror 6_Focus's Avatar
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    Not sure if anyone's mentioned this yet but a combo i really love to use is putting snipe and deadeye on a 10 man unit of Stormblades and assaulting with them - a full 18" threat. Only pCaine does this for them so i don't know how often this can be used competitively but it's done wonders for me personally. Being able to effectively cripple any heavy and pretty much blast away any light or infantry just through those ranged attacks is really satisfying sometimes when your Stormblades may be used to getting shot to pieces before they can do much.

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    Quote Originally Posted by 6_Focus View Post
    Not sure if anyone's mentioned this yet but a combo i really love to use is putting snipe and deadeye on a 10 man unit of Stormblades and assaulting with them - a full 18" threat. Only pCaine does this for them so i don't know how often this can be used competitively but it's done wonders for me personally. Being able to effectively cripple any heavy and pretty much blast away any light or infantry just through those ranged attacks is really satisfying sometimes when your Stormblades may be used to getting shot to pieces before they can do much.
    It's a very viable tactic. The full unit will put 33 damage past ARM 18 just with the guns, and with deadeye you're gonna get those autohits.

    That kills EVERY ARM 18 or less model except the pheonix and woldwarden on average rolls. And you only need to roll 1 over average for the pheonix and 2 for the warden.

    That's about half the heavies in the game.

    The downside is that it's very obvious, you falloff fast against higher armour and buffs and you can't do it to stealthed things. It makes the target on your stormblades head real big as well. eHaley can replicate it to an extent with her feat taking the place of snipe. And pStryker can use earthquake either to knockdown the target or clear LOS. With rangers you get +2 RAT, which means you've got a darn good chance of hitting most things even without deadeye.

    I kinda wanna try it with a stormstrider too someday. Just go 'Oh yeah, that first shot is RAT 9, if it hits you take 11 POW 14's. On your caster. Ahahaha.'
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  22. #22
    Conqueror Killbox's Avatar
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    Less MWEH, more pew pew.

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    Quote Originally Posted by rb.uhs View Post
    Less MWEH, more pew pew.
    Relevant and constructive.

    I had something to say, but leo_neil said everything there is to say about this topic.
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    Destroyer of Worlds Dino-Czar's Avatar
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    I thought Leo went a little far in his criticism, but he isn't wrong about his facts. This just isn't a good contribution to the general fund of knowledge. Where it isn't simply wrong it makes shaky assumptions.*

    There isn't much that can be done here except move on and start over.


    *pet peeve: The Charger is actually one of, if not the, most efficient method of turning focus into damage available to Cygnar. Yes, you can feed it three, but you don't need to. One is plenty, and with very few exceptions that focus is being spent more wisely than using your caster to make attacks.

  25. #25
    Annihilator DontStop's Avatar
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    What's the point of this post? It just states a bunch of common sense info about Stormblades. Am I missing something here?
    Last edited by DontStop; 05-24-2012 at 10:59 PM.
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    Quote Originally Posted by John of Arc View Post
    That it does! Have you used Stormguard? People say that they're overpriced, but they actually look really awesome to me. That's a whole ton of electro leaps coming from one unit. Even if you need to CMA to hit high def units, you'll still get some leaps off, not to mention that if you're in melee the leader's gun will be able to catch a few models. I'm also a fan of Ranked Attack.
    Stormguard CMAs are actually a little easier because their weapons have reach. The electro leaps is the exact reason why they're better suited against infantry without needing an assault order like the Stormblades. The ranked attack is also pretty awesome.

    Quote Originally Posted by Dashwood View Post
    This is a good post and I hope you do more. I don't play storm brigade, so I enjoyed reading about their application from someone who does. Maybe when I am done fiddling with Trollbloods, I'll make a foray into the storm nouns.

    Now, I just have one bit of constructive criticism, and I hope you don't take it the wrong way. I understand the frustration in watching the Cygnar forum issues here get to the point where they are bleeding out into the general forum, but the way some of us reply doesn't help. I figure it is not your intent, but there are times when your writing can be misconstrued as condescending and arrogant, and that is what I would watch out for when you move on to the other storm nouns.

    Again, cheers for the article! Really appreciate it and hope to see more good posts on our forum!
    Yeah just try telling that Defenstrator...

    I was taking the initiative since people have been talking about the Cygnar forums being overran with trolls, whiners and people who just need to play something else because privateer press isn't going to tear down the game just to fix one faction when there is nothing wrong with it in the first place.

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