Okay, since there has been some awareness of the persistent whining, complaining and trolling from the self-loathing whiners here in the Cygnar communities then let me be your vanguard to bring something constructive, positive and hopefully useful additions to the community.
I know I can't do anything about this but for those who come here to troll, tear down any modicum of optimism here then please go some place else.
First off I notice some people posted of having difficulty using Stormblades and love to use them on the field more often. Practice and patience and don't go solely on Battlecollege on this. Me personally I don't trust any wikia-style resource since they can be edited on a whim. I know there are some who are accountable, but it all should be taken with a grain of salt regardless. The only difference here it is subjected to CONSTRUCTIVE and INTELLIGENT debate. I'm no expert but I'll share my experiences with Cygnar.
Stormblades are among my favorites next to Stormguard and Sword Knights in Cygnar melee choices. However as cool as they look (IMO) they do have some weaknesses that need to be looked at. Let's start disecting what their weaknesses are...
The most obvious setback on Stormblades that they're slow with a SPD of 5 and they have a low DEF of 12 and for what they are that's kinda reasonable since they're running around in heavy suits of armor with an ARM of 15. Not bad but they're not heavy infantry either so you can't expect them to do what heavy infantry can do which is soak up a bunch of damage. So don't run them like they are heavy infantry or else they're going to get butchered.
Now for their strengths. The number one thing people should notice about Stormblades is that they got combined melee attack. The second thing you should notice, and some people miss this, is their electrical arc ability that can bump their P+S 13 melee to P+S 15 automatically within 5" of the unit leader (and improve the RAT by +2). So in a good scenario if you charge with a CMA (if you can get all of them in the better!) you can take down something big. This is the primary reason why I use Stormblades as my anti-jack unit. You figure 15+6 is 21 if you get the whole unit in on top of rolling 3D6 on a charge you can really hurt a Khador heavy! I know that sounds all circumstancial, but it can be done. It is called using that mooshy grey thing in your head and playing Cygnar will demand a lot of it in strategy. Most times I'll get about 4 or 5 of them in there which is still pretty good.
In addition to a solid MAT of 7, their RAT is medicore for a Cygnar model and seeing it is RNG 4 and POW 12 it's not all that impressive right? Enter the Weapon Attachment! The storm thrower is merely seen as an extra CMA option. True the WA adds to your total CMA overall, but consider its electrical current ability that enables the rest of the unit to automatically hit the model you directly hit with the stormthrower. Some of you are thinking, why on earth would I waste time shooting with a melee unit? Enter the Unit Attachment! The bread and butter of this unit is its officer and standard carrier. The officer is instrumental in giving your Stormblades the assault order which allows you to shoot then hack away but cannot use the CMA that turn. This is useful if you're dealing with another unit, particularly something tough like Exemplars or even Man-O-Wars if you're feeling ballsy. Soften them up with some lightning then finish them with your blades.
Pretty much this is all common knowledge to most of you here. However, I think if you look at the situation Stormblades are ideal for tearing up other jacks. I use a full unit of Stormblades in junction with a Stormclad to make this unit a solid jack support unit. Whatever the Stormclad does not kill outright the Stormblades will likely finish off. Stormblades by themselves can deal with most threats, just not as dangerous without its attachments.
So you see Cygnar is not this simple minded "go smash em up with big jacks and infantry" like Khador, Cygnar requires a certian finesse. Most of Cygnar's melee infantry should be looked at as Jack support. Cygnar's jacks are among one of the best in the game on their own while others need buffs to make them shine such as Menoth or rely on armor to soak up enough damage like Khador or using them in single minded surgical strikes that of the Cryx. Cygnar jacks can deal with almost any situation without too much buffs. Some of you saying that they're not focus efficient, bullocks. Cygnar jacks are among the most focus efficient with almost any Warcaster with the exception of the Charger.
Cygnar is a jack-of-all trades type faction but it is a master of none.
I'll post more later.



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