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  1. #1

    Default Trample Question

    Hey guys,

    I was pretty sure I knew how to do this, then I saw a video online where someone explained it a bit differently.

    When I trample, I just pick a direction, and go SPD + 3" that way. I get all of that, attacking small models I pass over, et cetera.

    My issue is with the wording at the end. I have to have room for my base. It's been my understanding that this means I have to fully pass over everything, and have room for my entire base without overlapping anyone.

    In the video I watched, they used the path of least disturbance to move models at the end to make room for their model.

    Obviously this makes a massive difference. If you need room to make it all the way over, models like the War Wagon are potentially very devastating, but only if there's a lot of room to move. If everything moves around you, it makes trampling a lot easier.

    So am I right, or is the video right? Or are we both wrong, haha.

  2. #2
    Destroyer of Worlds quindraco's Avatar
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    Quote Originally Posted by jbarket View Post
    Hey guys,

    I was pretty sure I knew how to do this, then I saw a video online where someone explained it a bit differently.

    When I trample, I just pick a direction, and go SPD + 3" that way. I get all of that, attacking small models I pass over, et cetera.

    My issue is with the wording at the end. I have to have room for my base. It's been my understanding that this means I have to fully pass over everything, and have room for my entire base without overlapping anyone.

    In the video I watched, they used the path of least disturbance to move models at the end to make room for their model.

    Obviously this makes a massive difference. If you need room to make it all the way over, models like the War Wagon are potentially very devastating, but only if there's a lot of room to move. If everything moves around you, it makes trampling a lot easier.

    So am I right, or is the video right? Or are we both wrong, haha.
    You are correct and the video is incorrect - a trampler must be able to legally stop. You cannot end a trample on other bases (you do NOT use least distrubance) just as you cannot end on a wall.

  3. #3
    Conqueror dbsmash's Avatar
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    Quote Originally Posted by jbarket View Post
    I just pick a direction, and go SPD + 3" that way.
    Technically, as opposed to picking; you turn your warjack/warbeast to face a direction, and then trample directly that way. While in essence you are choosing the direction, it does make some difference, as you have to be careful which way you turn your model. Also, if some effect said you couldn't change facing (I don't know of any, just an example), you couldn't just choose to trample any which way - you must go in the direction you are exactly facing.

    just an fyi.
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  4. #4
    Combatant
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    So, it is illegal to place a base of the same size at a location you want to trample to then measure in that direction to see if you are in range? Reason why is because it is VERY hard to pick the direction you want and still follow that direction directly.

  5. #5
    Destroyer of Worlds jandrese's Avatar
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    Why would that be illegal? It's the best way to do it. The base makes it very clear where you are declaring the trample, and having both bases makes it very easy to see if there are any obstructions in the way, which models you run over, and which you pass within freestrike range of.
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  6. #6
    Destroyer of Worlds solkan's Avatar
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    The risk you run when putting down the base in the spot that you want is that you are measuring (using the "stunt base") whether your model's base will fit in that spot. That will lead to issues if you ever happen to aim for a spot with just barely enough room to fit your model's base.

    Putting a base down in a non-congested area and saying, "I want the model to go in this direction, stopping at that distance if allowed" is less problematic.
    Last edited by solkan; 05-24-2012 at 12:46 PM.

  7. #7
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    i've never seen it done in another way than to put a base where you want to end, and trampling to that base or as close as you can come to it legally.
    "Nerf Walking Sticks"

  8. #8
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    Ya, so I can not place a base down into an area and say "I am charging that way." due to the fact that I premeasured the base to see if it fit in the location I wanted. Instead, I have to place the base WAY behind the models in the direction I want to move and then move directly inline with that base?

    The issue I have with that is picking a direction is not what is denying you the trample to a specific location. So if I know the distance can be reached (pretty short), then I could just easily place the base and say that is the direction I am going. The same is true if I know the distance is long but not many individuals are in the way for blocking placement, just place the base for the direction and measure the distance. The only issue that comes up is if you want to trample to a location that is tight.

    So...with that said, I think Solkan is partially right. I can not place a base down to determine the direction if there is a tight fit as if it doesn't fit, I have not actually chosen a direction but have already checked if I could land in a location, which can not be checked until after I chosen a direction.

    It just seems lame that if there is a tight fit that actually *CAN* hold the model trampling but because you have to pick a direction, you could miss it.

  9. #9

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    So now that I know I was right, a follow up.

    With a failed trample, assuming there isn't space at the end, is the proper answer for them to effectively stop at the last place they could fit? In other words, if I trample into a huge cluster of B2B small bases and can't make it to the other side, I would stop at the beginning of those models.

  10. #10
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    no if you place the base down, and it overlaps models, you go in that direction as far as you can, stopping in the last spot your base actually fit. and that is how you resolve the trample. There is no premeasure if you place it down and it doesn't fit, because once you have placed the trampler where you were intending him to go the rules take over from there. Basicly even if it's a tight fit you can put the base down, if it's too tight you just end up not getting to where you wanted to go. Just like if you try a charge and hit a base or try a charge and it's long, there is no take back, recharge, you just state intent, follow through on intent, then use the rules to determine the outcome.
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  11. #11
    Destroyer of Worlds juckto's Avatar
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    With a failed trample, assuming there isn't space at the end, is the proper answer for them to effectively stop at the last place they could fit? In other words, if I trample into a huge cluster of B2B small bases and can't make it to the other side, I would stop at the beginning of those models.
    Correct. (Well, it's not a "failed" trample because there is no such thing.)

    In this example, you will end in b2b with the front model and make trample attacks against zero models.

    Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.

  12. #12
    Destroyer of Worlds jandrese's Avatar
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    Quote Originally Posted by Zyllos View Post
    Ya, so I can not place a base down into an area and say "I am charging that way." due to the fact that I premeasured the base to see if it fit in the location I wanted. Instead, I have to place the base WAY behind the models in the direction I want to move and then move directly inline with that base?

    The issue I have with that is picking a direction is not what is denying you the trample to a specific location. So if I know the distance can be reached (pretty short), then I could just easily place the base and say that is the direction I am going. The same is true if I know the distance is long but not many individuals are in the way for blocking placement, just place the base for the direction and measure the distance. The only issue that comes up is if you want to trample to a location that is tight.

    So...with that said, I think Solkan is partially right. I can not place a base down to determine the direction if there is a tight fit as if it doesn't fit, I have not actually chosen a direction but have already checked if I could land in a location, which can not be checked until after I chosen a direction.

    It just seems lame that if there is a tight fit that actually *CAN* hold the model trampling but because you have to pick a direction, you could miss it.
    I don't understand the objection here. You pick a spot that you think you can make it to and try to place the base there. If the spot is too tight, then you have to pick the closest spot that is directly towards the trampling jack and place the base there. The measurement happens once you find a valid spot for the base to go down. If it is in range, then great, you have a trample. If it is too far, then you move the base back directly towards the trampling model again until it lands on a valid spot. If there are no valid spots for the base along that line, then your trample will stop when the trampling model contacts the first model and no models will take trample attacks.
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