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  1. #1
    Destroyer of Worlds baronvonchaos's Avatar
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    Default Shae's Achilles Heel

    Been running A Pirates Life (complete with sea shanties) and I've been loving Shae and the brashness of the pirate playstyle, though I've won quite a few games, Gotten my Jam game on lately and been whoopin' up with it. However, I've lost a few to the same type of list. It's heavy warbeasts/warjacks that have great armor (anything over 18). The list I've lost to twice is the Vayl one, but I have a horrible time with Khador too.

    p or eVayl with 3-4 beasts a shepherd or two and a unit (pick one).

    The problems I have are not with units or the spawning vessel or anything like that, it's the serpentine beasts that can't be knocked down that have Refuge and charge up 10, kill a few things and overtake, then move back 7. Then the Ravagore/Carnivean/Scythean. They just have high armor. I blow 1 back with a slam ball, and still have 1-2 to deal with. My nomad gets pummeled and disabled because you can't "disable" a beast as easily (which is fine, no contention with that).

    1) movement shenanigans are no problem for Shae. Between Coup de Main and his feat, I can get some serious distance off of the charge. And even a Freebooter will lay some serious hurt on an Angelius.
    2) I have had sea dogs do an insane amount of damage on a charge to heavy warjacks/warbeasts. Is this the answer (with Payday) for serpentine beasts?
    3) Do we have anything else that will help with taking down heavies? I have the same problem with Khador, and I don't know how to confidently overcome a kharchev list.

    Here's my 25pt list.
    Shae
    -Nomad
    -Nomad (or Freebooter).
    Bosun
    Doc
    Hawk
    Rockbottom
    Aiyanna & Holt
    Commodore
    Sea Dogs (Min)
    -Mr Walls

    Oddly enough for my list, I wanted to drop a Nomad for a full unit of sea dogs and 3 riflemen or a full unit of Press Gangers. Not sure which I wanted to use though. I thought I could use more troops in the list.

    Thoughts, comments, questions?
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  2. #2
    Conqueror canadianone's Avatar
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    ummmm, where are the pressgangers? Honestly with shae, and all the toughness buffs you get, i would drop a heavy and throw in a max unit of press gangers, see how they like a wall of super tough infantry models that do a ****tonne of damage on the charge, and buff up the sea dogs. just my 2 cents.
    Freebooter VS Nomad
    This is assuming charging, and against a knocked down target with armor 20 (average d6 roll is a 3.5)
    Freebooter: 14+14=28 14+10.5=25 for a total damage of 13
    Nomad : 17+10.5=28 14+7=21 for a total damage of 9

  3. #3
    Destroyer of Worlds
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    yeah at 25 you can only afford a single nomad sadly.
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  4. #4
    Destroyer of Worlds baronvonchaos's Avatar
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    Default

    So better to drop a beatstick and add a swarm then? I would have 6 pts then. Do you think I shoud max out the Sea Dogs (3riflemen and a full unit), or add a full unit of PG's and leave the Sea Dogs as is?

    Actually with access to Shanghai, I wonder if a min PG's and min sea dogs with Walls and 2 Riflemen would be best as you can (usually) shanghai and add to your current sea dogs. And then you get riflemen for range.
    Last edited by baronvonchaos; 05-24-2012 at 12:17 PM.
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  5. #5
    Conqueror canadianone's Avatar
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    definitely press gangers, other wise most of the bosuns and the doca abilities are wasted, and shae + solos love to support lots of infantry, and 10 for 6 points is always a good deal.
    Freebooter VS Nomad
    This is assuming charging, and against a knocked down target with armor 20 (average d6 roll is a 3.5)
    Freebooter: 14+14=28 14+10.5=25 for a total damage of 13
    Nomad : 17+10.5=28 14+7=21 for a total damage of 9

  6. #6
    Destroyer of Worlds
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    killing heavies is a problem for Shae, Nomads being the best solution to destroying them, holding them up with tough infantry seems like the best bet.

  7. #7
    Destroyer of Worlds The Captain's Avatar
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    Or you could ignore the heavies and go for the caster. Rockbottom pays Sea dogs for boosted attacks, Hawk runs close enough to the enemy caster to tag the soon-to-be charging sea dogs within her CMD, plant a Veil of Mists to a tactical position if there are enemy models in the way, or slam them with cannon/jack. Flavor with the movement tricks Shae has as needed.

    Even a couple of 4D6+10 hits and 2D6+12 hits should drop a warcaster.
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  8. #8
    Conqueror canadianone's Avatar
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    actually, the pistol still gets the extra die from hawk, because it is a melee attack, so it would be 4d6+10 and 3d6+12.
    Freebooter VS Nomad
    This is assuming charging, and against a knocked down target with armor 20 (average d6 roll is a 3.5)
    Freebooter: 14+14=28 14+10.5=25 for a total damage of 13
    Nomad : 17+10.5=28 14+7=21 for a total damage of 9

  9. #9

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    Hawk only gives an extra die to Hand Weapon attacks, so The Captain would be correct
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  10. #10
    Conqueror canadianone's Avatar
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    O_O oops! thanks Breadsmith! i don't think this has ever made much of a difference for me because i rarely face high armor or multi wound infantry, but still, thanks!
    Freebooter VS Nomad
    This is assuming charging, and against a knocked down target with armor 20 (average d6 roll is a 3.5)
    Freebooter: 14+14=28 14+10.5=25 for a total damage of 13
    Nomad : 17+10.5=28 14+7=21 for a total damage of 9

  11. #11
    Conqueror Son of Menoth's Avatar
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    General Advice for Shae VS Hordes:
    1. Try to force them run their beasts hot on Fury so they can't transfer.
    2. Use range to try to get them to prematurely use a transfer.
    3. Feat
    4. Coup de Main
    5. Storm Rager on Hawk
    6. Charge the Warlock.
    7. ????
    8. Profit

    Come to think of it, that usually works for most War-Nouns.
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