So after collecting for several months, I finally was able to get a couple actual games of Warmachine in. I was finally able to meet up with a group of players who were a bit less uber-competitive than the main group who plays around me, as well as a few other new players interested in learning from the same group. So here's my first ever non-practice games of Warmachine.
My List:
Ossyan (+6)
-Hypnos (9)
-Banshee (10)
-Sylys (2)
Max Mage Hunter Strike Force (8)
-UA (2)
Max Houseguard Halberdiers (7)
Mage Hunter Assassin (2)
Arcanist (1)
Total: 35
I don't know what exactly most of the units I faced are called, but I'll do my best.
Game 1: Vs. Cryx (Skarre1)
He had a couple arcnode bonejacks (one I remember was a ripjaw) a scavenger, cankerworm, 2 satyxis units (1 with swords, 1 with chain whips) a satyxis solo with a chain whip, and another solo who I think had 2 swords and some sort of spray attack. My opponent said that if he knew he'd be teaching a newer player he probably wouldn't have brought Cryx, but they were what he had with him, and I don't think he took a "I-beat-your-face" list, but I don't think he was intentionally dumbing himself down or anything for me.
I win the roll and allow him to go first. He deploys his whip satyxis along with the satyxis solo and cankerworm in the middle, with the ripjaw on my right, and the other satyxis unit and the scavenger along with his other solo on my left. Skarre deploys behind his mid unit. I put my MHA on the left, with my houseguard in the middle under shieldwall, with Ossyan, sylys, and my arcanist behind the wall and my warjacks to either side. The MHSF then uses advance deployment to put themselves in a forest.
Turn 1
In his turn, all his stuff moves forward, and nothing is really in range to hit me, so it goes to me.
In my turn, my stuff also moves forward, Ossyan casts quicken on the houseguard, and chronomancer on himself. The houeguard attempt to charge the satyxis in the middle, but even with quicken and reach are just out of range, so I unfortunately lose shieldwall. My warjacks both move up and attempt to shoot Cankerwork, but his high defense from sitting in cover is able to protect him. My MHA moves a little forward but mostly to the right, positioning herself to block off a lane. Finally, the MHSF pincushions the Ripjaw, destroying its arcnode.
Turn 2
Things get ugly quickly. He casts feedback on Hypnos, and charges my houseguard with his satyxis. He manages to kill I think 4 or 5 of them. A couple even manage to get in with my MHSF and kill 2. His stuff on the left continues to move forward. He also starts to do a little damage to Hypnos, with feedback in turn causing a couple points of damage to Ossyan. His Solo is now pretty much on my board edge, and his scavenger is in striking distance of my MHA...
Now in my turn I upkeep chronomancer, and the Banshee steps up to kill a bunch of satyxis. The houseguard add a couple more kills, and the MHSF even kill a couple but there are still 2 left. THey are within their melee range of a couple of my MHSF, so the others in the unit, rather than risk shooting into combat, instead decide to finish off the ripjaw. The MHA steps up to take a swing at the scavenger and misses completely, and I'm still unable to land a hit on cankerworm.
Turn 3
Feat turn! Skarre cuts herself for 5 damage, and now there's a crap-ton of armor floating around. His remaining 2 satyxis with whips leave combat with my MHSF (I wasn't within melee range) and kill my arcanist. The satyxis on the left move even closer and for good measure kill the MHA, and the lefthand solo steps up and attempts to use a spray attack on Ossyan but misses. The satyxis solo charges the Banshee, and causes some damage. The scavenger and Cankerworm then double team Hypnos and kill him, causing more damage to Ossyan in the process. He's now down to maybe 6 health. Skarre casts some sort of spell at him (can't remember what it was), boosts to damage......... and rolls triple 1s. Dodged a bullet there.
Having weathered the storm, I feat as well. All that matters now is killing skarre, since If I don't succeed, I won't get another turn. Ossyan attacks her with his chronophage cannon but misses, then adds an arcantrik bolt for some damage. The MHSF then moves in and fires its crossbows, thanks to phantom seeker I can shoot with a lot of them. Unfortunately, Skarre now has an insane amount of armor from her feat, and while I cause some damage, she still has 4 damage left when the MHSF finishes. With only 1 option left, the Banshee, I move him out of combat with the satyxis solo, reasoning that I can weather the free strike and I only need to cause 4 damage with a warjack that has 3 focus on it. He rolls his free strike and............double 4s, critical knockdown. And just like that victory is snatched away.
Turn 4
The scavenger flies in, clamps his jaws down on Ossyan, and gives him a vigorous shake. Game Over.
Post Game
Well, all in all not too bad for a first game that wasn't done with proxies and wasn't against an opponent who knew the rules exactly as well as I do. The critical knockdown was heartbreaking, but really, it was just kharma for his roll of triple 1s earlier, so I can't complain about it. It was pretty cool to have basically come within a roll of winning for my first game.
Learning Points:
-ACTIVATION ORDER! In my last turn I should have activated Sylys first and used arcane secrets to get an extra die on Ossyan's magic attack. Since Skarre had only 4 damage keft at the end, that extra die would have had a 50-50 shot of winning me the game. Being primarily a Warhammer 40k player, I know this is going to repeatedly bite me throughout my early warmachine career.
-Loving the MHSF. Phantom seeker is simply amazing. I was originally considering houseguard riflemen for the same points, but I can see why MHSF is almost universally regarded as better. Especially since phantom seeker is tactics rather than granted, so it doesn't matter if your UA bites it.
-I was originally debating between the Banshee and 2 units of stormfall archers. The archers look really cool and seem to have some cool rules, and the forums seem to like them. And I'm salivating over the idea of 4 dice to damage on feat turn. However, I don't own any, and I reasoned that since Chronomancer affects the battlegroup, it would pay to have more than 1 warjack so I can take more advantage of that. Although it is sort of frustrating that I can't have Chronomancer and cast Admonition on Ossyan. Choices.....
So I think I'll be taking this exact list a few more times and see what I can make of it. There are no things that I wish I hadn't taken, but there are some other things, like the archers, that I wish I could have fit in.
Also, any tips any of you have are always appreciated. I played my second game earlier tonight, I'll get a report on when I get a chance.



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