Originally Posted by MidnightFox0083
OK, make time a factor as well.
Keep a running tally of each point of FOCUS and FURY a player spends during their turn. After activating all their models, the player must complete a number of push ups equal to the tally. Failure to complete the required number of push up before the turn time expires results in an automatic loss.
Note also that you can use the variants at the back of the SRoll2012 pack to adjust the amount of time available each turn either up or down depending on the game xp & physical fitness of the players.