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  1. #1
    Destroyer of Worlds Brandubh's Avatar
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    Default Blindwater 35 point Steamroller pair

    Heya,
    I'm heading to a 35 point tournament with my newly (and nearly) painted Blindwater force. I've been playing this force a lot this year (respectively) and I've really been liking some of the nonsense you can pull off. So I figured I'd play them in an event before shelving them for a while in favor of my Circle.

    Feel free to tell me what you think:

    Bloody Barnabas
    - Blackhide Wrastler
    - Ironback Spitter
    - Bull Snapper
    Gatormen Posse (min)
    Gatormen Posse (min)
    Bog Trog Ambushers (min)
    Thrullg
    Feralgeist

    This is a simple flying gator list with the ability to dish out some punishment in melee if I have to tie stuff up. The Feralgeist is the throw target if necessary as I can charge through it. Otherwise, this is my go-to anti-Warmachine list. It isn't theme force because I need the Thrullg.

    Maelok, the Dreadbound
    - Boneswarm
    - Boneswarm
    - Bull Snapper
    - Blackhide Wrastler
    - Swamp Horror
    Gatormen Posse (max)
    Feralgeist
    Feralgeist
    Professor Victor Pendrake

    Reinforcements for both lists are: 2 Croak Hunters, 1 Totem Hunter

    This list is my anti-Hordes list and it is a blast to run. Maelok benefits from reach and Malediction to go after souls or from Pendrake's ability in order to hunt warbeasts. The Gatormen are a fright with DEF13 ARM20 in melee (22 on feat turn). Revive is always fun with Maelok. The Feralgeists are there for beast support but also for objective control. Consider that the Blackhide, when Spirit Bound and on Maelok's feat turn will be up to ARM 24 (with Spiny Growth). Even with only 3 HP, he's still a threat - anyway, there's fun to be had there.

    Feel free to comment / ask questions. The lists are pretty firm, but I'm always open to ideas.
    The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
    But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?

  2. #2

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    Totem Hunter is a character and cant be the reinforcement for both lists

  3. #3
    Destroyer of Worlds Brandubh's Avatar
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    Default

    Quote Originally Posted by Hoyled View Post
    Totem Hunter is a character and cant be the reinforcement for both lists
    Nice catch. I hadn't thought of that. Thanks.
    The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
    But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?

  4. #4

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    Just out of curiosity, how many times have you played the Boneswarm? I love that model, but it's like an inferior Bull Snapper with no where near as good of a animus. I can't make those Bone Swarms accomplish anything that couldn't be accomplished with a Snapper, or even better, a Spitter for 2 of 'em.

    Signature stolen from Rotfell until he asks me to change it...

  5. #5
    Destroyer of Worlds Brandubh's Avatar
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    Quote Originally Posted by ChristopherY View Post
    Just out of curiosity, how many times have you played the Boneswarm? I love that model, but it's like an inferior Bull Snapper with no where near as good of a animus. I can't make those Bone Swarms accomplish anything that couldn't be accomplished with a Snapper, or even better, a Spitter for 2 of 'em.
    3 or so. I've liked them well enough. I prefer the Bull Snapper usually, but Maelock's feat makes Boneswarms better and they synergize well as I can run a Boneswarm near Maelock and grant him an effective +2 DEF in melee and if they can start getting corpse tokens, he'll usually get the soul token. If you figure that with 3 corpse tokens, his feat and possibly the bull snapper animus you can have an ARM22 light, that's not too bad.

    But you're right, an Ironback Spitter or 2-3 Bull Snappers would be better (if I dropped a Feralgeist). I'll consider it. The Bull Snappers make for better fury management...

    Now I'm reconsidering.
    The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
    But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?

  6. #6

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    Believe me I wish the Boneswarms worked better, but the few times I have brought them they just don't accomplish much. Such a groovy looking model should do niftier stuff.

    Signature stolen from Rotfell until he asks me to change it...

  7. #7
    Destroyer of Worlds Brandubh's Avatar
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    After some deliberation, I'm going to change the Maelok list to:

    Maelok, the Dreadbound
    - Bull Snapper
    - Bull Snapper
    - Bull Snapper
    - Blackhide Wrastler
    - Swamp Horror
    Gatormen Posse (max)
    Feralgeist
    Feralgeist
    Professor Victor Pendrake
    Croak Hunter

    With reinforcements of:
    Croak Hunter
    Bog Trog Ambushers (min)
    The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
    But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?

  8. #8

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    Why only 1 unit of Gatormen?

  9. #9
    Destroyer of Worlds Brandubh's Avatar
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    Quote Originally Posted by Siphoned Core View Post
    Why only 1 unit of Gatormen?
    Because I don't have access to the Witch Doctor yet, so Maelock's upkeep spell can only really be used on one unit. Also, Revive only works if the original unit is still around. So if you figure I dump 9 points on 5 models or 12 points on 6 models...but only 3 of those 6 ever get the +2 ARM and my opponent has to take out only 3 models to eliminate that Revive vector...well, that's sort of my crazy logic.

    Once we get the Witch Doctor, I'll probably (a) run at least 2 min units of Gatormen (maybe 2 max units if I have the points) and (b) go to Maelock's theme force exclusively. But for now and at 35 points, I would rather have all of my eggs in one undead, ARM22* basket.

    *Feat Turn under the upkeep spell and with Spiny Growth.
    The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
    But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?

  10. #10

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    Quote Originally Posted by Brandubh View Post
    Because I don't have access to the Witch Doctor yet, so Maelock's upkeep spell can only really be used on one unit. Also, Revive only works if the original unit is still around. So if you figure I dump 9 points on 5 models or 12 points on 6 models...but only 3 of those 6 ever get the +2 ARM and my opponent has to take out only 3 models to eliminate that Revive vector...well, that's sort of my crazy logic.

    Once we get the Witch Doctor, I'll probably (a) run at least 2 min units of Gatormen (maybe 2 max units if I have the points) and (b) go to Maelock's theme force exclusively. But for now and at 35 points, I would rather have all of my eggs in one undead, ARM22* basket.

    *Feat Turn under the upkeep spell and with Spiny Growth.
    Don't forget that Unyielding takes that to a 24 in melee!

    Signature stolen from Rotfell until he asks me to change it...

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