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  1. #1
    Warrior Croo47's Avatar
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    Default How do YOU handle it?

    Every Khador player knows that our warjacks are very focus-hungry; whether boosting an attack roll or trying to get from A to B, we tend to consume a lot of focus. In a recent three-way battlebox game against Cygnar and the Blindwater Congregation, my poor Juggy was got smack by an electric-shield, rendering him nearly useless. Besides the obvious "get some Battle Mechaniks", what does everybody else do to deal with such debilitating situations?
    SOLVING PROBLEMS, THE KHADOR WAY
    1.) Identify and locate the problem.
    2.) Bombard the problem with explosives.
    3.) Carefully approach the problem, then bull rush it head-on.
    4.) Apply axe and/or fist vigorously to the closest face. Repeat as necessary.

  2. #2
    Destroyer of Worlds John of Arc's Avatar
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    Battlebox? Kill their caster. Note that you can also arm lock the shield, so that buying attacks won't fry your cortex.

  3. #3
    Destroyer of Worlds Havock's Avatar
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    I don't rely on 'jacks to do the killing. They simply create a bubble of pain around them. Beast 09 andthe Spriggan get some stage time, but plenty of games I have won with the warjack cheerleading my battle-lusted kayazy/IFP on. Even with those two expensive guys.

  4. #4
    Conqueror
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    Yup. Kill the caster. Doesn't matter if you lose the juggy, as long as it distracts his jacks. With pSorcha if his jack is that close you should be in range to pop feat and go for the assassination on his caster.

  5. #5
    Destroyer of Worlds Col_Festus's Avatar
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    Go for the throat. Khador always loses a ton of models going in, but in the end they get there with the tools they need to put most casters in the ground. Also don't underestimate power attacks in battle box games. Forcing an enemy to shake can be tough when Khador heavies are bearing down on you.

  6. #6

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    Since you mention getting mechanics, I assume you mean post-battlebox.

    I dont run more than a single jack that doesnt run/charge for free. No caster has enough focus to keep two non-efficient jacks going and still support their list IMO. Beast is nice because hes a reach jack that free runs, and has enough MAT so he doesnt always need focus to kill things; very efficient.

    Im finding that the Wish Nailer saves my caster 1.5 focus per turn on average, with free upkeep and pseudo boost.

  7. #7
    Destroyer of Worlds John of Arc's Avatar
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    Not to mention the fact that you can buff from 2 inches further back, and he makes Air Blast craxy good. Sylys is so awesome

  8. #8
    Annihilator Tyr852's Avatar
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    I find I bring my jacks as win conditions or tools and let the infantry do the heavy lifting for a lot of the battle as they are kinda beastly (a group of 2x2 Eliminators is just awesome). I also rarely run more then 1 although with Wyshnalyrr as John and Mostholy mentioned he gives enough of a boost to make 2 work easy enough . Also been liking the Koldun Lord to Marshall things he's awesome in the Lady Z NQ theme list with a Marauder.

  9. #9
    Annihilator HRM's Avatar
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    Marshalling a Destroyer to a Koldun Lord, I find, works well for me.

  10. #10

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    The juggy did what it was supposed to you, the rest of your team, unfortunately, did not. In a battlebox game, you destroyer and juggernaut are there to take the punishment. Sorscha is your sword, taking out casters as mentioned earlier. Basically, I feed my Destroyer and Juggernaut when I can, and then when they're in range, keep the focus and rush Sorscha in.

    As for bigger games, the juggernaut isn't always a prudent choice, especially fighting against opponents that turn our warjacks into paperweights. Look into Kodiaks, Spriggans, and the like.

  11. #11
    Destroyer of Worlds Octavius_Maximus's Avatar
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    I use my Jacks very differently according to what they are or who they are with.

    Harkevich:
    - Juggernaut: Fast and Hard Striker. Has no purpose other than give out and take damage, so I let it do that. Using it as a longer ranged threat (9.5" threat with Pathfinder under Hark) of massive destruction works well.
    - Spriggan: Kind of like the Juggernaut, use him more tactically early on to help Black Ivan take out Stealthy models and models who are hard to hit. Use him later on as a direct threat taking out light Jacks, Damaged heavy Jacks and Casters.
    - Black Ivan: Ranged Jack Extraordinaire. Hide him in a Wreck marker with a cloud for Def 18 of hilarity and Dodge. Use him to snipe out painful enemies while never being able to be locked in combat.

    Prime Butcher:
    - Juggernaut: more of a tactical piece, send him to engage enemy heavy Jacks. If im lucky and get a chance to strike, give 1 focus and full throttle, With luck i will get Crit stationary and their Cortex, meaning no shaking next turn.
    - Kodiak: Beatstick in cover, also amazing Anti Infantry with Vent steam and Feat :P
    Looking forward to Epic Vlad on his Battle Cattle.

  12. #12
    Conqueror
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    Quote Originally Posted by Octavius_Maximus View Post
    - Black Ivan: Ranged Jack Extraordinaire. Hide him in a Wreck marker with a cloud for Def 18 of hilarity and Dodge. Use him to snipe out painful enemies while never being able to be locked in combat.
    Cover and concealment don't stack.

  13. #13
    Destroyer of Worlds Octavius_Maximus's Avatar
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    Quote Originally Posted by Nebo View Post
    Cover and concealment don't stack.
    really?! I never knew that. Its alright, It was never really that important.

    Thats just weird, i thought they could.
    Looking forward to Epic Vlad on his Battle Cattle.

  14. #14
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    I deal with focus-hungry 'jacks by taking just a Decimator as pSorscha's battlegroup, and with pButcher I take a couple 'jacks that preferably have guns to allocate to, since I cast very little with him. Usually just Iron Flesh. Decimator + Destroyer is one of my favorite combos. Three 'jacks with him will leave them starved for focus but in certain matchups the strategic advantage of presenting all hard targets is worth it. With Zerkova I take two 'jacks because all she does is allocate and upkeep Watcher anyway. I used to marshal something to my MoW Kovnik when playing pSorscha, but now I have some infantry and usually just take the one 'jack, because I often fight pDeneghra and against her I'd rather not have a second 'jack.

  15. #15
    Annihilator HRM's Avatar
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    Quote Originally Posted by Octavius_Maximus View Post
    really?! I never knew that. Its alright, It was never really that important.

    Thats just weird, i thought they could.
    If it did, Widowmakers would be, what, DEF 22...?

  16. #16
    Warrior Croo47's Avatar
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    Quote Originally Posted by HRM View Post
    If it did, Widowmakers would be, what, DEF 22...?
    That... would be... AMAZING!
    SOLVING PROBLEMS, THE KHADOR WAY
    1.) Identify and locate the problem.
    2.) Bombard the problem with explosives.
    3.) Carefully approach the problem, then bull rush it head-on.
    4.) Apply axe and/or fist vigorously to the closest face. Repeat as necessary.

  17. #17
    Destroyer of Worlds Octavius_Maximus's Avatar
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    actually i dont think it would make a difference. Once you hit Def 16 people stop bothering trying to hit and then just use non-hitting methods like AOE's.
    Looking forward to Epic Vlad on his Battle Cattle.

  18. #18
    Destroyer of Worlds Joasht's Avatar
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    Quote Originally Posted by Croo47 View Post
    Besides the obvious "get some Battle Mechaniks", what does everybody else do to deal with such debilitating situations?
    Run one warjack, and give it a role in your list that is also covered by your infantry as "redundancy". E.g. if you take a melee jack to kill other heavies, also take some infantry that can kill heavies. If it does its role, great. If it fails miserably (and sometimes that does happen, especially against Cygnar) then at least you are prepared for it.

    The nature of Khador and its jacks are one of the reasons I've traditionally not relied on my Warjacks. I almost never play more than one jack in my more serious lists, not because I don't think they are viable, but because I don't like the feeling that they can/probably will get neutered by something. Instead, I rely very much so on infantry, although lately its been shifting a little bit towards cavalry, especially in preparation for the (potentially-infantry-massacring) post-Colossal meta.

  19. #19
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    Quote Originally Posted by Octavius_Maximus View Post
    actually i dont think it would make a difference. Once you hit Def 16 people stop bothering trying to hit and then just use non-hitting methods like AOE's.
    Thank menoth for Kovnik Joe, def 16 raiders immune to blast damage.

    No sweat rifle corps with Joe, plink, plink, plink ohhh I'm sorry the bondage chain wielding pirate girlies are dead.

    Muwhahahahaha.

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