So, first time posting here really, so here goes nothing. My Report of the UK Masters 2012.
The event was held at the UKGamesExpo which is more of a boardgame convention (from what I saw) but still had a fairly large miniature presence there many demo games going on with everyone promoting their wears. I hadn't had chance to attend the previous year with my Trolls but after playing with them solid for over a year I wanted a change so at the start of the year I'd picked up a Croc force to take to the RHQ Masters Invitational (4 Games Hardcore, 4 Games SR) where I managed a 3rd place (from 16) and found some area's of weakness's which I tried to address. So, I knew roughly what I was taking, adding in a 3rd list (and just taking Crocs) made it a little harder writing lists, but I settled on these 3 little Gems. Just a note, the Bull Snapper is in my opinion the best model PP have made (though when I get my hands on Colossal's that might change) so that's what got me into the faction, so I might have a few of those.
Please find below my Masters List Submissions. Tickets we're brought by Brett Wilkie, along with the rest of Epic Flails (so, if by some miracle I could avoid playing against someone I drove down with day 1, that'd be ace).
Liam Jordan - Minions (Read:Crocs)
List 1 - Calaban, Tier 4
Calaban the Grave Walker (+6)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)
Bull Sanpper (3)
Wrong Eye (9)
Snapjaw (0)
Bull Snapper (2)
10 Bog Trog Ambushers (8)
4 Farrow Bone Grinders (2)
5 Gatorman Posse (9)
Croak Hunter (2)
Feralgeist (1)
Reinforcements; 5 Gatorman Posse (9), Feralgeist (1)
List 2 - Maelok
Maelok the Dreadlord (+6)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)
Bull Snapper (3)
Bull Snapper (3)
Bull Snapper (3)
Bull Snapper (3)
6 Bog Trog Ambushers (5)
5 Gatorman Posse (9)
5 Gatorman Posse (9)
Feralgeist (1)
Reinforcements; 5 Gatorman Posse (9), Feralgeist (1)
List 3 - Barnabas
Bloody Barnabas (+6)
Blackhide Wrastler (9)
Ironback Spitter (8)
Bull Snapper (3)
Bull Snapper (3)
Bull Snapper (3)
10 Bog Trog Ambushers (8)
5 Gatorman Posse (9)
5 Gatorman Posse (9)
Croak Hunter (2)
Feralgiest (1)
Feralgiest (1)
Reinforcements; 5 Gatorman Posse (9), Swamp Gobbers (1)
So, Game 1, Richard McHale, Ret, Bunkers, Kaelyssa
The draw was done in advance so I knew what I was facing against. Playing against someone with the MHSF kinda reduces your options which meant I couldn't take Maelok as he'd just get shot ... lots. So, with a caster having Stealth on a stick I decided that it'd be a good idea to get 1 game with Calaban out the way (Divide and Conq Format). There was a big wood on one side of the table so Rich took that one to hide behind while I had a nice semi circle of wall to put Calaban behind (like, perfect!) incase I ever needed to drop Stealth from him (couldn't see it happening though). I used my Heavies and Snappers to push the Zone I needed to score in while used my starting Posse to hold my own (with Bog Trogs able to ambush behind Rich's reinforcements if required) and my Reinforcements to help push my scoring Zone. I managed to push out quickly using my naturally high arm to limit the shooting while using Snapjaw's submerge and a well placed wood to shield my Wrastler from the higher power shooting helped. I employed that age of tactic of running it all forward T1.
Richard advanced alittle more cautiousally as he was worried that Snapjaw would get into his force. Shooting took the odd point off the Turtle, but nothing major. My Gators on the left ran again exposing 2 of their number to flanking charges from Rich's reinforcements/Sentinels (we had a bit of impassable terrain protecting the rest) meaning the other 3 could then grind them off. My 2nd Gator unit via reinforcements pushed into his Zone killing a few MHSF and protecting myself from the Halb counter charge. The Turtle advanced and managed to scatter a shot onto the 1st MHA killing it outright and leaving me thinking that Calaban was nearly 100% safe while I could grind it out.
Rich's counter wasn't as hard hitting as I'd feared, I lost 1 Gator on the Right, 1 Gator on the left. That's about it. Rich helped me with my Fury management a little by shooting some off models with Kael (Phantom Hunter, behind a wood) but it wasn't an issue as I've kinda gotten used to always running hot and putting a bone grinder next to my turtle just incase. My 3rd turn saw my Bog Togs ambush and between the Gators on my left and those I killed both Destor Thanes, the Ghost Sniper and 4/5 Sents (Inc the UA) meaning that I no longer had to worry about losing on Scenario. Now to try and win on it. Calaban Feated to pick up a few extra fury for random Hex Blasts into units with stealth while hid lots just incase. The Wrastler, Snapjaw and my Gators cleared out the zone scoring me a point. This however left my heavies in retalitation range of the Ret double Phoneix. Spiney Growth went up on them and I hoped.
Rich loaded up the jacks, and a combination of Dice-1/Dice-2, loads of Health Boxes and Rubbish dice meant that I only lost 2 aspects between the Beasts, only 1 was in the Scenario Zone (but in advancing melee range of both my Melee Heavies). The Halbs hit some Gators but I only lost 1 while both Arcanists advanced into the zone to help contest it and delay my victory. On the left I lost a few bog trogs, but they'd done their job and anyone who lived was sure to be congradulated as a War Hero. In my turn Snapjaw advance (post being healed) and killed the Jack enganging my Wrastler, who then went to town, along with the Gators and killed everything in the zone giving me a 2-0 Scenario win. Rich was a gent and it was always a bad match for him, he went on to finish really well picking up a 4-3 overall, which is always nice for my SoS. The best bit though? After this game I only had to use Calaban once more
More to Follows .....



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The Storm Lances killed a few Trogs but generally, I still had everything which was important left alive so wasn't in a bad position.
. T2 I revived a Gator from that unit in charge range of his Gators (Ashen Vael, Tenacity, Dirge = Silly) and one Hex Hunter Unit. I managed to kill 1 Gator and 2 Hex Hunters. I stacked the Arm and engaged where possible. I left a Snapper right at the back of my zone to stop Brett Scoring and left another (plus some Gators) near the Objective. I knew this would be the big turn. Brett would feat and try and take off both Gator Units, if he didn't I was in with a chance, if he did I'd be buggered. So, the evil Gators went first and killed one Gator, damaging another. Beth Feated, threw of a few spells taking out another Gator. The Right Hand Side Hex Hunters managed to remove another 2 Gators leaving 1 left (on about 3 HP) with the help of a DeathStalker. The Ravagores removed the rear Snapper and the other Deathstalker ran into the zone to score Brett a point. The 2nd unit of HH's failed their terror test giving me a chance. Finally Belth ran to score a point on the Objective too, 0-2 down, not good. 
