pGaspy 35 pts
I'm still new at this, so it might be a bit unconventional.
6 bilethralls -5
10 mcthralls + 1 brute -6
6 banethralls -5
Pistol wraith -3
Gorman di wulfe -2
Withershadow combine -5
The idea is reaper plus withershadow on one side, withershadow deals with solos, and reaper flanks keeps close to middle in case of a drag opportunity. Banethralls, stalker, pistol wraith and gorman goes on the other side, with banethralls closest to middle. That whole flank will be stealth/incorporeal. Middle will be mcthralls, bilethralls, arc node with caster behind.
I'm unsure wether i'm trying too many things at once, so do tell if you've got advice to offer.
One thing I am unsure of, is how timid i should be with gaspy, one a medium base I allways imagine him getting sniped opposite to his epic version who has 3 clouds...
Last edited by Cbgad; 05-29-2012 at 05:39 AM.
Currently, your list lacks max efficiency with your units (and you did not include the Withershadow )
If you want to use the McThralls, which is good with pGaspy, then you should include the Necrosurgeon to make them last a little longer. If you are going to use Banethralls, then you really should be including the UA to get the most out of them. By not including the UA, you might as well use Bane Knights instead. The Thralls gain tough with the UA, which is what you really want.
If it was my list, I would drop the Biles to max out the Banes and add the UA. I would also find a way to squeeze in that surgeon.
Reaper + Withershadow won't work unless you have actually have the Withershadow's.
Needs more Arc Nodes, should probably replace the Stalker with another Deathripper.
10 Mech Thralls +1 Brute don't cost 11pts, that would be the worst unit in the game. Personally I wouldn't use them with a Caster that can't debuff your opponents DEF either.
The reaper should probably stay close to Gaspy since it can actually block LoS to him, should probably keep an Arc Node there as well if your opponent has lots of shooting. Or you could teleport him backward when he's done activating.
As it was said before, pGaspy love to have 2 ArcNodes. So leave the Stalker and get a Deathripper (or something similar).
pGaspy has nothing to help you against high-DEF. So if you bring some Banes, you should consider to take Tartarus as well. Playing against Iron-Flesh-Troopers isn't always funny :-)
He also has nothing to help you with difficult terrain, so if you play on boards with some terrain or if you are fighting Casters with inhospitable ground (like Iruks), Saxon Orrik is your friend.
With 2 ArcNodes, maybe (!) you want to have a Warwitch Siren to support the Nodes with FOC to run. She makes spell-assassination a little bit better.
All in all, I would say drop the Stalker for an other ArcNode and also drop Brute and Pistol Wraith for Tartarus, and you are fine.
yeah saw the typos, and edited... sry 'bout that.
thanks for the sugestions. find mechthralls doing pretty well even with no def debuff if they focus on the enemy jacks, but might consider changing them.
full banethrall + UA
morgan di wulfe
seems a bit more focused. Only thing i'm thinking is that the full bane thrall unit will be kinda hard to get in without ghostly and no reach, so might swap them for a unit of baneknights...
you're probably right, think i was tryin too many avenues at once, will consider dropping the wraith+brute for tartarus og just dropping the wraith+banethralls for bane knights and tartarus
Originally Posted by Ulli
Yeah, as the current list stands, your infantry will have severe difficulty hitting anything, which is where a unit of satyxis (either flavor) in favor of the mechanitrhalls would bring your MAT 5 to 8+ when they need it.
Bronze ~ Death is only the beginning
considered blood hags, but really don't like the speed 5 of the UA, can't really see how you use the UA effectively when she gimps her units speed like that...
Last edited by Cbgad; 05-29-2012 at 10:51 PM.
Simple, she has a CMD of 9. You deploy her at the very front of your unit, first turn they all run, she is now 4" behind the front line (1-2" behind the second line), that's assuming you ran full speed, which you won't always do. The turn after that they will probably charge and she can easily keep up if she runs. She won't see combat as often as the rest of the unit, but she does get there occasionally. You take her mainly for the Incorporeal and the no-tough aura, getting her in combat is a bonus.
Originally Posted by Cbgad
The SPD 5 is weird, but it's not insurmountable.