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  1. #1

    Default Roth's mercy vs Shatter storm

    Hi everyone!
    Had a go against my old nemesis last week with my main caster Fiona. He plays ret and brought Ossyian to this fight. Somewhere midbattle his invictors who had Shatter storm on them start shooting my boomhowlers with Roth's mercy on them. This is where we became uncertain if Roth's mercy cancels out Shatter storm or the other way around? Both effects take place when a model is disabled but which one do you apply first? Shatter storms effect applies to the model directly hit but if Roth's mercys effect heals that model and destroys another in its place there shouldn't be any template as a result from Shatter storm.
    Am I any close to the solution here? Thoughts anyone?
    "Another win for the Irken army. Clean lemony fresh victory is mine!"

  2. #2
    Destroyer of Worlds Lanz's Avatar
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    Shatter storm triggers on boxed, not disabled. Roth's Mercy would trigger first and shut down Shatter Storm.
    "If at first you don't succeed, label it version 1.0."


  3. #3
    Destroyer of Worlds Defenstrator's Avatar
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    Another tactical tip, don't use Roth's Mercy near the Sea Witch Blood Hag. Her Entropic Force prevents healing, so the sacrificed model will die, the other model won't heal and will die anyway, and you just killed an extra model for your opponent.
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  4. #4

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    Aha, pretty sure he said it was disabled but nice to know it cancels it. Already loves the spell big time
    Don't face cryx very often and when I do there are no satyrix but always good to know when the time comes. Thanks Defenstrator
    Still wonder though... if both effects had been applied when a model is disabled how do you know which you apply first?
    "Another win for the Irken army. Clean lemony fresh victory is mine!"

  5. #5
    Destroyer of Worlds Defenstrator's Avatar
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    If it was simultaneous then the attacker, as the active player, would chose which resolved first. See Appendix A: Timing on page 244 of Prime.
    Quote Originally Posted by John of Arc View Post
    Who hates Steelheads? That's like saying "Man, f*** bread. Bread can go die."
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  6. #6
    Destroyer of Worlds The Captain's Avatar
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    Quote Originally Posted by Shiasai View Post
    Aha, pretty sure he said it was disabled but nice to know it cancels it. Already loves the spell big time
    Don't face cryx very often and when I do there are no satyrix but always good to know when the time comes. Thanks Defenstrator
    Still wonder though... if both effects had been applied when a model is disabled how do you know which you apply first?
    Official Errata to Appendix A:
    At any time two or more abilities are triggered at the same
    time, such as “attack hit” or “end activation,” the active player
    chooses the order in which abilities on his models resolve, then
    the inactive player chooses the order in which abilities on his
    models resolve.
    EDIT: Note that the active player has no say on when the inactive player's effects happen.
    It is a capital mistake to theorize before you have all the evidence. It biases the judgment. -Sherlock Holmes
    (Doyle, A. C. 1887: A Study in Scarlet)

  7. #7

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    Sorry for being slow or anything but that almost sounds as if you could apply both effects at the same time
    "Another win for the Irken army. Clean lemony fresh victory is mine!"

  8. #8

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    "At any time two or more abilities are triggered at the same time, such as “attack hit” or “end activation,” the active player chooses the order in which abilities on his models resolve, then the inactive player chooses the order in which abilities on his models resolve." This means that for instance if shatter storm and roth's mercy had been resolved at the same time, the ret player as the "active" player would get to choose to resolve shatter storm before you get to resolve roth's mercy if I understand it correctly.

    Btw I thought pMagnus was your main caster
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  9. #9

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    At any time two or more abilities are triggered at the same time, such as “attack hit” or “end activation,” the active player
    chooses the order in which abilities on his models resolve, then the inactive player chooses the order in which abilities on his
    models resolve. EDIT: Note that the active player has no say on when the inactive player's effects happen.

    Its just a matter of how you interpretate this statement as if "yes you as active player choose order on YOUR models but has no say when the inactive player's effects happen" so in theory I could say that my effect takes place at the same time as your model's effect I'm sure in a tournament it would be like mentioned above but I never say no to teasing my fellow players as you should know Kalki

    And no, pMagnus just happened to be the first one I got and these days he don't see as much play as Fiona. Maybe Damiano will change that once I get him assembled and painted
    "Another win for the Irken army. Clean lemony fresh victory is mine!"

  10. #10
    Destroyer of Worlds Lanz's Avatar
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    Quote Originally Posted by Shiasai View Post
    Its just a matter of how you interpretate this statement as if "yes you as active player choose order on YOUR models but has no say when the inactive player's effects happen" so in theory I could say that my effect takes place at the same time as your model's effect I'm sure in a tournament it would be like mentioned above but I never say no to teasing my fellow players as you should know Kalki
    The active player gets to resolve first. That's stated in black-and-white. So it wouldn't matter what the inactive player wants, they don't even get a say in the matter until the active player is finished. Rules are not triggered in seperate stacks for each player. If the active player resolves his abilities first, the inactive player has to resolve their abilities afterwards.

    For example; Lets say the inactive player has a unit with Roth's Mercy and tough. This unit gets attacked by a Scythean with its Takedown animus up. Takedown, Tough, and Roth's Mercy all trigger in the Disabled step, thus all trigger at the same time, and the Scythean just disabled a model.

    Step 1: Active player's disabled effects trigger. Which is Takedown.
    Step 2: Inactive player's disabled effects trigger. Which is Roth's Mercy and Tough. The inactive player chooses which abilities to trigger first. Since Tough is being ignored by Takedown, it doesn't matter when it's used, but Roth's Mercy can still be triggered because Takedown doesn't remove from play until the boxed phase. If Roth's Mercy is triggered, then the model the Scythean attacked is no longer disabled (as it has been healed), and the chain stops at this point.
    Otherwise...
    Step 3: Active player's boxed effects trigger. If the inactive player didn't use Roth's Mercy, then the active player's Takedown effect would at this point remove the model from play, ending the chain here with no more rules able to be triggered because the model is gone by the end of this step.

    So ultimately, while the death sequence is Disabled, Boxed, Destroyed, it can actually be broken down further to Active Disabled, Inactive Disabled, Active Boxed, Inactive Boxed, Active Destroyed, Inactive Destroyed. Though the active/inactive steps are basically happening at the same time.
    Last edited by Lanz; 05-31-2012 at 06:55 AM.
    "If at first you don't succeed, label it version 1.0."


  11. #11
    Annihilator moddball's Avatar
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    Thanks Lanz glad I have been doing this right. I just have trouble explaining why.
    "History will be kind to me, for I intend to write it". - Sir Winston Churchill.

  12. #12

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    Thanks for clearing it up Lanz. It was the whole "Rules are not triggered in seperate stacks for each player" that I was unaware of and it makes perfect sense to prevent multiple rules colliding.
    "Another win for the Irken army. Clean lemony fresh victory is mine!"

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