News slowly coming in...............
Harpoon Cannon has drag. Range Steelhead rifles. POW Mariner
2 cannons range long gunners POW Mariner -1
Open fist
Cost 2x Rocinante
Average P+S 20
ARM Nomad +1
DEF Nomad -1
News slowly coming in...............
Harpoon Cannon has drag. Range Steelhead rifles. POW Mariner
2 cannons range long gunners POW Mariner -1
Open fist
Cost 2x Rocinante
Average P+S 20
ARM Nomad +1
DEF Nomad -1
Last edited by Heavygear; 05-31-2012 at 02:46 PM.
So 2-6 shots from the cannons and the Harpoon can drag things in. Does it drag a model all the way into base to base with the Galleon?
Anyone have thoughts on synergies so far? Personally he's looking a little vanilla but the Drag effect plus the POW of it's melee weapons helps the mercs out the most from my reckoning.
Me?
Drake can get the Galleon to drag a model in and then get Jackhammer attacks into it and therefore circumventing the can't shoot and melee in the "same activation" rule.
Two Drags a turn from Bart could see you play a more melee jack build as the Galleon brings them to you.
Ash gets to Gallows the target the Galleon draged in beforehand. :P Also a SPD 7 Colossal is a little freakish.
Magnus? KD the target with a Renegade and then you get to drag them in with the Galleon. Handy for Warcasters/Warlocks.
Working on being able to field every merc teir 4 list.
Ugh, come on guys, we can do betterMore detailed spoilers! No special infantry denial? -_- Special rule that lets it ignore normal colossal rules and drag another huge base, at least letting them being good vs other colossals? 4" reach on crane? (that somehow has less pow than a fist, whatever) some kind of darius crane ability?
Its really def9? Do the cannons have aoes? Stats?
Last edited by lastspartacus; 05-31-2012 at 04:02 PM.
Bart is the winner with the Galleon. Hot Shot that sucker, put MacNaile's Artillerist on it. Stack Batten and Spiny Growth on it for ARM 24. Thor and Meg behind it repairing any damage that slips through. Jacks/beasts will kill themselves before they ever kill you. Have the Ragman standing behind it to shoot that weapon up to POW 23. Buccaneer to knock the target down first. That's a nasty brick.
I am a leaf on the wind. Watch how I soar.
Badger-Mole!
MacNaile +2pts
Spiny Growth +12pts
THor and Meg +4pts
Ragman +2pts
Galleon is now 38pts!![]()
Working on being able to field every merc teir 4 list.
Worth it for amusement factor alone.
Edit: Though, to be fair, it's not like you're ONLY getting Spiny Growth out of those 12 points. Snapjaw isn't exactly bad.
Last edited by Gwydyon; 05-31-2012 at 04:12 PM.
I am a leaf on the wind. Watch how I soar.
Badger-Mole!
It's worth noting that Drag means Galleon can fire off it's gun batteries, then Harpoon something, then melee attack whatever it harpoons, then make additional melee attacks. This means that, unlike Stormwall, Hyperion and Conquest, it can operate at near-full melee and ranged efficiency in the same turn.
It really irks me that we have 0 non-character mechanics. Still, something has to be missing from this guy. I saw Hyperion, also 18 points, and what he can do. There HAS to be something more. No superstructure right? Well what can the crane do? Covering fire from the guns? Its got a GIANT CRANE! Thats only a normal melee weapon? Crits? Tell me there is more!
IVE BEEN CHECKING EVERY DAY SINCE FEBRUARY! *breaks down into tears*
(def9? really? was it just like fun and balanced to give random colossals 1 or 2 less def than the building known as the conquest?)
He's awesome, he's a merc. We don't need that many special rules, what he does is absolutely devestate armys at range and heavys in melee, and like Robert said, can do both the same turn. What more do you want?
Here is the full on spoiler for you, from what i've gathered
PC- triple freebooter cost
Mat, Rat same as freebooter
Def. Arm, same as driller
2x deck gun batteries, range, pow, aoe as per deck gun, however each one rapid fires D3 shots
Harpoon gun, Rng = soulfire range Pow = Blow the man down pow, Drag.
Melee
Harpoon, P+S = Drill under SOG
Crane, P+S= Drill under Redline, also open fist
That is it, no other crazy rules, however he is good with practically every merc caster i bet, this thing is amazing.
he's exactly what i hoped for, and i've played mercs for a long long time. The game has to be balanced, if he had anything more he'd clearly be way too good. AOE doom + melee doom will just have to be enough =)
"Nerf Walking Sticks"
Can't be used by Rhulics of course?
I'll get over, I'll adapt and be thankful we got one at all, its just...it had a giant crane arm. I will go to bed crying that over and over, tears of wasted waiting hours streaming down my face![]()
Man i thought he might be a pow 17 crane with a place, and a pow 19 on the trident, i am so so happy he is instead 19/21 without the place. He just can blow up heavy's for us, even armor buffed ones that can't be charged. A 60 health driller that drags stuff to you is pretty good i think.
"Nerf Walking Sticks"
Is the d3 cannon attacks like the sentinel, where it must choose all targets within 2", or just initials?
Rob does make a good point now that I think about it. Arm19 and no mechanics in the book make me sad, but there are lots of tricks that can make use of being able to both melee and range attack in a round, and I'll take it like a merc and learn how to win with it!
The Bart list is all prepared, now its just a matter of deciding which of the 2 manglers and 2 mules should be replaced for tournies with a galleon, or if it should simply be 2 galleons!
Edit: But really, Ossram, Gorten, and Durgen out in the cold for this one?
It's basically like you have between 2 and 6 deck guns that can move and fire, there is no restrictions on targeting.
"Nerf Walking Sticks"
Really good point on the Shoot/Drag and melee combo. With pMagnus and Snipe you can most likely get an aiming bonus so you don't need to boost to hit, lay down 2-6 AOE's @ 18", Drag a model 14" away from you an then melee it with POW 19/21 [more if you take a Ragman and who wouldn't with a 120mm base?] ALso pMagnus doesn't pay for the upkeep on Galleon!
Very very happy now thank you.
Working on being able to field every merc teir 4 list.
Just for the record, if you drag you lose out on the crane attack, but that is pretty minor considering how much beat down the thing puts out.
"Nerf Walking Sticks"
pMagnus doesn't get a feat with Galleon, but on the other hand you can take it in his theme force and smack down a huge-based wreck marker, which is hilarious.
I kind of like the idea of making a huge bunker of rough terrain to put the Galleon inside. He won't benefit from cover, but that's like 5" of wreck marker your opponents would have to wade through to get to him, and he's got pathfinder so he can move around in it just fine.
So much Bart synergy. Broadside can give you another d3 aoe shots! Or another pow15 drag+pow21, since i think the melee attack happens on broadsides as well.
It won't give you d3 AOE shots. Just one. Rapid Fire only triggers off of initial attacks. But it will give you the drag and the follow-up melee attack.
I am a leaf on the wind. Watch how I soar.
Badger-Mole!
Ha, fun fun. Kell and Skirmishers are going to be liking the new battlefield when Galleon comes along eh?
No feat but having access to Iron Aggression, Temper Metal and Snipe is pretty good. ALso I'm liking eMagnus's feat plus Drag as well.
Working on being able to field every merc teir 4 list.
it gives you ONE shot, but if that shot is another giant drag, it could be worth it sometimes, the real power is in hotshot + artillerist, and batten for armor. put 3 focus on it and you can boost whichever attack rolls you want before letting the rest of the AOE's just fly. Or just let the doom of AOE's fly, and drag something into your 3 focus galleon at the end and wreck it.
I think i'll avoid galleon with constance, but pretty much any other caster is going to make him pretty dangerous.
Pmags might find his way onto the table for me even, choosing if i want super range, super armor, or super melee on galleon seems nice. I like that trick with the rough terrain wall too robert, good thought, i will steal it i think.
"Nerf Walking Sticks"
At first glance, this seems like the best colossal and certainly means the most in faction.
Bart, MacNaille, and Thor all just got a little more appealing (as if Thor needed it).
*Any merc casters besides constance and rhulic casters* you mean :/
Drag+emagnus feat can indeed be tricksy fun.
You know what popped into my mind? The Talon. With colossals, Stall seems much scarier. It is a shame and a head scratcher that its cont effect. I wish colossals weren't immune to kd and stationary, then devil dogs could have all kinds of newfound playtime.
I'm happier with Galleon the more I think about him. Missed fun aside, we sorely needed some solid hitting power, and we got just that. We handle infantry fine anyway. Guy is exactly what we expected, a godsend upgrade for casters like Shae and Bart.
Does the Drag effect Knock you down as well? If it does then Galleon will enjoy it even better with Bart.
Cast Broadsides and Drag a model towards you. [Knocking it down to]
Activate the Galleon and shoot and perhaps drag another model to you.
Melee with your spear as your not in combat as your dragged targets are KD.
Well hopefully.![]()
Working on being able to field every merc teir 4 list.
Food for thought: ARM 20 Khador heavy versus Hot Shot Galleon with Ragman nearby
POW 15 + 3d6 = average 25.5 - 20 ARM for 5.5 damage Drag shot
P+S 23 + 2d6 = average 30 - 20 ARM for 10 damage follow-up melee
P+S 23 + 2d6 = average 30 - 20 ARM for 10 damage first bought attack
P+S 23 + 2d6 = average 30 - 20 ARM for 10 damage second bought attack
That's 35.5 damage and a totalled Khador heavy that started the turn fresh. Teehee
EDIT: Drag doesn't knock you down. But a Buccaneer will easily enough. And the same Broadsides that gets you the Drag shot will get you a net shot from him.
I am a leaf on the wind. Watch how I soar.
Badger-Mole!
If drag is any distance to bring them into melee, then I see pMagnus sniping it, and also I see Taryn's "my entire army can ignore you" bullet being very useful.
It's everything and more that I was hoping for. We have breached the p&s 17 ceiling. Mk2 Broadside makes sense now.
Also if we face Nemo3 I think we're going to have to be prepared to not have Meg or Thor around to help repair the Galleon. eLeaps are going to be crazy with that guy.
Also a footnote but sad that there's no Magnus3 in Colossals although Im sure thats been know of for a while.
Working on being able to field every merc teir 4 list.
Drag is any distance. But Taryn won't help much. You have to push directly towards, so intervening models will stop the push prematurely. You'll want to use the cannons to clear infantry out of that path.
Electroleaps aren't so bad. Just make sure you have a beefier model in base contact with the colossal. Like an ARM 22 Vanguard.
I am a leaf on the wind. Watch how I soar.
Badger-Mole!
Does Drake take 2 Galleons so he doesn't need to anguish over Fortune vs. Fail Safe?
Working on being able to field every merc teir 4 list.
Ok enough about what it does:
What does it look like?
When will it be released?
Mercs Painted/Owned: 111/166
Casters: pMagnus, eMagnus, Damiano, MacBain, Bart, Fiona, Durgen, Gorten
Terrain Projects: Corvis, Clockwork Cove
Painting Threads: Mercs
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Enough waiting. We want WarmarmotsMercs & Minions sheet
IK Alphabets Guide
Battle College
Savage Iron Kingdoms
A countermeasure'd Thor JM'd Basher spoiling their charge might be a fun thing to put out there to.![]()
Working on being able to field every merc teir 4 list.
YES! YES! This may very well be my favorite Colossal based on its own merits, especially since its cheaper than most of the others. But finally, FINALLY I have a Mercenary warjack above PS 17! It's not only broken that barrier, but absolutely shattered it. Not only that, but it has an amazing array of guns, as well. I've always wanted a model with drag, and now I get to use it on a freaking Colossal. eMags is my favorite mercenary caster, and between Mobility, Calamity (which is suddenly looking like its more worth casting than before) and that feat, I'm incredibly excited to run one under him. Conquest made me sad, but Galleon is so far beyond what I expected out of a mercenary Colossal that I'm giddy.
Yes, I think Mercs may have gotten the best deal for a Colossal. Not only is it among the cheapest, but with some in-faction synergies it could also be the best of the bunch. I can't wait to get one (or two) of these for Bart; the hotshot-cannons+drag+additional melee attacks+if you really need another drag & melee attack broadside was among the first things that came into my mind, and now I'm grinning like an idiot.
At ARM24, it can pretty much weather whatever the enemy decides to throw at it, and punish back aplenty when it's our turn.
Looks like I've got some crocs to paint while waiting for the Galleon to be released.
It is a capital mistake to theorize before you have all the evidence. It biases the judgment. -Sherlock Holmes
(Doyle, A. C. 1887: A Study in Scarlet)
Well ***. There goes my ton of money
Is drag during activation only? Either way it's huge in Mercenaries for extending the threat range but even without Broadsides it is seriously amazing.
I am honestly surprised it's not P+S 17 either. Maybe we can get a human jack with 18 at some point after all.
I take it it is human only?
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