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  1. #41
    Destroyer of Worlds baronvonchaos's Avatar
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    I have been avoiding rhulic folks aside from Thor and a basher/driller/avalancher/blaster. Maybe some forgeguard for my Highborne list. I was shocked and amazed to see Ossrum. His hand axe has crit decapitation. I'll have to throw 2 bokurs with him so I can get some mileage out of Crit decap. Bulldozer with a basher looks suhWEEET. and Fire for Effect makes him super friggin devastating. I'm just excited about his stuff. I've always loved dwarves, but they've been a little blah for me in WM. Now I have a caster I can rally behind.
    Why is all the pirate gone?
    Need Moar Pirates...

  2. #42
    Destroyer of Worlds mikethefish's Avatar
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    So far every Rhullic model has had a super badass weapon of some kind - either for shooting or melee or even both!!! Guess that's PP's nod to the fantasy staple of dwarves having cool magical items ;-)

  3. #43
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    Super badass weapons you say, lets look.

    Gorten
    -Forge Father
    -Double Barreled Handcannon

    Durgen
    -Leveler
    -Buster

    Ossrum
    -Oathkeeper

    Gunner
    -Cannon

    Blaster
    -Hailshot Cannon

    Driller
    -Drill

    Rockram
    -Pulverizer
    -Sledge Cannon

    Basher
    -Flak Field

    Avalancher
    -Avalanche Cannon

    High Shields
    -nope

    Forgeguard
    -Piston Hammer

    OAC
    -Battlecannon

    Herne & Jonne
    -Arquebuss Cannon (Jonne only)
    -Great Axe (Jonne only)

    Artillery
    -Siege Cannon

    Thor
    -Blow Torch

    Rockbottom
    - Fire Breather

    Bokur
    -Pole Arm

    Gudrun
    -Battle Glaive (MK I cause it gave him +2 DEF vs ranged attacks)

    Brun & Lug
    -nope

    I think most Rhulic models have badass weapons; just the High Shields, Herne and Brun & Lug. Their weapons just don't strike me as badass because there is nothing special about them.

    http://zelot-87.deviantart.com/
    connivingsumo "There be no forge out at sea, but the Rhulic forge be seaRing hot!"

  4. #44
    Destroyer of Worlds Cannibalbob's Avatar
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    I don't really find the Avalancher Cannon to be that bad-*** either as it is the same cannon from the Mariner. It is good, but not amazing by any stretch.

  5. #45
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    It is better then the Mariners because it is self loading.

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    connivingsumo "There be no forge out at sea, but the Rhulic forge be seaRing hot!"

  6. #46
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Zelot # 87 View Post
    It is better then the Mariners because it is self loading.

    I would not put that in the category of amazing since the loader requirement is not really a restriction given that the Mariner provides bonuses to models being in base anyways. If you are fielding a Mariner there is generally some model in the backfield that easily performs the job of loader without any extra effort.

    I have never found loader to be remotely inconvenient really.

  7. #47
    Conqueror Ironmonger's Avatar
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    I proxied Awesome in every game I played at L&L (except for my epic Gorten-bowling game), and he DID NOT DISAPPOINT! I guess PP was tired of hearing us complain, and finally gave us a 'caster that synergized with Rhulic units/made up for nearly every short coming. Searforge is great... but 4* is awesome (sorry, couldn't resist! )!
    COME ON OVER AND VISIT US AT: http://blog.sbwargaming.com/


  8. #48
    Destroyer of Worlds StJason's Avatar
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    Quote Originally Posted by pattison View Post
    OAC works for the same factions as HHFG.
    You get an AOE3 with really high RAT, POW17+3d6 direct hit and POW11+3d6 blast which is pretty decent.
    It's still a mini-blast. Which is really a minimal benefit.
    ...Oh! Only for a way to make OAC have a larger template! If they got a medium template for 5 models... that'd make them SO worth it!

  9. #49
    Destroyer of Worlds pattison's Avatar
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    The more important part of my comment came right after the part you quoted.
    This part was a mere reaction to the OAC+F4E topic mentioned beforehand.
    And yup, H&J also uses mini-templates, but you can always miss cleverly and 3 AOEs is not 1 AOE even if "mini".



    Quote Originally Posted by Thamarite Merc View Post
    pattison, you are right, but way too reasonable.

  10. #50
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    I just read all the way thru five pages and seemed to have missed something important. What does ossrum's feat do?

  11. #51

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    Quote Originally Posted by Rustoof View Post
    I just read all the way thru five pages and seemed to have missed something important. What does ossrum's feat do?
    All Rhulic models in his control area get +2 SPD, +2 ARM, and gain Pathfinder.
    But more often than not the Snider and Martini and Brown Bess were facing odds of ten to one against in country where shrapnel and rapid fire doesn?t count for much; your savage with his blowpipe or bow or jezzail behind a rock has a deuce of an advantage: it?s his rock, you see.
    - Sir Harry Flashman, V.C.

  12. #52
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    I'm sorry that feat blows. This guy is not competitive. Too little focus, poor feat, little synergy with 4* and highbprn (which are way better than rhul).

    Sure if you play searforge a lot he's dope, but for merc players he's not that hot imo.

  13. #53
    Annihilator DocMerc's Avatar
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    Opinions vary. I personally think his feat is great. Not Uber, but great.
    You really should start a post like that with "In my opinion"
    Otherwise you sound like a troll.
    Dr.Mercury everywhere else...

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  14. #54
    Destroyer of Worlds Robert Shepherd's Avatar
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    Quote Originally Posted by Rustoof View Post
    I'm sorry that feat blows. This guy is not competitive. Too little focus, poor feat, little synergy with 4* and highbprn (which are way better than rhul).

    Sure if you play searforge a lot he's dope, but for merc players he's not that hot imo.
    Actually with Highborn he has some interesting options. Snipe on Longgunners is pretty boss, especially when you can also Double Powder Ration. And you have that, because you're bringing MacNaile, because you're bringing Herne and Jonne for Fire For Effect Arquebus rounds. Throw in a unit of Gun Corps and a unit of Forge Guard, and Taryn di la Rovissi to Shadow Fire anything in between you and the enemy 'caster, and you've got not only one of the most brutal gunlines in the game, but also a vicious assassination.

    Now don't get me wrong, I don't think he's the best thing we got out of the book by a long shot (Galleon is amazing), and he has the same matchup issues that most gunlines do, but he's certainly a valid option for non-Searforge players.

  15. #55
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by Rustoof View Post
    I'm sorry that feat blows. This guy is not competitive. Too little focus, poor feat, little synergy with 4* and highbprn (which are way better than rhul).

    Sure if you play searforge a lot he's dope, but for merc players he's not that hot imo.
    Quote Originally Posted by MagnustheJust View Post
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  16. #56
    Conqueror CrashOverride's Avatar
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    Quote Originally Posted by Rustoof View Post
    I'm sorry that feat blows. This guy is not competitive. Too little focus, poor feat, little synergy with 4* and highbprn (which are way better than rhul).

    Sure if you play searforge a lot he's dope, but for merc players he's not that hot imo.
    /b/ is ---> thattaway.


    Or to put it more eloquently, debate is fine and dandy, but outright denial of the opinions of others is rude. It also doesn't breed good natured discussion and progress in theory-machining. And good natured discussion of toy soldiers is what we're all here for... right?

  17. #57
    Destroyer of Worlds StJason's Avatar
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    All right, all right. In the effort to stifle unpopular opinions, everyone is pulling out their kettles and calling them white.

    Let's analyze, shall we?
    Ossrum's feat gives +2 ARM, +2 SPD and pathfinder to Rhulic models in his CTRL.
    For Four-Star, that pretty much means his battlegroup. Not a bad thing. Certainly a Rockram charging in 9" is quite useful. Especially with Pathfinder. Giving an extra bonus for taking more Rhulic units is just cake. As a feat, it's a good all-rounder. Great for an offensive push, helps out when that attack comes in... It's pretty flexible. Because of this, it's not specialized.

    To be honest, it's not in the competition for best feat in game. However, that doesn't mean it sucks. It's easily comparable to many of the 3-focus spells out there. Kraye's Easy Rider pops to mind, Stryker2's Deflection... It's better then those, but can't be recast.

    There are a few feats out there that compare. Stryker1's just gives ARM, no speed bump, no pathfinder. Skarre1's gives a similar stat boost at the cost of her health, and it still doesn't give pathfinder. Doomshaper2's gives a similar SPD boost and free charges, but no Pathfinder, no ARM. And so on.

  18. #58
    Destroyer of Worlds Robert Shepherd's Avatar
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    If nothing else, it's better than Hit and Run.

    ...I'm concerned it might make me field Gun Corps.

  19. #59

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    I must say, his feat is definitely not in the "suck" department. So what if you have to take more Rhulic models.... Rhulic models are AWESOME! d: And with the synergies you already get via spells you can't REALLY go wrong honestly.

  20. #60
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by Robert Shepherd View Post
    If nothing else, it's better than Hit and Run.

    ...I'm concerned it might make me field Gun Corps.
    You KNOW you want to AD 12 Hammerfall Highshields into a trench with Snipe on them...

    Quote Originally Posted by MagnustheJust View Post
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  21. #61
    Destroyer of Worlds maxxev's Avatar
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    Irrelevent of purchasing more figures, just the boost to himself and his jacks is feat worthy, just like St Jason said, anything else is a bonus.

    Fast / pathfinding Rhulic jacks is a scarey prospect, being able to better possition blasters with the full powerful shot bonus, being able to charge 9" with either combat heavy, or getting another 2" on an avalancher's range. There are tonnes of uses, not to mention the +2 ARM and Pathfinder. ARM 23 Averlancher, 22 Rockram ... Nice.
    Devilsquid - "Give a faction player a lemon, they'll cry about how they have to make lemonade. Give a merc player a lemon, he'll squeeze the juice in your eye, beat you down, and steal your lunch money". Searforge Painting & Modelling Thread




  22. #62
    Conqueror blackbeardfreelance's Avatar
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    Quote Originally Posted by Zelot # 87 View Post
    Super badass weapons you say, lets look.

    /snip

    Brun
    -Lug

    I think most Rhulic models have badass weapons; just the High Shields & Herne. Their weapons just don't strike me as badass because there is nothing special about them.
    Sorry to jump back as far as I did, but I felt the urge to fix that one. Especially since I used the bear in a 25point Gorten list this weekend to eat eHaley.
    As Rancor would say, Doesn't matter, brought Lug.
    WTB Epic Kromac: All Beast Form, All the time!

  23. #63

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    Quote Originally Posted by blackbeardfreelance View Post
    Especially since I used the bear in a 25point Gorten list this weekend to eat eHaley.
    As Rancor would say, Doesn't matter, brought Lug.
    Sometimes I wish Lug was a giant honey badger.
    /Lug don't care. Lug don't give a ****!

  24. #64
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by perilsensitive View Post
    Sometimes I wish Lug was a giant honey badger.
    /Lug don't care. Lug don't give a ****!

    You could paint him up that way...
    Quote Originally Posted by MagnustheJust View Post
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    Proud member of the Keeping Mercs Metal Club

  25. #65
    Conqueror nicholas_342's Avatar
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    Snipe on the gun corps and martial discipline is great against infantry armies. Move forward through a line of forge guard and shoot down the front line. If you've got more stuff in range, then by all means go guns blazing and shoot them too. Then you just scoot back behind your forge guard. If you can time it right your forge guard should be out of charge range of what ever is coming next. And sniping a semi careless warcaster on turn 1 with the avalancher is a blast. Still haven't played this guy at 50 pts so I haven't been using his tier since the first game. At 35 pts his tier list is kinda weak if you insist on taking an avalancher and a full unit of gun corps, but I'm sure at 50 pts he's going to shine.
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  26. #66
    Destroyer of Worlds Robert Shepherd's Avatar
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    Not that I don't dig martial discipline, but why are you putting the easier-to-kill Forge Guard in front of the harder-to-kill Gun Corps? Unless you've got a Forge Guard charge lined, up, it seems like you'd want to be positioning them the other way around, generally.

  27. #67
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    Am I mad to think about a twin unit Highshield double tap? Cycle Snipe on both units, mini feat and march them through each other. Crazy I tell you.
    Working on being able to field every merc teir 4 list.

  28. #68
    Conqueror SportsComedian's Avatar
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    The coolest thing about this feat is that we have a couple multiple move options that can benefit from it even more than it seems.

    With Thor: +2 on his Pronto, and then +2 on the normal move or charge
    High Shield UA: Double Time(I think it's called) they get to move +2, shoot or attack, and then move +2 again.

  29. #69
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    Quote Originally Posted by Robert Shepherd View Post
    Not that I don't dig martial discipline, but why are you putting the easier-to-kill Forge Guard in front of the harder-to-kill Gun Corps? Unless you've got a Forge Guard charge lined, up, it seems like you'd want to be positioning them the other way around, generally.
    For your High Shields to move again the UA has to give the Order Double Time so they cannot receive the Order Shield Wall (a unit can only receive 1 Order per turn). Hence forth the Forgeguard are now sitting at ARM 18 while b2b and the High Shields are at ARM 15.

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  30. #70
    Annihilator SalsaShark's Avatar
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    Quote Originally Posted by Robert Shepherd View Post
    If nothing else, it's better than Hit and Run.

    ...I'm concerned it might make me field Gun Corps.
    Even worse, it might make me assemble my OAC.

    I proxied Awesome last night twice. Won both my games. Martial Discipline is really sweet.

    List:
    General Ossrum
    Driller
    Blaster
    Gunner
    Full Forge Guard
    Full Highshields w/UA
    Thor
    Bokur
    H&J (comes out one point short)

    The 14" ranged Highshields were handy. However, my ongoing problem with them is it only takes a model or two with reach to lock down a large chunk of the unit. Their terrible melee ability and desire to be bunched up makes this a real problem. H&J also came out of the dusty vault I had them stashed in to do great things with Fire for Effect. I think I'm going to try out the OAC since they will at least be able to somewhat fight back.

    I didn't fight any armies with significant ranged abilities so Bullet Dodger was dropped both times on turn two.

  31. #71
    Destroyer of Worlds StJason's Avatar
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    Quote Originally Posted by SportsComedian View Post
    With Thor: +2 on his Pronto, and then +2 on the normal move or charge
    High Shield UA: Double Time(I think it's called) they get to move +2, shoot or attack, and then move +2 again.
    Hrm... Thor-marshaled Basher with a threat range of 17"? Se-e-exy!
    Double-Time yo-yo: Move up (through another squad?)6", fire 10" (twice?), then move back 6" to safety? Throw Snipe on them for another 4". Two POW 21 CRAs up to 20" away? And the squad gets to move back after. Yeowch.

    Like I said before, where Awesome will really get fun is in multi-caster battles. Imagine him tag-teaming with Gorton. Landslide and Perfect Plan in the same round? What Colossal? (not to mention Bullet Dodger on Gorton is just enough to make anyone cry.)

    ...damn. Now I got to plan out a three-caster Searforge force. Oh, yeah... you get the contract bonuses with multi-caster battles. Bwahaha....

  32. #72
    Destroyer of Worlds MagnustheJust's Avatar
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    Double time is not +2...

    It's a full advance after the unit finishes it's actions.


    Same thing with Thor's pronto, except it is an immediate full advance.


    RTDCYG.





    Unless you are talking about during Awesome's feat turn...
    Quote Originally Posted by MagnustheJust View Post
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  33. #73
    Conqueror nicholas_342's Avatar
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    Quote Originally Posted by Robert Shepherd View Post
    Not that I don't dig martial discipline, but why are you putting the easier-to-kill Forge Guard in front of the harder-to-kill Gun Corps? Unless you've got a Forge Guard charge lined, up, it seems like you'd want to be positioning them the other way around, generally.
    Min unit of forge guard in a line b2b with each other. A full unit of gun corps two deep walks through the forge guard and CRA's targets that are 11-14 inches away. If there are more targets available they do guns blazing and take out the rest of them within 14 inches of the front line. Then they double time it back behind the forge guard. There is now a space at least 16 inches(14" threat range of the gun corps + the 2" that was where the gun corps used to be) between the forge guard and the enemy. There isn't a whole lot out there that can threaten that, and what can probably wouldn't have a problem putting an extra point of damage on a gun corps instead of on a forge guard. And on feat turn that's an extra 2" of cleared space.
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  34. #74
    Conqueror SportsComedian's Avatar
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    Quote Originally Posted by MagnustheJust View Post
    Double time is not +2...

    It's a full advance after the unit finishes it's actions.


    Same thing with Thor's pronto, except it is an immediate full advance.


    RTDCYG.





    Unless you are talking about during Awesome's feat turn...
    Yes, I meant during feat turn. It will essentially be like a double feat for those units in terms of movement shenanigans.

  35. #75
    Destroyer of Worlds pattison's Avatar
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    Quote Originally Posted by nicholas_342 View Post
    Min unit of forge guard in a line b2b with each other. A full unit of gun corps two deep walks through the forge guard and CRA's targets that are 11-14 inches away. If there are more targets available they do guns blazing and take out the rest of them within 14 inches of the front line. Then they double time it back behind the forge guard. There is now a space at least 16 inches(14" threat range of the gun corps + the 2" that was where the gun corps used to be) between the forge guard and the enemy. There isn't a whole lot out there that can threaten that, and what can probably wouldn't have a problem putting an extra point of damage on a gun corps instead of on a forge guard. And on feat turn that's an extra 2" of cleared space.
    This sounds nice and all, while it's also a good idea, but I found these to be somewhat restricted in real life.
    I mean you have the chance for something similar with Steelhead Rifles and Halbies when in Stannis' command. It doesn't work too well.
    In most of the cases I found myself operating the two units separately as it was more beneficial.
    Not to mention that Forge Guard (outside of Ossrum's feat turn when they're at a reasonable ARM) is not a good front line. I understand your point with the 16", but you will eventually need to get there with your FG, and if they're leading they'll either get shot or tied up by a tarpit. Of course Ossrum's feat helps here again, but I still don't believe that High Shields should hide behind Forge Guard like this.
    Probably I'm wrong and this will actually work with Ossrum (no experience obviously with him yet), but according to my experience Forge Guard is only an acceptable front line if you're playing Searforge and you have 2 other Forge Guard units behind them...
    Though I have to admit that with Ossrum the High Shields look much more appealing than before. Not that I'm buying any, still.



    Quote Originally Posted by Thamarite Merc View Post
    pattison, you are right, but way too reasonable.

  36. #76
    Conqueror nicholas_342's Avatar
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    Quote Originally Posted by pattison View Post
    Though I have to admit that with Ossrum the High Shields look much more appealing than before. Not that I'm buying any, still.
    Hee hee, come on, give in. Truthfully, this is the first time I've been able to pull this off and only because we were playing at 50 pts where I was actually able to bring some forge guard, and I had a second min unit of forge guard sitting on the other flank getting shot up by widow makers. And it wasn't even really necessary, the two units just kinda danced around each other for a couple of turns because it was fun to be able to do it, then they went off and crippled a warjack.
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  37. #77
    Conqueror StinkyJim's Avatar
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    Quote Originally Posted by MagnustheJust View Post
    Yes, that's what I am talking about!!

    "Friday I'm in Love" is widely regarded by fans of the gothic music genre as the Cure's one "happy" song...
    What about "Love Cat" ? thats happy, and has like the silliest video ever.

    On topic, Ossram is good enough to make me finally get my Rhul army out of moth balls where they've been for a very long time.

    His feat is fine. For a non feat, check out Epic Grissel.

  38. #78
    Destroyer of Worlds Robert Shepherd's Avatar
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    Quote Originally Posted by Zelot # 87 View Post
    For your High Shields to move again the UA has to give the Order Double Time so they cannot receive the Order Shield Wall (a unit can only receive 1 Order per turn). Hence forth the Forgeguard are now sitting at ARM 18 while b2b and the High Shields are at ARM 15.
    Ah, that's fair. Good call, then.

  39. #79

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    A few things to keep in mind:

    1) The models this guy was designed for are not all released. They will be showing up in the next book. So while he works well with what we have now, you can expect him to work even better in the near future.

    2) Snipe + colossal ( i expect to see one of theirs in the next book as well) is just nasty. pMagnus as shown this all too well with the Galleon.

    My point is, he is good now...but will be even better soon.

  40. #80
    Conqueror SportsComedian's Avatar
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    I dunno about a Rhulic colossal...Something that expensive that only works with 3 casters in the game, while all the others work with 9+...I don't see that happening.

    A battle engine maybe, since then the other Mercs can still use it. I'm surprised they didn't just make up a new Rhulic/Normal Hybrid Cortex for the Merc colossal and give us something to play with. Gorten & Madhammer STR buffs would be insane on the Galleon.

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