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  1. #1
    Conqueror Ndaehn's Avatar
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    Default Colossals: What this means for infantry?

    With the new colossals and their superb anti-infantry clearing guns, what does this mean for our elite Retribution infantry? Are we obsolete?

    DISCUSS!

  2. #2
    Destroyer of Worlds Mastershake's Avatar
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    Quote Originally Posted by Ndaehn View Post
    With the new colossals and their superb anti-infantry clearing guns, what does this mean for our elite Retribution infantry? Are we obsolete?

    DISCUSS!
    Go sit in the corner and think about what you've done! Also most of them aren't actually that good at clearing infantry unless you cluster in melee with it.

  3. #3

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    No, we are not obsolete. The only colossals that look worth fielding are Stormwall and Galleon. Stormwall may have cover fire and that placed lightning tower, but it can still be shot and MHSF ignore arcane shield, while conquest creeping barrage doesn't scare sentinels.

  4. #4
    Destroyer of Worlds Jake the Dog's Avatar
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    Quote Originally Posted by Derikari View Post
    No, we are not obsolete. The only colossals that look worth fielding are Stormwall and Galleon. Stormwall may have cover fire and that placed lightning tower, but it can still be shot and MHSF ignore arcane shield, while conquest creeping barrage doesn't scare sentinels.
    I wouldn't go as far as saying those 2 are the only ones worth fielding...
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  5. #5
    Destroyer of Worlds bouncymischa's Avatar
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    Well, my opinion is that the Stormwall is about the only one with an effective anti-infantry deterrent. The others can muster a reasonable number of Hand Cannon-like shots (an average of around 4 per turn), but since these are likely to be unboosted with most casters and can't ignore stealth, infantry don't have too much to fear from Colossals outside of Stormwall.
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  6. #6
    Annihilator Calcifar's Avatar
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    Quote Originally Posted by bouncymischa View Post
    Well, my opinion is that the Stormwall is about the only one with an effective anti-infantry deterrent. The others can muster a reasonable number of Hand Cannon-like shots (an average of around 4 per turn), but since these are likely to be unboosted with most casters and can't ignore stealth, infantry don't have too much to fear from Colossals outside of Stormwall.

    What about the judicator ? didnt he come with 2 rng 12 to 14 pow 12 to 14 auto- fire sprays ?

  7. #7
    Destroyer of Worlds bouncymischa's Avatar
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    Quote Originally Posted by Calcifar View Post
    What about the judicator ? didnt he come with 2 rng 12 to 14 pow 12 to 14 auto- fire sprays ?
    It'll depend on placement, but the two sprays will likely muster the same sort of output as other Colossals' secondary weapons -- they will likely be lucky to get a shot that hits two infantry each. I've played with Protectorate sprays enough to know that. :P

    Admittedly, I'd neglected to consider what the main weapons of Conquest and Hyperion will do -- those big templates, with fairly high POW, will do a good job at gobbling up a chunk of an infantry unit, although high-ARM stuff can shrug off even POW 7 blasts. (The Hyperion's POW 9 AOE 5 is likely the best tool for destroying a large amount of infantry at once.) The Judicator can scatter four POW 9 AOE 3s around, but with Inaccurate they're pretty much depending on deviations to get their hits in, and it's nothing a Redeemer couldn't already accomplish before. (A Redeemer can scatter 3 POW 8 AOE 3s, so it's almost as effective.)

    I won't deny that Colossals DO have some fairly effective anti-infantry tricks, but I don't think it's that much of a swing from what already exists.
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  8. #8
    Conqueror Ndaehn's Avatar
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    MHSF plus Rahn's Force Field is going to be nice against AOE's (When was it not?)

  9. #9
    Destroyer of Worlds bouncymischa's Avatar
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    It also has to be admitted, between Rahn's Force Field, Discordia, and the Artificer there's a fair amount of blast immunity available to the Retribution.
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  10. #10

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    To be fair, a crit from Conquest or Hyperion will hurt if he huddle for blast immunity, but at the same time both those jacks have to opt to either melee or shoot with no other tricks in play. Force a choice and either the things up close or the things at range will be safe.

  11. #11
    Destroyer of Worlds Mastershake's Avatar
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    Quote Originally Posted by Derikari View Post
    To be fair, a crit from Conquest or Hyperion will hurt if he huddle for blast immunity, but at the same time both those jacks have to opt to either melee or shoot with no other tricks in play. Force a choice and either the things up close or the things at range will be safe.
    Hyperion would be a problem, but Disco's aura is 3" and Conquest only has a 4" AoE on the crit devastation. As long as you're a little more than an inch away it won't catch you in the AoE which wouldn't be hard. More of an issue with throwing Disco away from the MHSF making them vulnerable to blasts, but if you have a spare large based model to put behind and stop it from moving shouldn't be an issue.

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