My Retribution - 60 models, 127/149 points painted. Retribution Achievements
Telryn, aka Goncalvo Serrano - From Khador With Love
So eV got a hybrid invictor/sentinel weapon, and he got a rule that only benefits him...25% of the time.
PP ignores swift hunter, which we have in spades; they ignore point blank which would fit Vyros' character. and give a model with base multiple swings in melee. Instead of flank that he already had....
In addition to dawnguard inspiration rule....
Yeah, that seems focused.
"Sweat saves blood, blood saves lives, and brains save both."
"Life is tough, it's even tougher if you are stupid." -John Wayne
Sig Changed at Ed's request, he's still my fav though.
Ok, give him straight weaponmaster, since they made him mix of destor/invictor/sentinel. How about this an epic warjack bond, Ret has not gotten one of those yet (maybe not ever.)
Point still stands, eV is a very unfocused caster.
"Sweat saves blood, blood saves lives, and brains save both."
"Life is tough, it's even tougher if you are stupid." -John Wayne
I don't agree, at all, The reason they took flank away was synergy, you can get the synergy bonus up quite high, flank or weaponmaster isn't needed.
I think he is a very focused caster, he's focused on making your army fly across the board and into your opponents face. He has a feat that moves things closer and a way to grant pathfinder to make sure they can get there, an armor buff to help then not get shot to pieces on their way there, and synergy to make sure him and his battle group hits hard when they do get there.
The focus is pretty clear. Quick work and the gun are just a few extra fun toys to help him clear a few models out of the way so all of the above can happen.
Sig Changed at Ed's request, he's still my fav though.
EVyros doesn't have a, b, and c. You have to have all three to be good.
No, he has 1, 2, and 3. His spell list is VERY unique for the faction, buffs the crap out of infantry (arguably the best element in the faction) and has the best defensive statline in the game.
He specializes not in making everything crazy good, but in getting the best surgical strike you can. Retribution needs their feat turns and infantry to survive most games. Deflection, easy rider, and Synergy can be up every round. No other caster directly supports their infantry better than eVyros in faction. He also makes his Myrmidons super accurate melee beaters.
I am glad we FINALLY have a caster that has some stones. Either you kill his infantry or his jacks, and you aren't killing him. He is our 'bring it' caster that pVyros unfortunately could not.
Last edited by Mod_Donaldbain; 06-11-2012 at 02:21 PM.
Introduction to Retribution
Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
Ret Tournament Record: 58-27
Minions Tourney record: 17-3
Menoth tourney Record 5-2
Yeah, if he had weaponmaster he'd have to lose Synergy, or be the first 'caster who can just cleanly outdo The Butcher. He already threatens to kill basically everything in the game with Synergy alone. Saying he should have more is whining, and saying he should lose Synergy is foolishness. That spell on that 'caster is money in this faction.
The guy focuses on the same things pVyros focused on: Myrmidons and Infantry. He likes both. Sure, he could lose Synergy to gain possibly more Infantry focus. But I'd rather he didn't.
For more on what he focuses on, Murk's got a good gist of it. His theme force really cranks out the speed, but in any list, eVyros is a delivery boy. Our Infantry need very little help, but any they do need is nicely provided by our Myrmidons. So by helping them, Vyros is still helping our Infantry. Vyros knows what this faction likes.
Plus all this is good stuff too. Emphasis mine though, because I think he straight up has the best statline in general. Elite SPD MAT ARM CMD, and good STR RAT DEF. Weakest stat is his FOC which is still average and serviceable as far as the game is concerned.
So on top of the good stuff he does, he evades assassinations like a boss AND can get his hands dirty. Really dirty.
Franz, get some games in with him. I don't blame the skepticism. I don't. But get him on the table, see what people have been doing for a bit of guidance, and watch your Sentinels and Griffons take the enemy apart like never before.
One of eVyros' obvious issues is the big base he sits on, but no-one (yet) seems to have had a particular problem with incoming fire.
Has anyone played against a gun-line and how easy was it (or not) to mitigate the risk of simply being shot up? I assume the feat can help him hold back somewhat and obviously Deflection helps but I'd be interested to know how people have dealt with this issue.
So far I've put him in some sort of terrain bonus and invited the enemy to waste shots on him. Walter has some nice camping articles on MoM that kind of illustrate this tactic. Shots against eVyros are usually wasted shots.
Otherwise, his large base hasn't been a problem like it would be on other 'casters. He's just too rugged. As always, double check. Four Ravegores can be scary.
Thanks for the swift responses. I'll go and check Walter tactica, thanks for the heads-up.
Yeah, Def 19's going to help, I don't know why but my brain keeps assuming his Def dropped from his prime incarnation.
I think it's time to get Stannis Brocker out for some eVyros proxying with Steelhead Cav. being Thanes!
No problem. It's called "The Focus Campers Bible" or something. Our only two guys that can really do it are either Vyros, and sort of Garryth since there are a lot of guns he can just ignore.
And you probably assumed it dropped because by all rights it should have. I'm giddy that it didn't.
Stannis is a nice proxy idea! I almost used him with a Banshee's sword. I'm just using Skeryth now though.
ossyan and evyros have had the same trend for me, expecting a lot, got something totally different. Disappointment. Then relooking at them, got something cool that i wasn't expecting. Happyness. =) If everyone always got exactly what they wanted i'm not sure what WM would look like, but it probably would not be good.
"Nerf Walking Sticks"
Ok so, I've played around 15 games with eV so far so yes, me and vyros are now very intimate.
What I’m trying to say is, I know my eV.
Fact is, because he’s not focused on a single army type, he can be played EITHER jack heavy OR infantry heavy OR a hybrid and be EFFECTIVE!!!!!
Experience with jack heavy - turn 2 assassinations are the most common here. Your feat turn becomes a deadly game of chess. If your opponent activates his warnoun early, he is dead. Plain and simple. If he chooses to ignore your models and just spend a turn not killing you.... congrats, you can now get your super alpha strike with all your infantry and jacks. Option three on feat turn is to activate his caster late, which is bad for alot of casters. And even then, the assassination threat is still there! Jack heavy eV is deadly, evil, and mean. Go Griffons!! Some weaknesses are good defensive feats like pbaldur and pdenny. They can negate that assassination run you just set up pretty fast. But hey, after turn three, there shouldn’t be much left to get in the way of a spd 8 reach cav charge (with +2 synergy hopefully).
Experience with infantry heavy - JAM JAM JAM!! I ran him tiered with infantry, Jammed destors down my opponents mouths, feated, and ran up with two units of sents behind them. My opponent couldn’t even get 10 inches out of his deployment zone. Needless to say, this is great for scenario victories. Your opponent cant get to the objectives, so he cant score the objectives. Simple. Has some weaknesses however, like any anti-infantry tech would be a bummer. Range, not so much, but something like LotF would be bad for you. Still, very effective, very powerful (AND HOLY CRAP SENTS CAN HAVE PATHFINDER AWSOME)
Experience with hybrid - Again, no reason you shouldn’t go tiered. You get the jam bonus with the infantry/cav, and some assassination threat as well with the jacks. Lots of fun, though not my cup of tea. After playing this twice, I decided I didn’t like it very much, but judging from what others posted, it can still be VERY effective. Not gonna give any more comments on this because of my lack of experience.
I prefer Jack heavy to be honest. You can get around a lot of defensive feats, and the ones that do take it down, you can just go "meh, my feat wasn’t that great anyways" and STILL take out everything next turn.
Don’t judge casters before you play them. I loved ossyan on paper, but didn’t like him after playing with him. Hated eV on paper (was sooo disappointed) and turns out i freaking LOVE THE GUY. Thought kaekae was meh till i saw her holding hands with a banshee.
Don't knock it till ya try it.
Last edited by Mod_Redphantasm; 06-12-2012 at 04:35 AM. Reason: removed inappropriate language
The very existence if flamethrowers proves that sometime, somewhere, someone said to themselves. You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. - George Carlin
Stop the individual bickering and discuss the topic civilly.
I have another dumb question about synergy...if a warjack in his BG hits once, does it get the bonus for its next attack, or is the bonus limited to the next jack? Say a griffon gets 3 attacks, hits with all 3, does it get +1 on its second attack and +2 on its third attack? Can someone kind of explain how synergy works for me?
That which does not kill me makes me stronger..." -Frederick Nietzsche
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The first model in the chain never get the bonus. Also the bonus is "by model" not "by attack".
Basically the biggest bonus a model may get with Synergy is equal to (Total Models in the Battlegroup)-1 if everyone in the battlegroup participate an hit a model with a melee attack at least once.
Vyros and 3 'jacks (4 models in battlegroup) will net no more than a +3/+3 to the last model to activate if all the other 3 models hit with a melee attack after the model activated.
Last edited by AJ the Ronin; 06-11-2012 at 02:39 PM.
WARMACHINE/Hordes no more.
On average, with 2 griffons (which are amazing with eV) and 2 more jacks of your choice, you will generally get +3 synergy. Sometimes one dies, one would be better shooting, or just straight up has horrid rolls. But +3 is all you need to make the hydra good in melee, and the rest of our jacks over powered. With +3 and conpow, a griffon can assassinate a warnoun by himself often enough. Phyos charge attack become mat 9, pow 20 by itself. A sphinx can get the same damage for 3 points less.
The very existence if flamethrowers proves that sometime, somewhere, someone said to themselves. You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. - George Carlin
Ah dammit...I was hoping it was per attack, that would get silly though...oh well...I've tried him in a couple of games, and I'm still trying to figure out what units he works best with...I tried invictors, I think I'm going to run him with sentinels next time...
That which does not kill me makes me stronger..." -Frederick Nietzsche
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I've done Halbs/Sents and Invics/Halbs. I want to do Sents/Sents honestly. Others have done Destors/Sents. Invictors were good.
You are using two units right? How many points are you playing?
EDIT: I would like to note in general how good Tramples are with eV. If you want to deliver a heavy, ToW'ing him up and then giving him three focus, Cpower, and building up his Synergy before tramping to the caster has cleared out tons of infantry and whatever is on the other side.
MAT 9 Tramples are pretty gross. And with our nice selection of Reach heavies/Birds Eye they all have sweet threat.
I was using this list at 50 points:
eVyros
Hydra
Hydra
Griffon
Griffon
Max Invictors + UA + 1 Soulless
Stormfall Archers
Stormfall Archers
Arcanist
Arcanist
Lady Aiyana and Master Holt
Should I try a different combination of units? I was playing against a Menoth Reznik Tier List, with:
Reznik
5 x Reckoners (7 per, from Resnik's tier)
2 x Flameguard Units (AD from Reznik's tier)
Choir
2 x Vassals of Menoth
Vassal Mechanik
6 x Wracks (AD from Reznik's tier)
He had one or two other things I cant remember (the solo that gives Harmonius Exultation).
I typically like to try and tear my opponent apart with ranged attacks.
I'd also like to say that Reznik's tier list seems a little broken lol...
Any thoughts?
That which does not kill me makes me stronger..." -Frederick Nietzsche
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My Retribution - 60 models, 127/149 points painted. Retribution Achievements
Telryn, aka Goncalvo Serrano - From Khador With Love
I would definitely make at.least one of those hydras a banshee. Also Deflection is great on infantry like Sentinels and Halbs, as is his feat for tying up models.
I would do a swap of one Hydra/Invictors to a Banshee/Sentinels.
Introduction to Retribution
Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
Ret Tournament Record: 58-27
Minions Tourney record: 17-3
Menoth tourney Record 5-2
Introduction to Retribution
Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
Ret Tournament Record: 58-27
Minions Tourney record: 17-3
Menoth tourney Record 5-2
Well if its +1/+1 per model, I guess I don't have to waste allocating focus to the griffons, I can bank on the hydras as the heavy hitters, use the griffs to start it, maybe even eVyros go third in the chain, then have Hydra 1 make 6 attacks (2 initial, 3 bought, and Smash and Grab at +3/+3) at POW 17 (POW 19 with CP), and Hydra 2 do the same at +4/+4 at POW 18 (POW 20 with CP).
Of course, my 6 attacks per Hydra might be flawed, can you buy extra attacks and then make the Chain Attack after the bought attacks?
That which does not kill me makes me stronger..." -Frederick Nietzsche
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I agree with joe about the halbs/sents. Either as a front line unit is awsome, and either behind them is awsome.
Now, since you are already out of teir with A&H, may i suggest either M. Corbeau or Lanyssa? The hoe gives silly threat range to vyros himself, while Lanyssa gives free, longer charges (plus may help against legion sometimes).
If you dont feel like getting a 10 point jack with the banshee (wich is still a great jack), I can also suggest the 7 point wonder of the sphinx.
The very existence if flamethrowers proves that sometime, somewhere, someone said to themselves. You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. - George Carlin
WARMACHINE/Hordes no more.
If you've got a pair of griffons, I think that what may become the "standard" synergy chain turn setup would be to allocate 1 to one of the griffons, have an arcanist give 1 to the other, then have the 2nd arcanist give CP to your chosen heavy hitter of the turn (which doesn't necessarily need to be a heavy, from what I'm reading in this thread). Alternatively, if what you're going after isn't particularly high-ARM or if you want to finish the run with V himself, the 2nd arcanist can PB another jack instead of doing CP, letting V keep another focus for his run.
I'm going to have to try a Hydra with him, though I don't think I'll do two Hydras. While the focus efficiency is nice and synergy does turn them into good melee jacks, a different heavy would still hit harder. Plus I really, really like my reach heavies. Plus I don't own one Hydra right now, and I'm not going to buy two just for Vyros.![]()
My Retribution - 60 models, 127/149 points painted. Retribution Achievements
Telryn, aka Goncalvo Serrano - From Khador With Love
Yup, you can headbutt with Smash and Grab. Synergy does have really good synergy (pun definitely intended) with Smash and Grab too, potentially putting the Hydra's MAT high enough to not need boosts to reliably pull it off. Smash and Grab was pretty lackluster when you have to boost all three attacks to pull it off. If you've got MAT 8/9, most of the time it'll just happen, which is a nice bonus.
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My Retribution - 60 models, 127/149 points painted. Retribution Achievements
Telryn, aka Goncalvo Serrano - From Khador With Love
Yeah. Turns out Birds Eye also makes our reach weapons into ethereal lightsabers as well. My first kill in that fashion was eHaley. Hard to hide from Vyros.
Iknowright? I dig it. I've not been so lucky with the Hydras so far. I think I'll try it out some more later, but only one.
The thing is, I don't want to depend on Synergy. I want it to improve my stuff and be cool, but not crutch on it. Two Hydras for me felt like I was crutching, but one and a regular beater might be better for me.
HydraHydraGriffonGriffon is easier, though I'm used to being ballsy with my Griffons, and you can't so much with that setup because losing them means losing the teeth out of your Hydras.
My Hydra has being in melee only once in this 2+ years (to kill Sevvy after losing the G system with around 7 focus on it). I think that's going to change.
WARMACHINE/Hordes no more.
The only image I get in my mind when my hydra wreaks a heavy is it going *right hook* *uppercut* *headbut* GROUND AND POUND!!!!
The very existence if flamethrowers proves that sometime, somewhere, someone said to themselves. You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. - George Carlin
Been messing around a little while with eVyros. Tried out a tier list and some random compilations.
-I like the tier list, very fast and can be hard to manage in a scenario. A feature that I don't like is that it seems to run out of steam a little fast, so you need to win/lose by scenario or threaten to win by scenario to open an assassination within the first few turns. It also limits models which takes away a lot of options that are good with the caster and the feat loses a lot of impact when V and his battlegroup are the major threats and everything else is just unit shuffling.
-TBH trying to go with a more regular build didn't appeal that much. Lacked the speed and impact of tier and often felt like a generic grind list any faction could throw together. eVyros still had some fun things to do, but I kept thinking there's something better to be had.
My current trial list is a Solo Circus (still testing right now). It's easier to start at 35pt and expand than to get used to 50pts and trim, so here's what I've been messing with:
eVyros
-Aspis
-Aspis
-Griffon
Skereth Issyen
Narn
Mage Hutner Assassin
Mage Hunter Assassin
Corbeua
Magister
Arcanist
Max Sentinels + UA
Theory is pretty simple, feat and throw Sentinels at the enemy. If they don't kill Sents, kill them, if they do, every model destroyed is pulling them a step closer to assassination. Between Feat, Corbeau and the Magister it's possible for Vyros or Skereth to start an activation 14" away from where they ended their last activation and Narn and the assassins 13". Given the threat ranges on these models it makes avoiding assassination problematic especially since they've already activated models (maybe even the caster if they don't get what's happening) by the time you're moving. The theory could really boil down to quicksand, fighting just gets you more screwed. The proof of concept battles have been encouraging (despite a number of mis-steps as I'm getting used to using the feat).
Observations:
-This is the first variant of eVyros I've ran where you can dramatically change the way someone is planning their turn with more than just 2 or 3 models. Pretty much every game has left my opponent pondering how many models they could afford to kill on the feat turn for an excessive period of time and each assassination piece that moves forces a change in the enemy plans. At first I was thinking eVyros might be hell for me in a timed event, but something like this could really screw over an opponent since he won't have the time he needs to optimized re-adjusting plans. This build has also given me a new affection for this feat (something very funny about a unit charging and killing some sentinels only to have Narn walk through them or a Blind Skereth Issyen engaging Ghorman and blocking a Reckoner's charge lane).
-The Aspis combos really well with Synergy. Both Synergy and Beat Back only require hits, not destroyed or damage, so it's very easy to move models out of the way while building the Synergy chain and it removes a Tough model in a charge lane being a major obstacle since you can just push it out of the way. They've decided a suprising number of games and with everything else running around most opponents can't afford the effort required to get rid of all 30 Phoenix Field boxes meaning V usually has both left for Synergy even late game.
-Corbeau and the Magister combined with the feat makes enemy casters getting away remarkably difficult and even casters who generally play from their own deployment zone often get charged on turn 2-3.
Current thoughts going forward:
Not sold this is the best approach to the caster, but no other list in the game acts anything like it and in the end bringing something people never play against can be better than bringing the most efficient options. It seems wierd given that the Sentinels and eVyros combo so well, but I'm actually thinking they can replaced by Halberdiers without much impact. The reason is really that the Sentinels jobs in this list in order of importance are 1) die for feat movement 2) have Reach 3) get in the way 4) fight. Currently looking at adjusting Sentinels out of the list in exchange for Max Halberdiers, possibly the UA with a Soulless and a second Arcanist or foregoing the UA to get an Eiryss and the Arcanist. Was also briefly looking at Destors because of the greater SPD, but the lower model count and smaller engagement area have been more detrimental than I'd like in the tier list games. I keep thiking there's a home for Nayl simply because he can effectively ignore free strikes during the feat movement (unless they want their caster/lock and jacks to lose all focus/fury and be unable to cast), but all of that requires him be within Vyros' control area which makes it more likely than normal that the model will backfire. Still seems like it might be worth messing around in a few casual games for evaluation as long as I can keep him away from things with open fists.
Lots of good info in your post, thanks mastershake. I think the second I wasn't doing the tier I would switch to halbs as well
Sig Changed at Ed's request, he's still my fav though.
Shake, do you mean Narn instead of Nayl?
EDIT:
The thought of using Nayl in a actual list, was confusing me. (Not trying to be sarcastic.)
Last edited by FranzGrenstein; 06-14-2012 at 10:24 AM.
"Sweat saves blood, blood saves lives, and brains save both."
"Life is tough, it's even tougher if you are stupid." -John Wayne
I also have a few games under my belt with eVyros now. The 50 I just used:
eVyros
-Discordia
-Phoenix
-Griffon
-Griffon
Arcanist
Arcanist
Full Sentinels + UA
Full MHSF + UA
Assassin
Assassin
I was initially drawn to the Tier list, since it seemed easy to achieve and had some good benefits, but I don't find Destors to be an attractive unit and not being able to use Discordia is a drawback I feel. Arm 21 Sentinels, Arm 22 Vyros, and Assassins immune to blast were the perfect bundle of nightmare to march across the table and deliver to combat under Vyros' feat. The MHSF were sometimes used to soften jacks or help sweep infantry aside, and in my most recent game against Khador they were also great for jamming a Winterguard Deathstar, forcing Joe to boost their attacks (rather than give them Tough) which had the dual benefit of getting Tough off the Winterguard screening Irusk, locking down their shooting, and generating a lot of Dead MHSF to feed Vyros' feat. With Synergy in play, Discordia and a Griffon fed +2 Synergy bonus to Vyros. The end result was eVyros with 5 focus using his 21 inch melee threat range to run over Irusk with MAT10, POW 16 attacks.
I look forward to trying him against eLylyth tonight.