Results 1 to 8 of 8

Thread: Mohsar update!

  1. #1
    Destroyer of Worlds Dark Fledgling's Avatar
    Join Date
    Sep 2006
    Location
    Medford MA.
    Posts
    1,460

    Default Mohsar update!

    So I only just read through the new model updates today and after seeing the changes I have updated my old (read MkI) mohsar list to the MkII era. Seeing as I havent played with Mohsar at all since the very start of the field test (when he felt confused on how he worked) I hope that you all can give me much advice on how to play this list.

    Mohsar (+5)
    -Argus (4)
    -Feral Warpwolf (9)
    -Gnarlhorn Satyr (8)
    -Woldwarden (9)
    Min Reeves (6)
    Full Wolves of Orboros w/ UA (8)
    Lord of the Feast (3)
    Three War Wolves (3)
    Morraig (5)

    My thinking is that I would use the wolves as a large nicely spread out center force with Mirage on them I can use spacing to my advantage so that even if the enemy where to run into combat with the front line I could Mirage them back two inches and still get the charge off. I also have the Gnarlhorn for some cool super slams into pillars, as well as some heavy hitting action from Morraig and the Feral.

    Thing is, since I haven't really played with Mohsar all that much, while the list it self is filled with all sorts of synergy and what not, I'm at a total loss as to how to play it. I mean, I see the inherit combos but its like the whole thing is very dependent on my opponent's strategy and army make up.

    So what advice can you wonderful forumites give me? Would you change the list at all? and how would you play it to make it most effective?

    -DF
    Quote Originally Posted by Ysthrall View Post
    I harnessed the raw brutal power of the storm and all I got was this POW 10.

    His name is MohSAR, not MoSHAR! Jeez, please stop the madness!

  2. #2
    Destroyer of Worlds Blaque's Avatar
    Join Date
    Nov 2006
    Location
    SLC, UT
    Posts
    4,648

    Default

    Off the bat, I wonder why three War Wolves. I can see taking one ro two, but there's really no need for three of them most time I think, even with the Reeves. Just dropping two lets you get say, Megalith instead fo the Woldwarden, a Shadowhorn instead of the Argus, a set of Shifting Stones or a Blackclad Wayfarer. RIght now your list seems hyper-focused on offense, with not much actual acting as a support model save the Argus.

    Honestly, the Argus itself isn't really too necessary with Mohsar. The lists I run with him depend on terrain less, and so Pathfinder is generlaly not always needed (depends on how terrain-choked your maps get, mind.) A Gorax is a great Maltreatment target, buffs the other beasts very well and can bring some pain by itself too.

    Remember that War Wolves don't necessitate Reeves to be good. They have Gang Tactics with everyone, so if you are willing to try something else, there's also the opportunity to try Stoneward and Woldstalekrs. These are a much better Mirage target then Reeves, hit harder and are a bit tougher, although you will loose volume of attacks and I admit this si soemthign I mean to test myself.

    And stuff.

  3. #3
    Destroyer of Worlds Dark Fledgling's Avatar
    Join Date
    Sep 2006
    Location
    Medford MA.
    Posts
    1,460

    Default

    So today I used slightly different 35 point version of this list in a set of battles and it did surprisingly well. Basically, I replaced the gnarlhorn with a gorax, and lost the reeves, Morraig, and 2 warwolves and threw in the shifting stones. In the different games a I played I had several really great things happen.

    The first cool thing to happen was with the Lord of the Feast. Turn 1 (i went second) he got ported by the stones, and then shifted into 3 praetorians and Tyrant Rhadeim. He Blood Reaper'd the praetorians, collecting three heart tokens, and then dismounted Rhadeim. The next turn, he was counter charged by Rhadeim (on foot now) and another three praetorians and somehow, lived to tell the tale. Next turn he eradicated the three praetorians, finished off Rhadeim, then then Shifted away into a unit of Paingivers. With his last remaining Heart Token, he killed a paingiver, and then swung to finally miss his last target. The paingivers then failed their command check and ran away for the rest of the game.

    I love my primordial avatar of the devourer.

    The second really nice thing that happened was against a khador list. My warden charged a kodiak, and then before making the attack Cloak of Shadow'd him down to 18 armor. He then hit with his boosted charge attack, again with his second initial attack, and then chain attack super slammed him into a pillar of salt for nice 15+4d6 damage. Oh it was classic.

    Finally the third awesome thing happened to me at the end of a 2 vrs 2 battle (trolls skorne vrs circle legion). Morghal (normal) had advanced up the field and feated,to catch every single one of my and the legion players beasts (we had collapsed in onto a central point). Notably my warpwolf who was engaged by an Axer, my gorax who was behind him, and my unengaged warden on the other side of some woods. Morghals feat says you cant force your warbeasts and so there was no way he would die because of such high defense. Luckily though my gorax had taken some damage from maltreatment and so got free power attacks. Then, with dice rolled as if by the gods, my gorax walked up to the axer, and threw him with a perfect 2" deviation smack on top of morghal. Morghal is knocked down and the path of least resistence places him about 1/3 of an inch closer to my warden. THe big wold then lumbers through the trees his 6" walk, and auto hits the knocked down morghal with his giant stone fists. Morghal dies. The feat ends. My warpwolf then calm and assuredly, now fully able to boost, goes off to eat Madraks face off.

    In short, the Lord is amazing, chain attack super slamming heavies is lots of fun, and seeing that crazy plan somehow win you the game is always a blast.

    That being said, I will be modding my previously written list. Dropping the Satyr, a war wolf and the reeves. Instead I will add in some Druids, and the supplementary Gorax. The new list looks like such.

    Mohsar (+5)
    -Argus (4)
    -Gorax (4)
    -Feral Warpwolf (9)
    -Woldwarden (9)
    Druids w/ UA (9)
    Full Wolves of Orboros w/ UA (8)
    Shifting Stones (2)
    Lord of the Feast (3)
    Two War Wolves (2)
    Morraig (5)

    And once again, I ask you forumites to pick it apart piece by piece and either applaud or condemn it. Thanks for your time.

    -DF
    Quote Originally Posted by Ysthrall View Post
    I harnessed the raw brutal power of the storm and all I got was this POW 10.

    His name is MohSAR, not MoSHAR! Jeez, please stop the madness!

  4. #4
    Destroyer of Worlds
    Join Date
    Apr 2009
    Posts
    4,047

    Default

    I don't exactly feel like a Gorax is needed with Mohsar; Curse of Shadows does the job for me. I tend to go with the base of Mega+Pureblood+Feral, Druids+UA, then WoO and Bloodtrackers and a LotF at 50pts.
    Note that whatever I say here is but my opinion; if you disagree with anything I have to say, feel free to hit me up for a game on Vassal (which isn't real Warmachine :)). I'm always up for new challenges or to see the game in a different light.

  5. #5
    Conqueror Vecilias's Avatar
    Join Date
    Apr 2009
    Location
    Vancouver, BC, Canada, Northern Hemisphere, Earth, Milky Way Galaxy, On a Horse.
    Posts
    115

    Default

    *blink blink* ummm Dark Fledgling... i noticed in your post that you said

    THe big wold then lumbers through the trees his 6" walk, and auto hits the knocked down morghal with his giant stone fists. Morghal dies. The feat ends.
    i was just wondering if the 6 was a typo or not cus the woldwarden is Spd 5 now :P

    other then that you sound like you were on a rampage that day
    -posted by DaughterOfFrankenstien
    There are cases where I would agree without batting an eye... but also places where I would slap you upside the head for not thinking hard enough.
    Clearly, this is the Ultimate Showdown.
    Quote Originally Posted by kaneblaise View Post
    Mohsar defeats Nemo in the ultimate battle of "Get off my lawn!"

  6. #6
    Destroyer of Worlds Dark Fledgling's Avatar
    Join Date
    Sep 2006
    Location
    Medford MA.
    Posts
    1,460

    Default

    Huh, you seem to be absolutely right. Honestly I am not sure which it was. I was so used to have all speed 6 beasts or better back in mk1, I don't know if I ended up playing it that way that day. If i think really hard, i seem to remember that the warden was only 4-5" away from my warden. Rereading my own post, I'm not sure if this where the case so it could have been either.

    Different slightly related rules note, I realized last week that my stormblades 3" aoe gun (granted from the UA) is only a 3" aoe if i DIRECTLY HIT the target. I swear, I had been playing that one wrong when the first fieldtest hit. Thing is, in all that time, many games, and not that few tournaments, I had never been corrected on it. Shows ya that as much as you think you know the new rules, ALWAYS double check them!

    Anyway, back to a more circle related note: I've been having many thoughts about mohsar lately. He is so badass... I really do need to play him more and so figured I would work on some lists. The last one I wrote there is actually still quite good but has the now huge disadvantage of the Lord now being 4 points.

    Now don't get me wrong, I still want to take him, but it means he's got some tough competition. I think what I might end up doing is dropping the Lord (how sad), turning the warwolves into a second set of shifting stones (cause how i do love those dudes), and then with my remaining 3 points, upgrade my argus to a shadowhorn. Would make the thing look like this

    Mohsar (5)
    -Gorax (4)
    -Feral Warpwolf (9)
    -Shadowhorn Satyr (7)
    -Woldwarden (9)
    Druids + UA (9)
    Shifting Stones (2)
    Shifting Stones (2)
    Full Wolves of Orboros + UA (8)
    Wolflord Morraig (5)

    While I will certainly miss the lords utter destruction of small flanking units, I could still deal with them with Morraig or some support from my druids. Besides, there is something nice about a full unit of druids flanked by stones all getting AD'd. It just looks nice : )

    -DF
    Quote Originally Posted by Ysthrall View Post
    I harnessed the raw brutal power of the storm and all I got was this POW 10.

    His name is MohSAR, not MoSHAR! Jeez, please stop the madness!

  7. #7
    Annihilator
    Join Date
    Mar 2010
    Posts
    934

    Default

    That's a pretty good list but I'd try to fit a ranged unit in there (which will also be another SoF target). Your only ranged attack will be Crevasse and the druids and the druids for me are utility, not damage. Maybe swap a PB in for the 10 in inch spray instead of a feral?

    Personally I always take the Woldstalkers with Mohsar. Mirage on them has done great things for me. Then again, you use Morraig (this would be my Woldstalker points) and I just don't get mileage out of him so more power to you.

  8. #8
    Destroyer of Worlds Murch's Avatar
    Join Date
    Jul 2008
    Location
    Chicagoland
    Posts
    1,321

    Default

    Dark Fledgling
    Q: Different slightly related rules note, I realized last week that my stormblades 3" aoe gun (granted from the UA) is only a 3" aoe if i DIRECTLY HIT the target. I swear, I had been playing that one wrong when the first fieldtest hit. Thing is, in all that time, many games, and not that few tournaments, I had never been corrected on it. Shows ya that as much as you think you know the new rules, ALWAYS double check them!

    In the early stages of the FT you didn't have to hit, they could deviate, which was way over the top with a unit of 12 (with the U/A) and that power (but fun, heh heh). The wepaon attachments can help their hitting BTW.

    Circle, I'd say Devouring was more then utility. A 4" pow 15 pie is not just for denial and control!
    Also Moraig with Wolves = Hybrid equivelent mileage!
    Those who are skilled in combat do not become angered, those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win. - Zhuge Liang

    The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him.
    - Sun Tzu


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •