
Originally Posted by
Spartan31337
i would certainly suggest trying it for yourself. the vanquisher has several large advantages to the repenter:
1. focus efficiency. for that spray, you have to hit everything under it for maximum effectiveness, and sometimes this will require boosting. for the vanquisher, i may give it one focus first turn to run it, then none for the majority of the rest of hte game (i usually only give it focus if i think i will get into combat with another heavy). i am not worried about boosting to hit/damage with it, as if you miss, you will still typically catch things under the template (there is a big difference between 3" and 4" in my experience - even if people spread out their units, usually you can pick a target to get 3 or so models, and if they are spreading out their units, then you are dictating how they move which is also a good thing), and they will be lit on fire. yes, it has a 33% chance of going out, but that means 2 out of every 3 guys will be killed or at least damaged. plus with a vassal you can get two shots, and 2 4" autofire templates where i don't really care if i hit or not is better than 2 sprays that everything under the spray has to hit to cause the fire.
2. better armor
3. can take on other heavies - under pSevy, its flail swings at PS 19, which is capable of bringing down other heavy jacks/beasts in one turn. i don't bring it with this in mind, and try to get it into combat only if i don't have any good infantry targets, but the option is nice.
all around, the reckoner is a better jack, but i think that in most cases one of each is better than 2 of the same. there are exceptions (i bring 2 vanqs under efeora and 2 recks under harby), but the combination of the two is very good (reck for solos and vanq for troops). they compliment each other well.
as to the reckoner setting casters on fire with its crit:fire, it isn't exactly a sure thing (i think around 40% chance with three dice?), whereas the vanq will do it every single time if the caster is under the template. auto > crit. i consider crit abilities a nice bonus, but try not to rely on them.