Page 1 of 6 12345 ... LastLast
Results 1 to 40 of 229
  1. #1
    Conqueror santospr's Avatar
    Join Date
    Apr 2011
    Location
    cedar rapids
    Posts
    307

    Default Woldwrath Speculation

    This probably pointless, but after seeing the rules for the Mountain King, I believe we can surmise what the stats for our Woldwrath will be when comparing our construct heavies and the trollbloods dire trolls.

    SO!
    Here is what I think:


    SPD 4
    STR 15
    MAT 5/6
    Rat 5/6
    DEF 9
    ARM 20/21
    CMD -
    FURY 4

    Range 14 POW 16 Weapon with D6 POw 12 jumps? (Cygnar will be jealous?)



    P+S 20 fists


    Aoe Ram ability - On hit models within 1" of target are knocked down.


    Other Rules:
    Empathetic Transference
    Regen d3
    Impervious Flesh (maybe too OP with high armor)
    Possibly some type of geomancy

    Animus: Elemental Communion


    Boxes: 56 boxes
    26 Body
    15 Mind
    15 Spirit

    Applied same rules of our constructs lower FURY stat etc. Not sure about special power attacks. Also followed suit of Colossals and how they seem like a combination of existing heavies of the faction (ex Stormwall = Defender + Cyclone + Stormclad).

    For my blog go HERE

  2. #2
    Conqueror
    Join Date
    Jan 2011
    Location
    Honolulu
    Posts
    397

    Default

    +0 to 1 speed (the longer legs gotta account for something?)
    -1 armor (I genuinely believe they would be pushing it with armor 20)
    -1 or 2 for the fists (most of our fists are pow 3 or 4, so 15+3 or 4)

    the special rules I have no comment or opinion one way or the other, as I generally feel speculation about these things is silly (who knows why I'm responding at all)

  3. #3
    Destroyer of Worlds Cronix's Avatar
    Join Date
    Oct 2005
    Location
    The Netherlands
    Posts
    2,806

    Default

    Quote Originally Posted by VagrantPoet View Post
    Possible idea for the WoldWrath's stats:

    Spd 4 Str 17 Mat 5 Rat 5 Def 7~8 Arm 19 (maybe its higher, maybe not, besides it has more wood :P) CMD -

    L:
    Pow 2 P+S 18 (Woldwarden has 15, megalith 16, woldguardian 17)
    Magic
    Quake - on direct hit models under the 3" AOE are KD.


    Lightning Gun
    12" Rof 1 - Pow 14 (nothing fancy, but it has a gun that would make Cygnar jealous in some ways)
    Lightning Generator
    Powerful attack

    R:
    Pow 2 P+S 18
    Magic
    Quake - on direct hit models under the 3" AOE are KD.

    Lightning Gun
    12" Rof 1 - Pow 14
    Lightning Generator
    Powerfull attack


    Fury 4 (don't expect to much here, megalith is a character all other wolds have fury stat of 3)
    Construct
    Bountiful Restoration [d3, control]

    Animus: Transmute (Eathborn Dire Troll animus, i am sure they don't give a new animus to these huge guys, Moutain King make use of Rhinodon's animus). Or maybe the Woldwrath has no animus can use other construct animus while within X" radius.

    PC: 20

    Mind: 14
    Body: 20
    Spirit: 17
    This is what i posted in the other Woldwrath topic.

    If the WW doesn't have Bountiful Restoration, i think that it will get around 55 health boxes and ARM 20. Warmachine things have easy acces to mechanics that can fix them multiple times, most Hordes factions have different ways to heal them trough units, solos or warlocks. Woldwrath relies on Baldur and shifting stones that must stay close if you want to remove damage. Time will tell :P.

  4. #4
    Annihilator
    Join Date
    Oct 2005
    Posts
    945

    Default

    Privateer Press has been pretty good at translating stuff from the Monsternomicon directly into tabletop rules... so maybe check out the Monsternomicon to see what the WoldWrath has there!
    It's not a question of win or lose, it's a question of whether or not you want to have friends afterwards.

  5. #5
    Conqueror
    Join Date
    Mar 2012
    Posts
    343

    Default

    Transmute would be so ridiculously awesome, I think I'd have a mild stroke. I'd settle for repulse or something. This thing is supposed to channel storms and such, right? Could well be that it would have an animus that's like a mini-version of the Stormlord's feat (and considering the fluff behind why they suddenly make an appearance would likely be in response to Krueger's actions in mobilizing the dragons).

  6. #6
    Annihilator MikeC103's Avatar
    Join Date
    Nov 2009
    Location
    Plainville, CT
    Posts
    750

    Default

    I think it will be more like
    Spd 4, keep in mind the Conquest is still spd 4 if I remember correctly
    MAT 6-this is merely my hope. I am really scared after seeing that the Mountain King is only MAT 5
    RAT-5 I can't really see this being any higher, but would be happy if I am wrong
    DEF 9 maybe 10 per normal constructs, and what we've seen from other colossals/gargantuans
    ARM 19 -again using others as a base line. I believe all the others are ARM 19
    FURY -4 I'm really hoping for a 5, but trying to be realistic here
    I agree with the OP's range weapon, except if it is that powerful I think the RNG will be shorter. I'm thinking 12, maybe even 10
    P&S Fists 18 This is really my hope here again. Remember, we are the "pillow fisted" faction. I would love to see a P&S 20, but I really don't see that happening. I will be upset if it is lower then 18.

    those are just my thoughts on the Woldwrath
    pCaine 1-1
    pStryker 1-0

  7. #7
    Annihilator Phatheadaf's Avatar
    Join Date
    Dec 2009
    Location
    CT
    Posts
    962

    Default

    @MikeC103...

    I agree, the Woldwrath is going to be SPD 4, and now more than POW 18. I believe it will be MAT 6 tho, I'm quiet confident there, and I think it will be ARM 20. I don't see it being less ARM than the Guardian. RAT will be 5, and I'm guessing Fertilizer will be on it. Geomancer is where I'm willing to say I think we are likely to be disappointed. I don't see it having this ability. FURY 4 is correct too, it won't be more than Mega. DEF 9 is also my guess, not that it matters a whole lot.

    I'm really not sure on the gun. It seems PP is intent on making these things long range killers, especially when I see the Troll get a POW 16 spray. That's redonk. Tho, my gut says our gun will be the most underwhelming, due to it's likely durability. That said, electro leaps or some such thing is likely. I wouldn't even be surprised to see AOE's like eKrueg's spell.

    Additionally I think it will have Empathetic Link, and Elemental Communion wouldn't be bad actually, and I could see it happening. I don't expect any sort of Regen ability, as that is specific to Mega and seems to be reserved for the furries. What I do think is that it will have the most hit boxes out of all the Gargantuan and Colossal, my guess is about 65+. That may sound crazy, but if the Kracken has 54(ish), and Stormwall has 56, they are all about double what their base hit box of their standard jack chassis. Honestly I want to say 70, but I don't think that will happen. I do think north of 60 for sure, and maybe 66 if I had to pick a number.

    If i'm mostly correct, I will be very happy with it, and it would likely be a pre-order purchase for me.

    A.
    MKII Record: 457-110; Tournament Wins: 6; League/Event Coins: 10; Currently Playing: pBaldur - the Stonecleaver
    Photobucket

  8. #8
    Destroyer of Worlds fildrigar's Avatar
    Join Date
    Apr 2006
    Location
    Seattle, er, uh, Austin, er, uh, San Diego!
    Posts
    2,318

    Default

    With regards to the knockdown of enemies, I suspect it will be something like each fist will cause enemy models within 2" in it's field of fire to be knocked down. That fits with the field of fire rules, and having to mess with an aoe template would be fiddly, especially right next a giant model.

  9. #9
    Destroyer of Worlds fildrigar's Avatar
    Join Date
    Apr 2006
    Location
    Seattle, er, uh, Austin, er, uh, San Diego!
    Posts
    2,318

    Default

    Quote Originally Posted by MikeC103 View Post
    I think it will be more like
    Spd 4, keep in mind the Conquest is still spd 4 if I remember correctly
    MAT 6-this is merely my hope. I am really scared after seeing that the Mountain King is only MAT 5
    RAT-5 I can't really see this being any higher, but would be happy if I am wrong
    DEF 9 maybe 10 per normal constructs, and what we've seen from other colossals/gargantuans
    ARM 19 -again using others as a base line. I believe all the others are ARM 19
    FURY -4 I'm really hoping for a 5, but trying to be realistic here
    I agree with the OP's range weapon, except if it is that powerful I think the RNG will be shorter. I'm thinking 12, maybe even 10
    P&S Fists 18 This is really my hope here again. Remember, we are the "pillow fisted" faction. I would love to see a P&S 20, but I really don't see that happening. I will be upset if it is lower then 18.

    those are just my thoughts on the Woldwrath
    What we've seen so far is SPD 4-5. I'm sure it'll be a 4.
    The MAT of everything we've seen is 6, except the Troll one, who has an easy way to boost his to hits.
    The RATs of Colossals range from 4-6, with all but two being the median value. ( Not including the MK, 'cause I don't remember.
    Our Wolds are all on the low range for DEF, so I'm thinking lower than 9.
    I again don't remember the MK, but only Khador gets 20, the rest are 19.
    The Colossals can all get the usual 3 Focus. Two of them have ways of getting their own Focus. They seem to be bondable for the Factions with casters that can do that. I'm seriously hoping for 4 Fury, but we might have to get by with 3.

  10. #10
    Conqueror dmcgr19800's Avatar
    Join Date
    Feb 2007
    Location
    New England
    Posts
    236

    Default

    I think we are getting robbed! Everblight gets a dragon! What do we get? A lame looking walking boulder. Trolls get a mountain. We get a boulder. I am not happy about the model sculpt at all.

  11. #11
    Destroyer of Worlds Mercykiller's Avatar
    Join Date
    Aug 2006
    Location
    Sacramento, CA
    Posts
    4,221

    Default

    SPD 3, DEF 6, ARM 19 is my guess. Especially with Quake fists and a (supposed) super-gun.



  12. #12
    Conqueror redcap71's Avatar
    Join Date
    Apr 2007
    Location
    New York City
    Posts
    161

    Default

    I think the Mountain king got the gorilla pose that the Wold Wraths initiatial art had. Iwwish they had stayed with that them of this big golem dragging a big fist behind while raising his other fist to squash something. Regardless I think he will be speed 5 with armor 20. I look forward to a really heavy hitter.
    Last edited by redcap71; 06-08-2012 at 08:42 AM.

  13. #13

    Default

    Speed 4, Mat 6, Rat 5, Def 10, Arm 18. Fury 3. That's my guess for the stat line.

  14. #14
    Conqueror
    Join Date
    Mar 2012
    Posts
    343

    Default

    Fury 3? SPD 3? On a ~20 point model? Come on folks, I know we're trying to temper our expectations here, but to justify such stats at such a cost, its gun will need to be something like "remove target hit from the game".

  15. #15
    Destroyer of Worlds Mercykiller's Avatar
    Join Date
    Aug 2006
    Location
    Sacramento, CA
    Posts
    4,221

    Default

    You mean like the Ret Colossal on a crit? I'm just saying with Quake fists and 'a gun cygnar will drool over' has to be compensated somehow, and they've been pretty stringent on power levels. So when PP giveth they also taketh away ... deeply.



  16. #16
    Destroyer of Worlds Obeisance's Avatar
    Join Date
    Jun 2010
    Location
    Perth, Australia.
    Posts
    3,574

    Default

    I'd guess..

    SPD 4, MAT 6, RAT 5, DEF 8, ARM 20, Fury 5.

    If the Troll one is Fury 5, they're probably all going to be Fury 5.

  17. #17
    Destroyer of Worlds eliassmith27's Avatar
    Join Date
    Jul 2008
    Location
    Portland, OR
    Posts
    1,347

    Default

    I think it will be:
    SPD 5
    STR 17
    MAT 6
    RAT 6
    DEF 7
    ARM 19
    CMD --
    FURY 4
    Without the ability to teleport him, SPD 4 would hurt our fast faction too much to be feasible in my opinion.

    2 P+S 19 or 20 open fists (maybe electro-leap) Magic weapon.
    3 elemental themed guns with weird new rules attached to the main gun.

    Hopefully geomancy but probably not.

    I was told at L&L by the artist that their was some weird lightning mechanics linked to the jewels on the shoulder blocks, hands and central jewel above his head.

  18. #18

    Default

    Quote Originally Posted by VOLK View Post
    Fury 3? SPD 3? On a ~20 point model? Come on folks, I know we're trying to temper our expectations here, but to justify such stats at such a cost, its gun will need to be something like "remove target hit from the game".
    I would take bets that it is fury 3. If you consider the fact that dire trolls are typically fury 5, and so is the mountain king why would our new wold be more fury than our others? The arguement of paying double the points means more fury isn't valid anymore.

    It will at least be speed 4, potentially 5. The reason I said four was because I was basing it off of the WoldGuardian.

  19. #19
    Conqueror
    Join Date
    Mar 2012
    Location
    Derbyshire UK
    Posts
    155

    Default

    And basing off the Wold Guardian is what makes me agree with Arm 20, Megalith is the upgraded Warden, Woldwrath is the next step up from Guardian (similar looking build to the model, huge torso and long arms)
    Circle Orboros = 34/87 points painted + 0/3 Warlocks
    Khador = 16/30 +0/1 Warcasters

  20. #20
    Annihilator
    Join Date
    Jan 2011
    Location
    Brunswick, Germany
    Posts
    535

    Default

    SPD 4 would be realy bad, while most other faction have ways to speed their collossals up, we only have hunters mark and dogpile. That is nothing compared to Kraye, Haley, Makeda and many others.

  21. #21
    Destroyer of Worlds brokennecron's Avatar
    Join Date
    Dec 2009
    Posts
    1,034

    Default

    i think a fun way to intergrate the wrath with other wolds would be to give it geomancy but it costs the woldwrath 2 fury instead of 1 and can only cast cost 4 or higher spells, what do you think?
    Last edited by brokennecron; 06-06-2012 at 02:50 AM.

  22. #22
    Conqueror
    Join Date
    Jun 2011
    Posts
    186

    Default

    Quote Originally Posted by brokennecron View Post
    i think a fun way to intergrate the wrath with other wolds would be to give it geomancy but it costs the woldwrath 2 fury instead of 1 and can only cast cost 4 or higher spells, what do you think?
    This makes me sad.......

    I am hoping with no real reason or expectation, that the WoldWrath has some special rule that allows it to be teleported by shifting stones.... i mean its kinda of our "thing". Its why the faction has very few spells that increase base speed and stuff bc with kinda have a +8 spd buff from a unit.

    Maybe a special rule like
    Ley Line Infused - this model can be place under Shifting Stone's Shifting ability.
    Originally Posted by PPS_ Will about Woldwrath

    I was really looking forward to dropping some lightning storm AOEs at range and enjoying the look on my opponent's face when I placed a AOE 4 template on his model after hitting it in melee and telling him everything under that template is now knocked down!

  23. #23
    Destroyer of Worlds
    Join Date
    Aug 2011
    Location
    Chicago, IL
    Posts
    1,012

    Default

    Quote Originally Posted by TheNoob View Post
    This makes me sad.......

    I am hoping with no real reason or expectation, that the WoldWrath has some special rule that allows it to be teleported by shifting stones.... i mean its kinda of our "thing". Its why the faction has very few spells that increase base speed and stuff bc with kinda have a +8 spd buff from a unit.

    Maybe a special rule like
    Ley Line Infused - this model can be place under Shifting Stone's Shifting ability.
    There is exactly ZERO chance that they're going to let the Woldwrath be teleported by the Shifting Stones. They already made a rule for our battle engine specifically to stop that from happening because it would be too powerful, and that's half of the points the Woldwrath will be. The problem is that the Shifting Stones are worded as WITHIN the triangle and WITHIN 8" of where the object is. Given that its nearly 5" across a huge base, we're talking about nearly 13" of placement which is just ridiculous.

  24. #24
    Destroyer of Worlds Cronix's Avatar
    Join Date
    Oct 2005
    Location
    The Netherlands
    Posts
    2,806

    Default

    Remember there are ways to make it faster, like how the Mountain King becomes more accurate and tougher with certain models (i think PP build these guys for bigger games and need synergy of the whole army to shine).

    Models thats makes him faster and accurate at the same time;
    - Gnarlhorn Satyr +2" movement for charges and power attacks / +2 on charge, slam and trample attack rolls
    - Blackclad Wayfarer, hunters mark, free charge / +2" movement for charging

    With the combination of these 2 models, the Wold Wrath becomes super effective against models that don't have immunity KD. And super fast 11" á 12" depends on the natural speed that it will have.

  25. #25
    Conqueror
    Join Date
    Jan 2011
    Location
    Honolulu
    Posts
    397

    Default

    Quote Originally Posted by TheNoob View Post
    This makes me sad.......

    I am hoping with no real reason or expectation, that the WoldWrath has some special rule that allows it to be teleported by shifting stones.... i mean its kinda of our "thing". Its why the faction has very few spells that increase base speed and stuff bc with kinda have a +8 spd buff from a unit.
    dog pile, bounding, hunters mark. i guess they aren't all spells increasing base speed, but abilities and spell that increase charge range. But still, thats 4 inches that are warlock independent. I'd hardly say that we are lacking in the speed buff department.
    Last edited by nverbe; 06-06-2012 at 08:16 AM. Reason: why he beat me too it.

  26. #26
    Destroyer of Worlds Ruan's Avatar
    Join Date
    Sep 2006
    Posts
    1,216

    Default

    If its range attack is of a decent pow with at least range 10+, it's going to function as a second wave beast, which means SPD 4 or so won't really hurt it. You'll never see anything with SPD 3 short of something debuff, barring things like actual artillery.

    While I would love Geomancy on it, I half fear that it having Geomancy could mean it loses out on other special abilities.

    Fury wise, I really can't see them giving a Gargantuan fury 3, unless it has some way of really making use of it. I'd be more inclined to believe at least a fury of 4, minimum.

  27. #27
    Destroyer of Worlds magi's Avatar
    Join Date
    Feb 2007
    Location
    East Lansing, MI
    Posts
    2,986

    Default

    Quote Originally Posted by Ruan View Post
    Fury wise, I really can't see them giving a Gargantuan fury 3, unless it has some way of really making use of it. I'd be more inclined to believe at least a fury of 4, minimum.
    The only reason I'd guess fury 3 is that Circle's constructs have traditionally been more in-line with warjacks than warbeasts. The fact that they don't frenzy, are constructs, have jack-level hit boxes, etc. The Colossals have 3 focus and perform just fine. Fury 3 would also allow them to increase the P+S of the fists to the 19-20 level.
    Charging...
    Charging...
    Charging complete!
    Fire Teleforce Cannon? Type Y/N: |

  28. #28
    Destroyer of Worlds Mercykiller's Avatar
    Join Date
    Aug 2006
    Location
    Sacramento, CA
    Posts
    4,221

    Default

    Eh, I tossed the ultra-low SPD out there to say that if it were a gun-platform Gargant (which it sounds like the Monsternomicon is actually describing, as well as the few facts we know about him) it wouldn't hurt him so much (assuming decent range on the gun) and allow them to put up bigger numbers on damage/ARM/etc. without overpowering it. But that's me; I'd gladly trade SPD for a reliable gunboat that the enemy has trouble destroying. Must be my Cygnar-envy showing again



  29. #29
    Destroyer of Worlds
    Join Date
    Aug 2011
    Location
    Chicago, IL
    Posts
    1,012

    Default

    I'm sort of betting it'll be FURY 4 while all the other factions will be FURY 5. Likewise, I really don't expect anything to be SPD 3, SPD 4 seems the most likely here.

  30. #30

    Default

    Can you honestly justify 3 Fury in a 18-20 point model with the way the fury mechanic works? Honestly this thing will never see play if it has Fury of 3 in non 100 pts - Unbound games. Now Unbound is a cool rule set to play games don't get me wrong, but how often do you get to set an entire day aside to play one of these ridiculously long games? Not very often, and I'm sure PP wouldn't make it such a niche model if they want it to be a center piece model and make any profit off these things.

    Fury 5 on the Mountain King is a bit of a let down, If any of them were going to be above 5 it was going to be him, but you do have to balance the fury mechanic some how and having above 5 would tip the scale of power too much in Hordes favor. The Mountain King being able to be one rounded by models significantly cheaper than its self even with buffs is disappointing, but that is mostly dice dependent in most of the numbers I've run and seen run. The amount that the Mountain King can heal is absurd so not one rounding it is a serious threat and it will wreak havoc afterwards. A lot of this comes down to proper positioning and protecting these huge monstrosities and bringing them to bear on your opponent.

    The focus of ranged attacks Colossi/Gargant's can unleash is so they can affect the game in a significant way until the lines meet for the amount of points they cost. All the others excluding the Mountain King seems to have significant ranged power, Woldwrath having a gun that cygnar would drool over, the cannons on the back of the Mammoth, and the Arch Angel being a Dragon, should all have Massive Ranged output. (even then the Mountain Kings pow 16 spray is impressive) Colossi/Gargant's are not front line pieces, just like most beasts and Jacks are not front line models, that's what the infantry is for.

    It's unfortunate for hordes that after a Gargantuan, and accompanying battle group there won't be much left for infantry and support. I believe that the Woldwrath will be Fury 4 at the very least, 3 would be too much of a detriment to even see play. Wolds have followed a trend as most have outlined above, being Akin to Warjacks in every way except for hitting power, and I believe the Woldwrath will follow that trend. Fury being the exception. From what I gathered from the fluff and how wolds work, is that they draw there energy from the ley lines and the glyphs on there armor channel that energy, just be sheer size this thing should be able to channel enough to be fury 4 similar to Megalith if not more. I also believe since they are akin to Warjacks the Woldwrath will be close in hit boxes similar to the Conquest. Our limited ability to heal our Gargant is worrisome, so I believe it will be the sturdiest of them all to be viable enough for most of our warlocks to utilize.

  31. #31
    Destroyer of Worlds brokennecron's Avatar
    Join Date
    Dec 2009
    Posts
    1,034

    Default

    Quote Originally Posted by TheNoob View Post
    This makes me sad.......

    I am hoping with no real reason or expectation, that the WoldWrath has some special rule that allows it to be teleported by shifting stones.... i mean its kinda of our "thing". Its why the faction has very few spells that increase base speed and stuff bc with kinda have a +8 spd buff from a unit.

    Maybe a special rule like
    Ley Line Infused - this model can be place under Shifting Stone's Shifting ability.
    how did this post, in any way, need to quote mine?

  32. #32
    Conqueror
    Join Date
    Mar 2012
    Posts
    343

    Default

    Quote Originally Posted by Mercykiller View Post
    You mean like the Ret Colossal on a crit? I'm just saying with Quake fists and 'a gun cygnar will drool over' has to be compensated somehow, and they've been pretty stringent on power levels. So when PP giveth they also taketh away ... deeply.
    Cygnar drools for anything more than POW10.

  33. #33
    Destroyer of Worlds Jake the Dog's Avatar
    Join Date
    Jan 2010
    Location
    Land of Ooo
    Posts
    4,016

    Default

    I'm thinking it will have Def 8 at best. King Kong(quest) is Def 7 and I don't see the Woldwrath being more agile than it.
    Signature by Me | Follow me: @LordButternubs

  34. #34
    Destroyer of Worlds
    Join Date
    Apr 2008
    Posts
    5,594

    Default

    Its a gorilla... it should have treewalker!

  35. #35
    Destroyer of Worlds Mercykiller's Avatar
    Join Date
    Aug 2006
    Location
    Sacramento, CA
    Posts
    4,221

    Default

    Quote Originally Posted by VOLK View Post
    Cygnar drools for anything more than POW10.
    And that's why I'm afeered to actually see the real stats



  36. #36
    Conqueror
    Join Date
    Jul 2008
    Location
    Everywhere
    Posts
    357

    Default

    Assuming that it doesn't get a brand new animus (possible, but can't predict that), I would say the top contenders for a Woldwrath animus would be Bump, Bomb Shelter, Repulsion, and Diminish.
    Do you use your powers for good ... or for awesome?
    "We apologize for the inconvenience."
    Bronn Silver-Mane

  37. #37
    Annihilator rpavers's Avatar
    Join Date
    Oct 2011
    Location
    Mentor, Ohio
    Posts
    566

    Default

    I kinda wish they would jus spoil the card. Kinda a ***** move on wills part saying he's going to use the wold wrath and hence be spoiled and then doesn't, and then gives us very little info on it .. Ruined Christmas in summer for sure.

  38. #38
    Destroyer of Worlds Mercykiller's Avatar
    Join Date
    Aug 2006
    Location
    Sacramento, CA
    Posts
    4,221

    Default

    Toss them a break, L&L must have been one huge headache in terms of work to pull off successfully (and from the reports they did a stellar job). If there were spoilers of some kind promised I'm sure they'll trickle down to us soon enough. I can't imagine they'll keep the stats of the rest of the Gargantuans under cover for much longer with the Mtn King spoiled and out there.



  39. #39
    Destroyer of Worlds
    Join Date
    Apr 2008
    Posts
    5,594

    Default

    Organising suce a huge event things will slip through the cracks. However considering we'e seen the model and it was to be played we can assume ours is the release after MK (So 5th colossal/gargantuan overall) before menoth, ret or mercs.

    I don't think namer calling is appropriate there.

  40. #40
    Annihilator rpavers's Avatar
    Join Date
    Oct 2011
    Location
    Mentor, Ohio
    Posts
    566

    Default

    Just saying, if you say you are going to do something especially when making statements like that in the gaming industry you should do it.

    I'm sure it was the last thing on their mind. That's fine, just don't tell the community you are playing with a not yet spoiled mini. Or don't do a video interview and don't really give any info on it. That's just adding salt to the wound lol.
    Last edited by rpavers; 06-08-2012 at 08:21 AM.

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •