As per the rules for both Colossals and Gargantuans, it cannot be stealthed. Ever. Other than that not bad theorymachining
Griffon's Animus is Self only. Sorry.
I said this for the Celestial Fulcrum... Its a great use for shield guard and should work.
Sadly number of important shots (Black oil, stranglhold, armour piercing etc...) fired at my battle engines: >100
Number of times I remember the two or three shield guards I put within range on purpose: ~5
I hope this number will improve.
Most of the range shots don't worry me. Black oil is the main thing I'm concerned with, being able to shut down a 19+ model for cost next to nothing is bs. Wtb errata on blind.
Void lock from Hypnos is going to be rough.
I can tell I posted that with my brain half asleep from working all day... knew I had to be making mistakes somewhere.
Unfortunately the problem with Shield Guard vs Gorman is that the little bastard doesn't need to hit, just get close and hope the deviation is good. Its pretty annoying. I think that blind is ok, what isn't ok is that it doesn't require a hit. I think they just really need to re-word it on his affect that says "if the model is directly hit, then models hit suffer blind" and it would fix a lot of his problems.
Gorman will struggle to miss our colossal!
It is funny watching Gorman hit himself vs krueger2 storm wall, but seriously where is the minion equiv to that? Just annoying how such small investments for WM are for their payoffs.
Heh. I just have this image of a Woldwatcher standing right in front of the Woldwrath like a goalie and diving in the way of a ranged attack.
You know though... I really don't understand why people seem to have so much trouble with Gorman. Not sure if it is who I play against, or what, but I always have no trouble killing him before he becomes a threat. Same goes with eEiryss. Usually with a equal trade or better.
So, now that we know the animus, what do we reckon are the odds that it has geomancy, plus a rule that lets it use it 2-3 times and a rule that adds Lightning Storm to it's list of cast-able spells ?
Last edited by VOLK; 06-23-2012 at 04:31 PM.
Shouldnt shadowhorn animus let that guy throw some poor bastard something like 11-12"?
Edit: right, living warbeast!
Last edited by Charming; 06-24-2012 at 12:45 AM.
The more I think about this guy and what we know about him, the more I like him. (assuming he has a descent ARM and Life Spiral.) I can't wait to see his complete rules so I can really know what he does and how he plays.
Its animus is Druid's Wrath. It's a new one. Details are on Muse on Minis or Bell of Lost Souls.
I wouldn't personally go too all-in with it. I think the warlock probably already has to of had a spell list where they are spamming at least a couple regularly, or be a warlock I would of taken Druids with anyhow, to get the best out of it (which to me is Cassius, Baldur1, Morvahna, Mohsar, and either Krueger). Kaya1 might be one of those casters, but Kromac to me is not really defined by his Rift, and even if it is nice to cast it, it is not something I think I would sacrifice the synergy he has inherently with living heavies by investing in the Woldwrath.
I don't think I can find the spare 20pts in a Kromac list for a beast that can't be Warpath-ed or Wild Aggression-ed...
"No, Mike, this is what happens in the REAL world! Horrid lumps of discharge destroy beautiful innocent robots with impunity, laughing all the way!"-Tom Servo, MST3k
There's a link to the Infernal ruling for that up in the FAQ at the top of this forum, too.
I had a pretty hilarious time doing that too... I ran a unit of Bloodtrackers with Zombify and Regrowth - he killed those girls two times over throughout the entire game, and by the end they were back up to full unit size (sans Nuala). Drove him nuts trying to kill the unit off. He was also having to deal with Zombified, Restoration'd Tharn Ravagers (proxied two Witch Doctors). He never could quite get to the Witch Doctors without going through their respective units due to lack of ranged.
Lot of stuff changes around with that... suddenly Crevasse on eBaldur makes sense. Crit knockdown effects suddenly become that much easier. Spell assassination warlocks become potentially even more deadly. Cassius no longer has to constantly boost to hit with his Hellmouth.
The list goes on. Animus like that, it's going to be awhile before we fully wrap our head around the capabilities.
Still want to see the final rules on the model though.
I am loving this, the implications it has for cassius spell-slinging is great - he can even just pay the animus cost and it will save him fury
My mistake. It is not a spell, but a magic attack. So it works.
Magic attack, as it's part off a spell resolution. Attacks made with magical weapons are magical attacks, not magic attacks.
Nice That wording was always confusing.