I wish they would have changed the name of magical weapons (or even remove). How many incorporeal things are there anymore?
I wish they would have changed the name of magical weapons (or even remove). How many incorporeal things are there anymore?
Last edited by rpavers; 06-27-2012 at 11:11 AM.
The Infernal ruling with regards to Crevasse was more in line to confirm whether or not it could get around things like spell ward - which it can if the initial target isn't spell warded, since the secondary spray targeting from a Crevasse is not a spell, it's a magic attack as per that ruling.
rpavers, put it this way - ask not yourself how many incorporeal things there are, and instead ask yourself how you will feel when you have no magical weapons with which to deal with it.
... still though, as Circle, if there's one thing we generally don't have to worry about it is having magical attacks, not even accounting for Wraithbane.
Remember magical weapons also beat:
- Choir Shielding
- Paladins with Impervious Wall up
- Windwall
And the things that are incorpreal include:
- Blackbane's Ghost Raiders
- Wraith Engines
- Pistol Wraiths
- Denegrah2
- Kovasses
- Void Spirits
- Feralgeists
- Machine Wraiths
- Maelok and Testament's fetas
That adds up to a lot of things that, barring the Magical weapon ability, would be pretty much unkillable except with spells. That said, they probably could of done to pick a better word, like Enchanted or something.
And stuff.
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The animus seems engineered to help our least popular warlocks; Cassius and Morvahna. Least popular from a competitive standpoint.
When they say it can cast Lightning Storm 3" AOE twice, I wonder if that means it's a fixed ranged attack that does just that, or that it has Double Geomancy? If it has double Geomancy, it would seem to conform to what the Colossals do, which is suppress small based warrior units as much as anything. If true, I'd get one just for pKrueger. I'd still roll 1's on the number of leaps, but I'd get it twice!
The thing is, though, that the Woldwrath doesn't seem to help Morvahna's competitive problem, which is upkeep hate. I haven't had too much issue wanting to be more accurate with her, just fear of losing my upkeeps. Though throwing out boosted influences for free will be very fun...
Anyone here anything new on this yet?
Last edited by TravR; 07-05-2012 at 09:14 AM.
Umm, are you saying Sacred Ward is bad? Sacred Ward = Can't be targetted by ENEMY spells. That's damned amazing! Spell Ward would be annoying, but I'm now looking massively forward to my NQ and to seeing what its got going on!
NM, I was ninja'd Spell Ward is problematic
It is spell ward, my mistake will fix it in a second.
EDIT: Right, I take a lot of that back.
Numbers-wise, it's hard to complain - SPD 5, Fury 4, an amazing gun, fists have decent POW for our faction and knock stuff down, and it's reasonably tough - unfortunately, no self-healing ability, ****ing Spell Ward means we can't use our bizarrely high number of ARM buffs on it, and 20 points is a slightly bitter pill to swallow.
I'll still get one and run one, because it's still good just by the numbers and it's not like we don't have ways of protecting the thing and it sort of justifies Grayle now - but it's still kind of annoying that they decided to slap Spell Ward on it.
A lot of that all makes sense. The ranged attack sounds terrific though, I'll definitely want to be reading THAT closer! I'm assuming the FoH: Circle book, but I'll take that amount of hit points I suppose. Has the DEF/ARM I basically expected. The one, really surprising piece here I think is SPD being one more than I'd have thought, and I think that's a big deal. Only sad part is no Stoneskin or Roots of Earth (other than feat turn).
Fine with me.
That gun isn't winning any awards in my opinion. It's cool but I need to see the proper stats and rules for it first. Spell Ward is a disappointment as well. Oh well, at least it's not MAT 5 and the animus can be used to great effect with a force tailored to it.
If it's the page number in Hordes MK II, I think I'd be complaining a lot less about Spell Ward instead of Sacred Ward![]()
My main sadness is also Spellward. This kind of makes me hesitant to take it with Baldur2 like I wanted originally, though his feat, ability to heal it, ubiquious Shifting Stones, Elemental Mastery, and Crevasse mean it is not a bad thing to bring by still.
I think the one that makes me most sad with it is Baldur1, who really I don't see needing it. That's points I think better spent on Warpwolves and Geomancers with him. Morvahna still might like it, mostly for similar easons as the Wold Guardian, though with not much to put on it. Though it and a Wold Guardian for her beasts might be sweet.
I see Cassius doing well with it, actually. Its own gun and animus , plus Cassius' spell list means that a lot of infantry can die, and they still are able to handle some harder targets depending on what you brought in your list.
I'll note a weird interaction Spellward brings that one has to keep in mind is that the Wilder's Condition is a spell. So the Woldwrath will be buddies with Stones, as that's the only way to get fury off the damned thing besides your warlock.
And stuff.
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TravR, any other spoilers in the magazine?
What is his animus again?
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Thanks!10ch