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  1. #41

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    I was talking to some players a my LGS last night and honestly maybe I'm not seeing his potential because we don't play higher than 50 pt games usually. Maybe he really starts to shine above 50 when you have more points for support and other heavy hitters.

    That said the only other Trolls player in my Meta isn't to hot on him either so I'm not sure if others are afraid of him because they don't fully understand what Trolls can and can't do through buffing. Next week I'll have to print out his cards and proxy the WW for him.
    Trollblood since 09/2011

  2. #42
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    Quote Originally Posted by Benopotomus View Post
    Just played a game with him where my opponent let me charge his unbuffed deathjack. I charged and wasn't able to kill it with all 6 attacks (charge missed, 3 hits total). On the next turn, he returned fire and downed the Mtn King with 8 attacks.

    Now I checked the math afterward and it seems to be the case on average that things go this way.
    Mtn King will hit with 3/7 attacks and do about 21 damage. The deathjack on the other hand will hit with all 8 attacks and deal 45 dmg on average.

    I still won the game, but that was due to shooting past the hole that the Mtn King made.
    Im curious, with which caster were you running the mountain king?

    All the casters I feel can effectively run a mountin king all have a way to buff his mat.

    Ie. pMadrak, both doomshapers, borka, grim angus

  3. #43
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    I was running Grim and I used the feat earlier in the game to lock down his front/side line. He was also fairly tied up by flanking light jacks I wanted to take out quickly. Neither of us were in optimal positions to cast much to our beasts/jacks as we were trying to avoid each other.

    That being said, I probably would have done better if I wasn't 8-10 points short of my usual list.

    Maybe the Mtn King should Cost 20 Points with +5 Support Points :P

  4. #44
    Destroyer of Worlds sourclams's Avatar
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    Quote Originally Posted by thegreatblah View Post
    His spray is really really good. I mean really good. I don't understand why people hate sprays so much.
    Legion has had singular low/mid-Rat high-Pow sprays since forever and it has never been a defining aspect of the models (Carnivean, eThags). Trolls get one and now suddenly they're all that and a bag o' chips.

    I honestly don't get it.

  5. #45
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    Quote Originally Posted by Cannibalbob View Post
    Doesn't a Mauler do the exact same thing in that situation? I can't think of much that can survive being beaten on by a Mauler while knocked down.
    Or, in fact, two Maulers and a pack of Whelps for the same points.

  6. #46

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    I'm going to try him out eventually. I'm thinking of trying either eDoomshaper or Borka might work well with him based on what they have going. I'll try and report back my findings then.
    We are all legends. Our only choice is how to end the tale...

  7. #47
    Destroyer of Worlds Beckman's Avatar
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    My problem with him is that 2x Maulers + 5 whelps is more boxes, more reliably lives through attacks, has the same P+S if you buff them from caster, has a chain attack, 1 higher MAT, and nearly twice the damage output. And CAN goad.

    There are differences, yes, but I have a hard time thinking that a spray is worth all that. You could even say a Mauler + Bomber with no whelps, if you were concerned about Ranged... A Bomber with Rage doesn't deal THAT much less damage than the MK.. MAT5 sucks. And while Boostable RAT5 POW16 is good... A bomber has that x2 (although not on a spray).

    No doubt you can try to make the Mountain King work... and if the opponent didn't bring enough stuff to deal with heavy armor you should be fine because you WILL get the Whelps... BUT ask yourself: Which way is the meta shifting? The meta will shift TOWARDS the inclusion of anti-armor in lists. People are going to be taking Collosals!! Pretending that the opponent won't play something like pDenny + Pirates & Bane Thralls isn't going to help you.

    (pDenny pops feat, puts Parasite on the Mountain King, and charges you with some Bane Thralls or the Nightmare, and you're going DOWN)

    Same answers that there have always been to armor still apply... and the Mountain King BANKS on you living to collect the whelp snacks.

    EDIT: I will still be buying the Mountain King anyways... and playing with him because I like the model... but I don't think he's a choice that I would take in a game that I want to play competitively.
    Last edited by Beckman; 06-07-2012 at 09:59 AM.
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  8. #48
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    Tonight hopefully I can find an opponent or two on Vassal so I can get some initial playtesting thoughts on the MK and which direction he needs to go
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  9. #49
    Destroyer of Worlds Celedor's Avatar
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    Quote Originally Posted by cryptomancer View Post
    No no no, Happy, it's the Optimism Rule. Optimists are always right until proven wrong (and sometimes not even then). Anyone who contradicts the Optimists is clearly some sort of hideous Pod Person who only wants to ruin their fun.

    Seriously though, I hear you. It's especially silly in the threads where those posting negative commentary have actually, y'know, played the thing, whereas those posting sunshine and flowers... well... haven't. Hang in there. Maybe there's something we're not seeing. Hell, I never imagined in all my years as a TB player that pDoomshaper would ever win at anything, so there's still room in this faction for surprise.

    -crypto
    I think maybe there's a little bit of denial about the MtK. At least in my case.

    I've been excited about this release since the first moment, and I continue to be.

    There's alot of really compelling arguments supporting even the "gloomiest" assessments. Of course we're all going to speculate, it's in the tearing apart of this model that we'll learn more about what it's role in the faction is. And right now I'm hearing we're kinda not sure, or sure it's crappy. I'm hoping this is in part due to the unfamiliarity of the Gargantuan model type and the newness of the model itself, not having been subjected to rigorous playtesting by a large number of players.

    But there are also less tangible elements that make the Mountain King a good model, like appearance, concept, and unique presence on the field. Unfortunately, these criteria find little pursuasiveness in a tactical evaluation of the model.

    It's a tough pill to swallow when a release your so excited about looses some of it's shine, through heaps of whining and sound critiques alike, months before it's available for most hobbyists.
    Last edited by Celedor; 06-07-2012 at 11:00 AM.

  10. #50
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Celedor View Post
    But there are also less tangible elements that make the Mountain King a good model, like appearance, concept, and unique presence on the field. Unfortunately, these criteria find little pursuasiveness in a tactical evaluation of the model.

    I never at all said that the physical model is not good. It is very impressive and altogether a fantastic model (although I still think giving it the same basic pose as other beasts is a bit of a disappointment).

    But it is fairly mediocre at best as a game piece.

  11. #51
    Destroyer of Worlds Celedor's Avatar
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    Quote Originally Posted by Cannibalbob View Post
    I never at all said that the physical model is not good.
    I don't believe you. The fact that you felt so guilty you were compelled to come forward and to make this clearly fabricated assertion is all the proof I require.

    Quote Originally Posted by Cannibalbob View Post
    (although I still think giving it the same basic pose as other beasts is a bit of a disappointment)
    Oh, wait.. so you are changing your answer to disappointed? *scratches head*

    Quote Originally Posted by Cannibalbob View Post
    But it is fairly mediocre at best as a game piece.
    I'm glad you took the time to respond to me with this information. But I'm not running a poll. And I clearly communicated, in the paragraph above the one you quoted, that I was already aware of the current trend in the perception of the model.
    Last edited by Celedor; 06-07-2012 at 11:33 AM.

  12. #52
    Destroyer of Worlds zor's Avatar
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    Played MK with Grim yesterday vs. eFeora:
    Grim
    -Impaler
    -Pyre
    -Mountain King
    Min Krielstone+UA
    Pendrake
    Max Fennblades+UA
    Max Nyss

    Used Fenns to jam/screen MK for the first two rounds and got the MK into a good spot to get a charge off the next turn. Fenns ended up having to deal with errants mostly and a couple flameguard. Took about 10 total damage from Reckoner shots (15-5 from whelp heals). Next turn was able to get MK into charge range of a reckoner with bait the line and feated with a decent portion of his infantry in the feat. Gave MK Pyre animus and sent him in against the Reckoner and some of the TFG. Did 15 Damage on charge to the Reckoner, then swiped out a TFG for kill shot (healed 2). Got 4 more TFG (including ua) with spray. Three more swings at dice +3 vs Reckoner scrapped him. Took a final swing at a TFG to get 3 more damage back. Next turn he was able to get a battled reckoner in to charge and did 23 damage. Then TFG finished off the Fennblades instead of spawning more whelps for me. Errants got 4 charges in and did a total of 12 more damage. He ran a couple errants into base to base to try to negate some whelp spawning. Got 5 whelps altogether. So at 8 HP left I was able to heal 9 with the whelps in B2B. Took out the second redeemer the next round then got 3 of the errants, 1 of the TFG (Got 3 HP from snacks) . Between Nicia and the errants the next round it took down the MK.
    Kill count for MK that game:
    2x Reckoner (16 pts)
    7x Temple Flame Guard (~4 pts)
    3x Exemplar Errants (~3 pts)

    Ended up getting caster kill on eFeora with a crit slam from impaler, boosted shot from grim, and a CRA on her from 8 Nyss.
    Is the mountain king crazy good? No... Can he be useful? Yeah. He's just barely above that threshold to get one rounded by most jacks and beasts as long as he has his stone with him.

    If he had committed two jacks to him in a round it could have been a bad situation. An avatar could cause a bad situation for your whelps if he got in there. Avatar with a good roll and battle would do 36 on his 6 attacks (1 shield/5 swords) , and reckoner will do average of 20 with full focus and battle. But thats still an equal amount of points having to commit to that situation. The difficulty of the Mountain King comes in having to create optimal trades. If MK is your only armor buster and it gets taken out then you are on your back foot. If you can get someone to get within reach range on two jacks (which can be markedly easier with a larger base), and he's under stone with Pyre animus or Rage then he has the ability to remove two jacks from the game per turn (or jack+battle engine) or another colossal. 7 attacks at Dice +2 or +3 is going to going to take out 63/70 HP respectively.
    If we sit here and underestimate his abilities I suppose it will do nothing but make him be more awesome while people attempt to ignore him on the field.

    This is my second full game with the MK. First game I played him with Jarl and I think he was pretty unexpected to be at effective speed 9 with quicken and rush coming across the field with a reach and a 10" spray.

    Add to the fact that the model is awesome and I will continue to use him whenever I get the chance to.
    Shred the Gnar(ls)!

  13. #53
    Destroyer of Worlds Cannibalbob's Avatar
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    Quote Originally Posted by Celedor View Post
    Oh, wait.. so you are changing your answer to disappointed? *scratches head*

    Being disappointed with the pose does not mean the model is bad. The model by itself is fantastic. But having a bunch of faction models in the same position tends to be less visually appealing when a bunch of them are on the table together. Differentiation of poses in the whole line would have been better.

    But I would rather still have good models in the same pose than differently-posed fugly models.

  14. #54
    Destroyer of Worlds Celedor's Avatar
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    Quote Originally Posted by Cannibalbob View Post
    Being disappointed with the pose does not mean the model is bad. The model by itself is fantastic. But having a bunch of faction models in the same position tends to be less visually appealing when a bunch of them are on the table together. Differentiation of poses in the whole line would have been better.

    But I would rather still have good models in the same pose than differently-posed fugly models.
    That's true. While I don't reeeally like the Sob poses, I love every other detail on the models and the models overall.

    I suppose that's the same reason I had to mod the Mauler Classique with the Rok kit. I couldn't stomach the duplication of the "Bomber body" in a character beast.

    But I am very happy with the MtK pose.
    Last edited by Celedor; 06-07-2012 at 12:14 PM.

  15. #55
    Destroyer of Worlds Goris's Avatar
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    Taking this guy out Friday and I have a few lists concepts I want to test out.
    Points: 50/50
    Captain Gunnbjorn (*5pts)
    * Mountain King (20pts)
    * Earthborn Dire Troll (10pts)
    * Trollkin Runebearer (2pts)
    Krielstone Bearer and 5 Stone Scribes (4pts)
    * Krielstone Stone Scribe Elder (1pts)
    Trollkin Fennblades (Leader and 9 Grunts) (8pts)
    * Trollkin Fennblade Officer & Drummer (2pts)
    Fell Caller Hero (3pts)
    Janissa Stonetide (3pts)
    Troll Whelps (2pts)

    and

    Points: 50/50
    Hoarluk Doomshaper, Rage of Dhunia (*6pts)
    * Pyre Troll (5pts)
    * Mountain King(10pts)
    * Earthborn Dire Troll (10pts)
    Kriel Warriors (Leader and 5 Grunts) (4pts)
    * 3 Kriel Warrior Caber Thrower (3pts)
    * Kriel Warrior Standard Bearer & Piper (2pts)
    Krielstone Bearer and 3 Stone Scribes (3pts)
    * Krielstone Stone Scribe Elder (1pts)
    Fell Caller Hero (3pts)
    Janissa Stonetide (3pts)
    Troll Whelps (2pts)
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  16. #56
    Destroyer of Worlds HellecticMojo's Avatar
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    why gunnbjorn of all dudes goris? I understand the merit of boosted spray, but since your list lacks other ranged component, it appears that guided fire is on the back burner.

    are you just going for pure double wall shennanigan?

    nom nom nom

  17. #57
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    Those lists sound awfully familiar :P
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  18. #58
    Destroyer of Worlds Beckman's Avatar
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    Goris, your point total adds up in your pDoomy list, but you should change your # next to the Mountain King to 20.

    Also, it seems like that pDoomy list would have an issue VS infantry, such as Cryx. Make sure to test against some infantry lists. It SEEMS like a rather plain jane armorspam list.
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  19. #59
    Destroyer of Worlds Beckman's Avatar
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    Double Post
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  20. #60
    Destroyer of Worlds petegrrrr's Avatar
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    Clearly, Gunnbjorn is there so goris can turn his spray into a magical aoe 3. Otherwise it would just be silly

    (Sarcasm)


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  21. #61
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    When Goris and I brainstormed the Gunnbjorn list it was indeed for the "mobile fortress" essentially making the Mountain King immune to any non reach model in the game (at least until Janissa is killed).

    That aside however, don't knock the potential of spending 1 fury point to cast amuk, trampling/slamming/sweeping for a second fury point and getting all those melee attack rolls for free plus a free boosted spray attack through Guided Fire. That can be a LOT of attacks hitting DEF15 on averages.
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  22. #62

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    Good choice on Gunbjorn

    I had a trial game today against POM

    I ran

    Gunbjorn
    Mountain King
    EBDT
    Pyre
    Winter
    Rune bearer
    Min warriors
    3 kabers
    min KSB
    Elder
    Unit of welps

    VS

    Psevvy
    Judicaor (Or what ever its called)
    Vanquisher
    Templar
    Heirophant
    2 max cinerators
    2 min choir

    The table is set up with a forrest in each corner to the players left some ruins in the centre and to the players right and a small wall just out side each others deplyment zone.

    I went first, I consentrated my force arround the Mnt K winter and EBDT on one side (the was a forest, it was rude not to) and the warriors covered the other side of my force. he deployed with his vanquisher, templar and one unit on cinies on one side and the Judicator on the other flank supported by the other cines.

    Basic first turn, move stuff forward 5 focus on the stone (but not activating it) and snipe on gun bjorn (using the -1 spell cost).

    My opponents first turn, up pops the +1attack and +1 damage spell (the collosel can now be mat 9 rat 8) visions on the vanqisher (my main force was heading that way), def ward on the cinies in fron of the Mnt K and moves stuff forward. Unfortunatly he tried to run the collosel over a wall but with only a run of 8 he could not get over so could only walk.

    My turn 2 there is a nice buch of jacks and cines in front of my caster and the Mnt K I upkeep snipe, move Gunbjorn forward casr guided fire (with the -1 to cast) and miss with his shot and lay down a wall for the Mnt K to go behind and to pervent the templar for charging (he was the other side of the ruined building, the wall removed any places that the templar could stop within 2 inches). Mnt K steps forward spays and kills 1 cine and damages another and 4 pints on the vanqisher. I have one welp deployed who runs behind the Mnt K. The EBDT walks to the edge of the forest so he is in a good position next turn for charging with speed 5 after casting his animus on the Mnt K. The winter takes position near the back of the Mnt K pyer runs for the last fury I need and the warriors cover Gunbjorn.

    His turn 2. All spells upkept. quire sing for +2/+2 and all the jacks. Vanqisher blows the body off the EBDT with one shot (I spawn a welp) he moves one cinie to black the charge from the EBDT next turn one infront of the Mnt K and pulls the other 2 back. Sets up the Templar for a charge. meanwhile the Judicator opens up with its aimed +3/+3 rocket pods and kill 3 (including one of the Cabers) and the other cinies move up.

    My turn 3. Snike upkept, drop the wall. Time to see what the King can do. start off with runes for -1 spell cost then Gunbjorn uses guided fire and shoots the cinie infront of the Mnt K for a small amount of damage. The winter then steps up and spays the templar and the blocking cinie, crit the cinie but i need to bost the damage to kill him and fail to crit the templar and do no damage. I activate the stone for +1 str and FF the Mnt K. The Mnt K chages the Templar but move in combat with one more cinie and the vanquisher. I boost the charge attack (thou it was a waste) and tear of the shild, second attack with no boosts clears all but row 6 and the 3 attack takes care of that. I use the last 2 to buy an attack and boost the hit on the cinie, and turn him to paste. I then use the kill shot to spary anther cinie who happened to have the hirophant behind him, some damage to the cinie but the hirophant is toast. The EBDT eats his welp the regain his body and goes and eats the cini bocking his chage and a chior boy who was also there for some reason! the warriors dont do much as they were mostly knocked down but the rocket pods last turn. I was intending on having the EBDT cast his animus on the Mnt K but I forgot but no worries.

    His turn 3 all spells upkept. 3 focus on the vanquisher, 2 on the judicator. the cinies that started near the judicator charge the warriors and kill one ( only one was in chage range). he then tries to work over the Mnt K. Sevey casts death sentance on him (his dice rolling is that bad!) the Judicator opens up with two pow 17 boosted shots. there is a reason able chunk taken of ( 2 welps atou spawned and on from my reserve) the last cinie chages and cases light damage (another welp) the vanqusher kicks off, finishing off my body, half spirit and 1/3 of my mind. not good enough.

    My turn 4. snipe upkept. To get off the death sentance sevy has had to move into the open and use most of this focus trying to kill the Mnk K, caster kill time I feel. Runes activates and does the normal trick of -1 cost. Gun bjorn advances castes guided fire and boosts damage on sevy for 10 damage. stones activate for +1 st. blocking my chage to the caster with the Mnt K is the vanquisher and the last cinie. the cinie is blocking the path from my EBDT to the vanquisher, step up the winter again. He sparys both killing the cinie and NOT freezing the vanqisher. the EBDT walks up the the vanquisher and 2 handed throws him at sevy taking off the last few hit points.

    Game

    Mnt K Kill count

    Templar
    2 Cineraters
    Hirophant

    While he did not kill 20 pts worth of stuff I still found that he was well worth taking. And even if the Mnt K had been killed in that last round I still would of won.

    I am loving the King with Ginbjorn the fully bosted spray 10 means that most units will take casulties before charging. the CTR area rock wall placement means you can stop all non reach charging, and in positioned 2.25 inches from the base he cannot be charged by things on 120mm bases. Though he did take a beating after eating welps he was on at least 2/3 full health and would then wreck every thing the tried to kill it last turn (or the EBDT will). I think he does need the stone but thinking out side the box is good. for exaple when I left flameing fists on the Mnt K I lost 2 arm but was immune to two pow 15 flame throwers as well as fire damge next turn ant arm 19. He does need support but that suppor tis used by the rest of the army. Yes the EBDT is 10pts to give the King +2 arm but it is still wrecking face. Yes the KSB is 4 pts with the UA but the rest of my army is benifiting from the Str, Arm and the protection the Continus affects.

    Overall I really enjoyed using him with Gun Bjorn. I and still unsure as to what other casters will run him well but I will see.

    The consensus over all is that the collosels/gargantuans are not gods of the battle feild and yes Mulg/the avatar are better value for the points but thye are not over or under costed for non character models. They are fun to play with and this what they should be.

    Right now to try Bart with 2 galleons ...

  23. #63
    Destroyer of Worlds Goris's Avatar
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    Quote Originally Posted by petegrrrr View Post
    Clearly, Gunnbjorn is there so goris can turn his spray into a magical aoe 3. Otherwise it would just be silly

    (Sarcasm)
    Baka has already outlined the main idea behind this list and I think it can work. Really when we were talking about it before it was just a random idea we built into a list. I'm just throwing darts at stuff to see what sticks at the moment. I'm sure after using the MK more lists will come more easily to me but for now, we'll just have to see.
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  24. #64
    Destroyer of Worlds HellecticMojo's Avatar
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    To the people who've played more with the mountain king than I, I ask a question.

    Does the opponent give a damn because you have the mountain king? My biggest gripe with the mountain king compared to mulg or warwagon was that it doesn't seem to change the enemy's game plan at all.

    It has shock value during the first game, but does the shock value last?

    nom nom nom

  25. #65
    Destroyer of Worlds Celedor's Avatar
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    Quote Originally Posted by HellecticMojo View Post

    It has shock value during the first game, but does the shock value last?
    POW 15 Primal Shock will always be of value. Nuknuknuk.

  26. #66
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    Quote Originally Posted by Celedor View Post
    POW 15 Primal Shock will always be of value. Nuknuknuk.
    Heh. Ever the optimist. ;D

    -crypto

  27. #67
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by thegreatblah View Post
    I'm with the above where , like many of our beasts, he should be a second wave beast. Run him out front to die OR throw your tarpit into the mix with the MK following up for round 2.

    His spray is really really good. I mean really good. I don't understand why people hate sprays so much.
    Who hates sprays? As near as I can tell, the only sprays that are hated on are the Winter's and Scattergunners, which are about as far from the MtK sprays as you can get. Everyone seems to love the Fell Caller spray, the Son of Bragg spray and the MtK spray seems to be a high point. People do hate low rat unboostable sprays, or in the case of the Winter 5 point boostable Rat 4 sprays. This guy has a 10" Pow 16 spray and it is even Rat 5 and he can do it while still beating on things in melee? What's not to love?

    Quote Originally Posted by Celedor View Post
    There's alot of really compelling arguments supporting even the "gloomiest" assessments. Of course we're all going to speculate, it's in the tearing apart of this model that we'll learn more about what it's role in the faction is. And right now I'm hearing we're kinda not sure, or sure it's crappy. I'm hoping this is in part due to the unfamiliarity of the Gargantuan model type and the newness of the model itself, not having been subjected to rigorous playtesting by a large number of players.

    But there are also less tangible elements that make the Mountain King a good model, like appearance, concept, and unique presence on the field. Unfortunately, these criteria find little pursuasiveness in a tactical evaluation of the model.

    It's a tough pill to swallow when a release your so excited about looses some of it's shine, through heaps of whining and sound critiques alike, months before it's available for most hobbyists.
    I can understand this, and I think this is probably where a good bit of the griping about negativity comes from. I do want to say one thing that I didn't make clear before - it is fun to play.

    Also - why does everyone always assume that if a player thinks a model is bad they are going to ignore it? I always see this phrase in these discussions "if my opponent thinks it is so bad, I will be glad to punish them when they ignore it!" or something to the effect. The problem is that they aren't going to ignore it. They don't just go, "oh that model is bad, I think I can just leave it be" - They just do the obvious things needed to take care of it. Half the time that is the problem is that a model is easy to deal with. Does the MtK fall into this category? Not sure 100% yet - it is certainly much harder to deal with than the Skinner, but there are a lot of factions with the juice for certain.

    @Goris - let us know how that plays out. I didn't like the Gunny champ brick list you made, but I like the idea of that one much better.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  28. #68
    Destroyer of Worlds Goris's Avatar
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    I made a champ brick list with MK? Or in general? I have had horrible list ideas in the past for sure so not certain what you are talking about. This list has promise I think and I'm going to see on Friday...
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

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    Hmm. I find the idea of a Gunnbjorn/Mt King list to be quite compelling. The reason is simple: Gunnbjorn loves babysitters (KSB, Janissa, Earthborn, etc), especially for his troopers; the King need babysitters. Seems like they'd go well together. And though I've never really run Gunnbjorn as a melee-support guy (Grim is always at the top of my list to support melee warbeasts, with eDoomy as a close second), but I'm intrigued that ppl seem to be having some success running him with the King. Auto-boosted hit rolls on that (admittedly amazing) spray can only be a good thing.

    -crypto

  30. #70
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by Goris View Post
    I made a champ brick list with MK? Or in general? I have had horrible list ideas in the past for sure so not certain what you are talking about. This list has promise I think and I'm going to see on Friday...
    That wasn't you? It was a weird melee focused Gunny list with one or two units of Champs and Winter Trolls. Might be mistaking whose list it was. Double walls to keep stuff off the Champs essentially.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

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    Destroyer of Worlds Goris's Avatar
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    Wasn't me... Put Long Riders in there and it sounds like something I would do... However, someone will dredge up this imaginary list and I will be proven wrong I am sure...
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

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    Destroyer of Worlds Nicodemus's Avatar
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    Quote Originally Posted by sourclams View Post
    Legion has had singular low/mid-Rat high-Pow sprays since forever and it has never been a defining aspect of the models (Carnivean, eThags). Trolls get one and now suddenly they're all that and a bag o' chips.

    I honestly don't get it.
    We trolls can nerf those sprays with a single 5 point model we tend to take anyways. Immunity to fire is lovely vs legion.
    It is only when one denounces logic and reason themselves that the saucy veil is lifted, and the noodly Truth is made plain. www.venganza.org

    Quote Originally Posted by ForsakenPoptart View Post
    HIS HOLINESS REV. LORD NICODEMUS ESQ. the 3rd, PhD will be able to tell you more

  33. #73
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Hmm. Was it you baka? I swear it was someone from the scrum... and I can't remember what thread it was in either.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  34. #74
    Destroyer of Worlds Goris's Avatar
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    Posted for a friend who can't post on these forums anymore.

    Mtn King Impressions
    List 35 points


    Borka +5
    Mtn King -20
    EBDT -10
    Min KSB + SSE -4
    Janissa Stonetide -3
    Fell Caller =3


    Enemy list


    Terminus +4
    Stalker -4
    Bane Thralls +UA -10
    Bile Thralls -5
    WSC -5
    Saxon Orrick -2
    Scarlock -2
    Madelyn -2
    Tartarus -4
    Darragh Wrathe -4


    We played 2 games and we played scenario for both. There were 2 walls towards the edges of
    the map, a building off set from center, a water terrain near mid table but closer to one side than
    the other, 2 forests, and 2 hills on the table as far as terrain.


    He won iniative for the 1st game and chose to go second, I won it for the 2nd game and chose to
    go 1st. I got the side with the water terrain closer to my deployment zone for both games.


    First game:


    My 1st turn: I dump all fury into the stone and Run forward. Have the EBDT run and rile, same
    for MK. Janissa, Fell caller, Keggy, and KSB all run as well. With the KSB popping ARM and
    no cont effects. This puts me to within less than 2? of the water and about 3? from the building.


    His 1st turn: He casts Malediction, focus to the Stalker and charges Borka. He runs pretty much
    everything else up. He uses Death ride from Darragh and then places Darrage base to base
    directly in front of Terminus.


    My 2nd turn: I see the kill opportunity sitting right there. I move Janissa up and cast Rock
    Hammer onto Darragh, she misses but scatters onto him anyway and ends up dealing 2 dmg to
    him and nothing to Terminus. I then activate my Fell caller, giving Borka Pathfiner and moving
    to spray Darragh. The Fell Caller misses horribly Snake Eyes! I then choose to activate the
    chocolate assassin (aka EBDT) he is named that cuz he kinda looks like a chocolate chip cookie


    and Nigel dubbed him that. ( It is also written on his base for all to see) He put his animus on
    Mtn King (which is standing in the water), and then just move him into a defensive position on
    the flank. Keggy tops Borka off. The KSB activates and says +1 STR/+2 ARM and runs into
    position.
    I then activate Borka, which he pops his feat, casts mosh pit and charges Darragh. I boost the
    attack roll as I want to hit and dismount him. Which I do so Darragh is now Knocked down in
    base to base with Terminus and dismounted.
    Time for the Mtn King to do some work! I start off by charging Darragh, he is knocked down so
    Mtn King AUTO HITS! POW 20 to the FACE! Since he is living no tough check for him and
    I get to proc Kill Shot! Well since I am standing right next to Terminus I guess I might as well
    spray him. I miss Terminus, but I do mange to kill Tartarus with it no boosts.
    I take my second initial attack on Terminus, I decide to boost the attack roll as I need 9?s to hit. I
    hit knocked down Terminus! I am POW 20 Terminus was sitting at ARM 21. I did 9 dmg on the
    1st attack, I had to buy 3 attacks to get the job done.


    1st game with Mtn King and the King kills Terminus.
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  35. #75
    Destroyer of Worlds Goris's Avatar
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    Second game played a little different. We ended up setting up on the same sides again and played
    the same scenario.


    My 1st turn: Was identical to my 1st turn in the 1st game. I just shifted a little closer to the
    building this time, to close off his flanking force.


    His 1st turn: He was much more cautious and lead in with his Banes this time with Biles mingled
    in with them. He ofc cast Malediction, but this time he hung back about 14” from the middle of
    the table.


    My 2nd turn: I moved the Mtn King jut to the right of the water terrain and into the control zone. I
    chose to spray into the front lines and killed 2 banes, and he toughed with 2 biles thralls.
    I moved Borka right next to the objective marker (restoration cache) and in the Water. Cast Iron
    Flesh on him and the EBDT animus on himself. I thru a bomb onto one of the knocked down
    biles and killed another bane and one bile.
    Janissa moved up and laid down her wall of piss off your opponent and taunted the Bane Thralls
    from behind it’s protection. The KSB moved up popped +2 ARM and no cont effects., Keggy
    tucked in behind Borka and topped him off.
    My Fell Caller moved up and tried to spray into the mix, but failed to kill anything. Chocolate
    Assassin moved up and put his animus on Mtn King. Making the Mtn King ARM 23!


    His 2nd turn: He moves a couple of bile thralls up and purges onto the Mtn King and does
    nothing. Next he activates the Sauce, the Sauce moves forward and curses the Mtn King, stuff
    just got real. Next he activates Darragh and uses deathride so he can better position the banes.
    The banes activate and they give a charge order. He lands 5 Banes onto the Mtn King, due to
    positioning I managed to cut one entire side off from him. These 5 banes managed to deal 22
    points of damage to an ARM 23 Mtn King! That is even with one of them failing to deal any
    damage at all. The Mtn King had lost his Mind, and took 11 more points of damage to the body.


    The rest of his turn was just mostly positiong and preparing for my offense.


    My 3rd turn: So with the Mtn King brought to half health from just 4 attacks I decided I should
    probably eat my 4 whelps. I healed back 10 points.
    At this point I was pretty stuck in so I just streamlined my turn as I was pretty much controlling
    the board and Terminus was over to Borka’s left and in no threating range to the Mtn King. So
    I just activate the EBDT and put his animus on Mtn King and use the KSB +1 STR/+2ARM. I
    activate the Mtn King and declare a trample. I trample 10” I then use Amuck and clear out all 5
    of the banes that I trampled. I land next to Darragh, Tartarus, and the Skarlock. I buy attacks on
    Tartartus and kill him. Rest of my turn is just cleaning up positioning and some riff raff in front
    of me. At the end of the turn I had 3 fury on Borka and 2 on EBDT and 5 on MtnKing.


    His 3rd turn: The turn prior he moved just slightly out of 11” from Borka so he can not charge
    Borka for the kill with Terminus, So he spends his turn trying to kill off Janissa with the WSC
    and dealing only 2 dmg to her. The rest of his turn he tries to set up positioning to go for a caster
    kill the next turn.


    My 4th turn: I take the fury off Chocolate assassin as he is in my backfield and in prime position
    to kill my support pieces. This leaves Mtn King with 5 fury and no whelps to eat. He Frenzies
    OMG! He frenzied what am I ever to do? Oh isn’t that nice I am engaged and base to base with
    Darragh and Skarlock. I guess I will just choose Darragh. He hits and wouldn’t you know it, I
    rolled triple 6’s on a dragoon model. Yippie so much dmg wasted!
    Ok so this is it right, terminus is in my sites, time to get the pain train rolling!. Keggy tops Borka
    off. EBDT puts his animus on Borka and wrecks the stalker that was in front of Terminus, Fell
    Caller buffs Borka. KSB moves into position. Borka casts mosh pit, pops his feat and Charges
    Terminus, I hit! I fail to deal dmg ***!. I buy and boost and fail to dmg again. I buy and boost
    yet again still fail to deal dmg! This is not looking good. I have no fury and I didn’t even dmg
    Terminus. I send Janissa in and use her AP attack on Terminus with auto hitting she dealt 5 dmg.


    His 4th turn: He uses Madelyn to seduce Janissa and attacks Borka. She misses. Terminus then
    for what ever reason decides to charge Borka and moves to within a few inches of the Mtn King.
    Terminus manages to hit Borka and deals a whopping 2 damage to him. Ya snack that you focus
    camper I have insane armor as well. He says I will buy and attack, to which I said let me stumble
    and see what happens 1st. low and behold my Borka can hold his liquor. He stumbles 2” away
    from Terminus and out of reach. He said ok it’s your turn. (he also shook off on his turn)


    My 5th turn: This is the end right? I activate the Mtn King 1st, I use amuck and sweep Darragh
    and proc Kill shot onto Terminus. Mtn King deals 7 dmg to Terminus. That’s 12 only 8 more to
    go. Buff Borka up again, I can’t not do damage twice in a row can I? I cast Mosh Pit yet again
    and charge Terminus with Borka. I manage to kill Terminus after having made 2 tough checks.


    Overall assessment of the Mtn King. You are going to need to be creative on the use of Power
    attacks to get the most out of him. Borka having Mosh Pit can really help his anemic MAT 5.
    Seeing what kind of damage 4 bane Thralls did to him even at ARM 23 was not pretty. I can
    only imagine the horror is he was playing a Parasite caster.
    Overall he was fun, and I would like to try him again against some other things. I really enjoyed


    the challenge of being creative with looking for power attacks. I am going to hold off final
    judgement until I get probably a good 10 games in with him.
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  36. #76
    Destroyer of Worlds sourclams's Avatar
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    Quote Originally Posted by Nicodemus View Post
    We trolls can nerf those sprays with a single 5 point model we tend to take anyways. Immunity to fire is lovely vs legion.
    ....? TBs+Pyre, Karchev, Strakhov, and Menoth jack walls or Feora have long been regarded as near-to hard counters to eLylith. eLylith has still been a dominating top-tier warlock since the Ravagore was released, and now with the Naga many of her unfavorable Menoth matchups dropped off.

    This does not change the basic idea that while access to a boostable SP10 is infact a defining aspect of the MtK and one of his better abilities, boostable SP10s don't currently define either the faction or the warbeast with the most access to them. The Carnivean is still worth taking if it didn't have its spray. Is MtK worth taking if he had no spray? If he's not worth it, how many points does that mean we "pay" for the spray? In isolation, would those points be better spent on something else?

    I'm really seeing the most benefit of MtK is the synergy and stealth-buff he provides to our "worst" warlocks; Gunny and pDoomy (although with Flanzer's win maybe finally Doomy gets bumped up). Against an eDoomy list I'd just be happy he wasn't Mulg+Mauler. In a pDoomy list he looks a bit more unique and better.

  37. #77
    Destroyer of Worlds Loki77515's Avatar
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    Since he is living no tough check for him and
    I get to proc Kill Shot!
    Snacking does not prevent a model from using tough.

  38. #78
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    He meant from Terminus (who gives tough to all undead within his CMD range), Darragh Wraithe doesn't have tough inherently.
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  39. #79
    Destroyer of Worlds Goris's Avatar
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    Darragh is also living I believe... so no tough...
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    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  40. #80
    Conqueror Cleavelander's Avatar
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    Quote Originally Posted by Loki77515 View Post
    Snacking does not prevent a model from using tough.
    He means that Darragh was not tough because it is a living model. Terminus grants tough to nearby undead models.

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