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  1. #41
    Destroyer of Worlds Dan from Chicago's Avatar
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    Quote Originally Posted by TKaz84 View Post
    I don't have the NQ with the rules spoiler, can colossals make power attacks at 2" away? If so I'm going to have a lot of fun locking opposing heavies without reach (or locking their reach weapon).

    I can't believe I didn't think of this ... the enlivened avatar just got a bit worse

  2. #42
    Destroyer of Worlds Dan from Chicago's Avatar
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    Quote Originally Posted by TKaz84 View Post
    If you are going to fire the Metal Storm guns instead of using Covering Fire Guided Fire does become a lot more attractive.
    Guided Fire also allows you to fully boost the big gun shots. High Def, Med Armor, fewer boxes ... Circle and Legion have popular models with that combination of attributes

  3. #43
    Destroyer of Worlds sleet01's Avatar
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    The nice thing about the Sweep is that it's effective against infantry *and* warjacks. P+S 20 at MAT 6 versus everything in a 2" x 90 degree arc is an incredible bargain if you can boost the MAT somehow, like with KD (pStryker, Ironclad, Avenger, Headbutt), or Temporal Barrier (pHaley), or Positive Charge (eStryker), or Horsepower (Kraye), or Full Throttle (Darius). Hit and kill all the infantry in that arc, hit and damage the Warjacks, and then buy attacks against whatever's left... it's not hateful.
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  4. #44
    Destroyer of Worlds Dan from Chicago's Avatar
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    Quote Originally Posted by sleet01 View Post
    P+S 20 at MAT 6 versus everything in a 2" x 90 degree arc
    It's strength only I believe, so POW 17

  5. #45

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    So how many points is this 125- model?

  6. #46
    Destroyer of Worlds sleet01's Avatar
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    Ah, right. STR, not P+S. Still, 17 isn't crappy. And we can make it 19 a couple different ways.
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  7. #47
    Annihilator Trollicious's Avatar
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    I don't know if it has been mentioned yet, but you can drop a pod behind a jack, boost the damage roll to disrupt, then punt it with a power strike. Now the jack is out of the way, and KD with no opportunity to shake.

  8. #48
    Annihilator TsavongLah's Avatar
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    I'm assuming the Stormwall can still make ranged attacks if it is engaged in a lock, yes? So weaponlock a non-reach model, maybe pound on it with the other fist, and next turn (after they almost inevitably fail to break the lock), you can just merrily fire away at other targets while also completely shutting down an expensive model.
    "Never trust a man who has not a single redeeming vice."

  9. #49
    Destroyer of Worlds Dino-Czar's Avatar
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    Well, you can't use any weapons in the same location as the weapon making the lock. So one gun and one rapid-fire/template could merrily fire away.

  10. #50
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    Quote Originally Posted by Dino-Czar View Post
    Well, you can't use any weapons in the same location as the weapon making the lock. So one gun and one rapid-fire/template could merrily fire away.
    If someone could clarify this for me I would be very grateful, the way I understand it, is the guy doing the locking has an option to which weapon he can lock, the Big Guns and chain gun is not located on the arm, so the way I understand it is if he locks the arm, he locks the arm, how can he entirely shut down the entire left system?

  11. #51
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    Quote Originally Posted by Calibre View Post
    If someone could clarify this for me I would be very grateful, the way I understand it, is the guy doing the locking has an option to which weapon he can lock, the Big Guns and chain gun is not located on the arm, so the way I understand it is if he locks the arm, he locks the arm, how can he entirely shut down the entire left system?
    A weapon lock shuts down all weapons in the same location (i.e. L, R, or H), which goes both for attacker as well as defender.

  12. #52
    Destroyer of Worlds Defenstrator's Avatar
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    So, remember how we figured you could break a lock and then spend focus to shoot guns? Well you can't.
    http://privateerpressforums.com/show...52#post1500652

    Basicly it comes down to the fact that you have to give up your initial melee attack to break the lock, and once you do that you can't use guns.
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  13. #53

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    which is also different to how Valander thought it worked to so oh well,

    But at least we know Sweep doesnt require LoS to models it will hit everyone in melee range and arc with the attack.

  14. #54
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    Hopefully going to get some games in with it tonight, but some thoughts I have:

    1) I only think 1 out of the 3 Nemos likes it, and it's pNemo. Nemo1 loves to take a single jack and make it ridiculous, and the Stormwall with Disruption Field and 5 focus is as ridiculous as it gets. Nemo2 likes to take many jacks to maximize the feat turn and the Stormwall simply costs too many points, plus he can't move it with Energizer. Nemo3's spell list is decent, but with Finch he also likes to run more jacks than less and it doesn't synergize that well with his feat (I'd rather take the Thunderhead).

    2) I hope running it in eHaley's tier list with 2 Storm Striders doesn't get me nut-punched.

    3) While I can certainly understand how pHaley + Stormwall can be frightening, I'm worried that I'd be spending all of her focus protecting it instead of powering it.

    4) I have to use Darius' feat to repair at 50+ boxes at least once.

    5) This may be eStryker's new best buddy.

    6) Immunity to Disruption means that eEiryss may be more useful for stripping harmful upkeeps from it than for anything else.
    Last edited by TKaz84; 06-21-2012 at 09:30 AM.

  15. #55
    Destroyer of Worlds Defenstrator's Avatar
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    While eEiryss can't disrupt a colossal she can still screw them over by preventing focus allocation. I have a friend that loves playing her with the Avatar. They both move in, your jacks can't allocate and so can't do much to the Avatar, and if you don't kill her the Avatar doesn't care because it gets it's focus anyway. So if you see double colossal on the table it may be worth it to runeEiryss between them even if it means losing her next turn. Shutting off allocation to models that concentrate force is a big deal.
    Quote Originally Posted by John of Arc View Post
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    Our Warmachine and Hordes Blog.

  16. #56
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    I was actually talking about using her to shoot our own Stormwall in the back to get rid of things like Crippling Grasp, but what you said is also a good idea

  17. #57
    Conqueror Steel762's Avatar
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    Quote Originally Posted by Mighty View Post
    Yes, they can make power attacks from 2" away.
    How page 31 in the small rule book says "power attacks are melee attacks with a 0.5" melee range"
    Trolls:129/135 +3/4 Casters Painted 95% Cryx:123/205 +1/5 Casters Painted 60% Cygnar:86/153 +3/5 Casters Painted 56% Minions:29/36 +1/2 Casters Painted 80% Khador:16/16 +1/1 Casters Painted 100% Circle:18/18 +1/1 Casters Painted 100% Legion: 19/19 +1/1 Casters Painted 100% Overall:420/582 Painted 72%

  18. #58

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    Quote Originally Posted by Steel762 View Post
    How page 31 in the small rule book says "power attacks are melee attacks with a 0.5" melee range"
    and how Colossal rules say theirs are 2 inch I believe.

  19. #59

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    just checking... wouldn't it require another Colossal to weapon/head lock a Colossal?

    I'm imagining a funny screenshot of Cryx Slayer hanging on to a Stormwall as it tries to weapon lock the Colossal.

    This is when Stormwall would use the Slayer as bat and slam it on the ground ala Hulk vs. Loki... "Puny warjack."

  20. #60
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    Making the lock in the first place does not require an opposed strength check. Breaking it does, which means that if you can get behind one you can strip it of its initial attacks before it flings the jack away. Therefore it is best if the Stormwall is the locker instead of the lock-ee

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