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  1. #1
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    Default High model count armies

    There is a 35-point tournament coming up soon here and while experimenting with lists for my three casters (pDenny, Scaverous, and pSkarre) I found myself building a 46 model army for pSkarre (banes, mechanithralls, raiders with support). I can cut it down to a more manageable number, but I am intrigued by this list.

    Have any of you run an army with this many models? Were you successful? What do I need to know and do to be successful running an army with a ridiculously high model count? I'm pretty sure we'll be using standard timed turns.

    Additionally, which two of the three casters I listed above would you pair for a tournament? I won't have time to get/learn anyone else before it happens.

  2. #2

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    If turns are timed, be careful that you don't burn all your clock activating everything. Probably best to figure out which unit is most important and be sure to get them in at the very least.

  3. #3
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    Quote Originally Posted by Neldar View Post
    There is a 35-point tournament coming up soon here and while experimenting with lists for my three casters (pDenny, Scaverous, and pSkarre) I found myself building a 46 model army for pSkarre (banes, mechanithralls, raiders with support). I can cut it down to a more manageable number, but I am intrigued by this list.

    Have any of you run an army with this many models? Were you successful? What do I need to know and do to be successful running an army with a ridiculously high model count? I'm pretty sure we'll be using standard timed turns.

    Additionally, which two of the three casters I listed above would you pair for a tournament? I won't have time to get/learn anyone else before it happens.
    That's largely how I play PSkarre, the more fists/axes/lances/whips you can toss on feat turn, the further it goes, where as how cheapest of heavies, the Slayer, with it's three attacks, six with full focus, can't really match point for point, a 5pt Unit of Mcthralls with their 20 attacks which can be spread out over many more targets. And between Banes and Combo strikes, there's really no armor under her feat you can't penetrate. The only jacks I take are two Helldivers which eat up her Jack points nicely, being able to burrow ensures they will be there for the feat turn.

  4. #4
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    Quote Originally Posted by Neldar View Post
    There is a 35-point tournament coming up soon here and while experimenting with lists for my three casters (pDenny, Scaverous, and pSkarre) I found myself building a 46 model army for pSkarre (banes, mechanithralls, raiders with support). I can cut it down to a more manageable number, but I am intrigued by this list.

    Have any of you run an army with this many models? Were you successful? What do I need to know and do to be successful running an army with a ridiculously high model count? I'm pretty sure we'll be using standard timed turns.

    Additionally, which two of the three casters I listed above would you pair for a tournament? I won't have time to get/learn anyone else before it happens.
    I just bought a Cryx army, and am not used to playing with so many models (I usually play retribution). I brought a pSkarre list as one of my choices, which included 30 Bane Knights, 12 Bane Thralls and a min unit of mechanithralls. It was a pain to move and get them into place, but on my feat turn I really let the enemy have it (plus used my extension). I'd reccomend practicing beforehand plenty just to make sure you can make the time limits; I know I was pushing it every turn.

  5. #5
    Conqueror Gopz's Avatar
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    In 35pts I've ran eGaspy with full bane knights, full banethralls, min biles and some gravy. I think it had 32 models. In SR2012 (even though it was a pretty good list), it was ridiculous trying to play 7 minute turns!
    Playing: Khador, Legion, Cryx, Trollbloods, Menoth

  6. #6
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    It's doable if you're comfortable with your models and have a clear game plan by the time your turn begins. If you have to spend too much time thinking during your own turn, you're going to have a rough time.

    Once they all make it to combat, you'll probably need extensions to roll all your dice.

  7. #7
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    Quote Originally Posted by Gamingdevil View Post
    It's doable if you're comfortable with your models and have a clear game plan by the time your turn begins. If you have to spend too much time thinking during your own turn, you're going to have a rough time.

    Once they all make it to combat, you'll probably need extensions to roll all your dice.
    ^ This. Just think during your opponents turn, and adjust as it goes on. Know where you roughly want your things to end up so on your turn you can get them going as quickly as possible. They move a solo/unit/jack that changes it, adjust as needed/wanted, continue until their last activation so when your time starts, you are ready to go out of the gates.

  8. #8
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    i have a fair amount of experience running high model count armies and have found them to be pretty effective as it allows more room for synergies, can add to our attrition game, and it also scares the **** out of an opponent as they can't decide what to target. It allows you to present too many threats for the opponent to cover which allows more models to get through. Through in things like Necrosurgeons to keep mechthralls replenishing and to heal multi wound models and the situation becomes even worse for the opponent. i'd definitly give it a go if you haven't. i imagine a 'Caster like Terminus would cater to this kind of approach rather well.

  9. #9
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    Quote Originally Posted by various View Post
    i imagine a 'Caster like Terminus would cater to this kind of approach rather well.
    Terminus is different from, say pSkarre though. For a Terminus force, the only real meaningful activation is Terminus, all the rest can run for all you care, as long as Terminus can smash face. With pSkarre, you'd like to have time to get as many boosted attacks with +5 strength as possible.

  10. #10
    Destroyer of Worlds SpiderBite's Avatar
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    . High model count armies are just plain fun. HUGE fan of zombie swarms. You just need practice. then practice some more. Time won't be a problem after you get used to how everyone in your list plays together. When you want to begin practicing timing yourself, go with Deathclock first, as its much more forgiving. Actual timed turns are going to seem difficult at first, but thats the same for everyone.
    however, my swarm 'tactics' are to see what makes it to my opponent by running straight at them. Surprisingly, this works quite well.
    L&L 2013 Hardcore Executioner. No-one said I had to win the games to win the award.

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  11. #11
    Conqueror Malaspeme's Avatar
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    I'm currently playing a 36 model count army, and i'm training for timed games. I don't say it's easy but it's doable. What it's really important is that you know what to do before doing it, there's no room for thinking in your turn, everything must be planned ahead very carefully.
    "If."

  12. #12
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    That's what I'm thinking. I talked to the store owner. He changed the timing to 10 minute turns, but with only 90 minute rounds.

    I think I'm going to take my 46 model army and see how it goes. Thank you for all your suggestions and thoughts. They are a major help.

  13. #13
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    Double post. Oops.

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