What should I buy next?
Hi. I bought Circle Orboros miniatures just because I like them. My intent was to paint them and maybe use them in my D&D game. But now I'm going to try actually playing the game! First I read some threads here. And Friday I'll check out one of the local Warmachine/Hordes groups. I own the following:
Hordes Primal MkII
New Plastic Warpwolf (What should I assemble this as?)
6x Shifting Stones
Ironback Spitter (Is this useful for Circle?)
Obviously I need to get the Circle Orboros book. I want to play a beast-heavy army. What should I buy next? I think some unit(s), right? I get the impression I couldn't field an "army" yet.
Since you're looking to go beast heavy I'd recommend eKaya or Kromac for warlocks. They both have interesting ways of making their beasts perform better than usual.
If you bought the plastic box for the warpwolf, make it into a Stalker or consider getting the Ghetorix upgrade kit.
Ironback spitter is not useful for circle unless you're playing a 2 caster game and have a minion warlock controlling the beast. So at this point, it's not going to help you.
As far as units go, the bloodtrackers and druids of orboros are two staple units that can work well in nearly any circle army. You have the rest of the core models in the gorax and shifting stones for your beast-heavy army.
Since you have Baldur (I'll assume Baldur1) you may want to look into adding Megalith, Wold Guardian and Woldwardens as well. They're definitely solid choices in more lists too. You should get the Stone Keeper for one of the units of Shifting Stones. If you're playing beast heavy a Druid Wilder is always good too. As mentioned, Bloodtrackers and Druids are good units to learn.
As above: You have a Feral Warpwolf and a Pureblood. Assemble the warpwolf kit as a Stalker.
You certainly can field an army with what you have:
25 point list:
Kaya +6 Warbeast points
Pureblood Warpwolf 9pts
Warpwolf Stalker 10pts
2xShifting stones 4pts *(This is 2x units of shifting stones, each unit has 3 shifting stones in it)
Kaya: Soothing Song helps with fury management. Spirit Door lets you get beasts out of trouble. Spirit Fang okay damage, good debuff, high cost. Occultation: In this list? Put it on Kaya to keep her safe for the most part.
Pack Hunter makes your beasts more accurate.
Her Feat: Pull fury off your beasts the turn they all charge in and demolish their army, heal your beasts, cast a bunch of spirit fangs, buy a bunch of melee attacks. In general: It's fairly straight forward, but the fact that it a.) Gives Kaya more fury, and b.) can place/remove fury on your beasts makes it very versatile. Note that you don't HAVE to put fury on your beasts but you can.
Important thing to remember: When you feat if you plan to use the fury you pull off your beasts make sure you still have enough for next turn.
Pureblood: Can be switched out for the feral warpwolf, but Pureblood is more versatile: He has a 10" spray, good for clearing out infantry.
Stalker: Heavy lifter. Warp Strength for high armor big targets, or berzerk to mop infantry off the field.
Argus: 360 degree vision means he can charge in any direction. Send him in at lighter things or use him with the Stalker/Pureblood to soften a big thing.
Gorax: Mostly there for his animus. You CAN use him to fight, but the argus is much more expendable, and the argus is faster.
Shifting Stones: First couple of turns: Use them to position your forces. After that: Use them as dragons teeth i.e. put them in front of things and force them to waste time killing them.
You COULD swap Baldur out for some variety, but he likes constructs more than the wolves.
To take it to 35: I'd probably get one of: Wolves of Orboros, Blood Trackers, Blood Weavers. Good solos: Morraig (better with Wolves of Orboros), a Druid Wilder (Helps with fury management), Blackclad Wayfarer, Lord of the Feast, and possibly a War Wolf or two.
Wilding Way: Everything you need to know.
Journeyman League Guide: Discusses how to expand your forces from the perspective of a particular type of league designed for new players/starting a new faction.
Last edited by Manifold; 06-06-2012 at 09:52 PM.
Even when going beast heavy, you will sooner or later adopt some sort of infantry, like Manifold says. I strongly recommend Bloodweavers. They look a little odd at first, but they fill so many roles and provide solid solutions to so many problems, that it's hard not to include them when you only have room for one unit of infantry.
Originally Posted by Omnus
I agree with the above posts with one exception. I've been using the Stonward and Woldstalkers unit a little more lately and in small point games, I find they are really useful. Especially with Kaya1 and Baldur1 spell lists.
You should not buy anything next, until you read the threads that are Sticky'd at the top of this forum. Research is the key.
Then select your warlock. Are you going with Kaya or Baldur or someone you don't have yet? Warlock selction will determine what you buy next. As Manifold said above, if you're going Kaya, you've already got a good start on things.
Thank you ... PG_lowtekn7, cheddercaveman, Manifold, Shox, and RidetheLightning!