So yes, i played Vlad 3.
Max Demo Corps
Against a friends eKreoss list
Max Errants with UA
So Let me tell you about how Vlad feels.
He feels great to play. Dash makes his entire army just *feel* quick.
After Deploying on the edge and then running first turn, my Riflemen basically reached the halfway point on a flank on a hill, able to pick a dominating position and hold it off against slower enemies. Joe+Hand of fate meant that in a turn i took out the majority of the Exemplar unit (quite tough when their armour keeps getting higher). Riflemen continue to be one of the most amazingly useful units.
The Gun Carriage was on the other side of the table all game, making the Bastions slooooow. Because Exemplars armour is just too damn tough to Crack.
Demo Corps were actually very lacklustre, the extra speed not helping them reach combat. They ended the game minus 2 members with no kills to their name. Iron Fangs would be better.
Manhunters died, unfortunately, i could never get a good straggler against the exemplar Brick.
Drago was alright, herding him away with his massive speed and threat.
I ended the game going for a very oblique assassination run as i lost a chunk of Riflemen. Charging a choir member and Sidestepping my way to Kreoss. Unfortunately the dice failed me (i spent 2 on Rush when i didnt need it, i could have used Hand of fate to get my averages up) and i resigned the field to him.
I HATE SACROSANCT!!!
Holy crap that spell is annoying on Exemplars.
"They are all bunched up! I could charge with Vlad and mulch them...wait no...Charge with drago for thresher? no...Demo Corps? Nope."
So reactionary threats could hurt me.
Vlad is awesome, he feels awesome and makes for some hilariously fast infantry. He is much fun!