har·bin·ger
1. A person who goes ahead and makes known the approach of another; herald.
2. Anything that foreshadows a future event.
3. To act as harbinger to; herald the coming of.
Here's one from us Minion players....
Give the Thrullg Stealth.
High Shields UA: Change Double Time to Reform.
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Adding weaknesses to elemental damage types would be a cool flavor thing. I remember in WFB when treemen took extra damage from flaming attacks. Funny. I also second the notion that immunity to one type of a dual-elemental attack shouldn't negate the entire attack.
I really don't like the base size blocking LOS rules most of all. If the guy you're hiding behind is tall enough to hide you from my sight, he's tall enough to hide me from your sight.
Originally Posted by Klebert L. Hall
how about changing the field promotion rule to being unable to issue orders for one round. you dont loose attacks and represents an effect on the whole unit. adjusting to a new leader in a stressful situation is far from easy.
Painted models do 15% better in game than non-painted models, that's just science!
Give the original Swordmasters (Sword Knights) back their Swordmaster ability. Miss that one a LOT, esp when you compare them to say LoE's Legionnaires.
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I agree that there seems to be a weird sort of immunity that being Undead grants you that, in some cases, doesn't seem to make any sense. Okay, sure, maybe Heart Eater shouldn't work on ghosts... but is there really a good reason why Kill Shot doesn't? Why doesn't Snacking or Carnivore work on a Mechanithrall? I think it's the logic of "This shouldn't work on a ghost" that somehow makes Undead stuff immune to random effects, that maybe should be looked at. I mean, would it really be so bad if some of them added "And Undead" to their descriptions, so that things like Constructs remain immune as intended?
Also, for thos unfamiliar with Birds Eye, it ignores Forests, Cloud Effects and Interviening Models for LOS... but does not grant you the ability to ignore the defensive buffs these things grant you. It also gives you a 360 front arc. Eyeless Sight should work like this.
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Why do people continue to make these threads with the aim to be, "Constructive," when they will forever devolve into non-constructive whining. *Rubs temples* -_-
But since we're all talking about fantasy land, I figure I shall throw in my lot.
Destroyer: P+S 18 Axe, I'll keep saying it... and saying it... and saying it... we're Khador, come on guys.
Typhon: Pathfinder, really how does everyone else have it but him.
Katherine Laddermore: Make Electro Charger not just within 5", it really messes with my eStryker Tier funk, or at least have it as a tier benefit.
Shallow Water needs to stop turning off ALL warjacks when they fall in it. Like seriously, how does it put out thunderhead...and necrotite... and magic elf warjacks? Stupid Barnabas.
Mountain King... just something....
Skinner needs to have some form of Tactics[Scouts]
Zerkova needs something like Vayl's oraculus, or some kind of WJ bond that turns it into an arc node.
And my final wish for a change " Conquest, release date June 11th" <<< if only -_-
If "target living" was changed to "target non-incorporeal and non-construct" seems like it would fix a lot of people's complaints.
I wouldn't mind seeing Elemental Immunity become 1 less damage die. Then if you have Immunity Fire and Immunity Ice and someone hits you with a fire and ice attack, you take two less damage dice. This could be how Elemental Vulnerability could work as well, one additional damage die against whatever element.
Eyeless Sight allowing models to draw LOW through forests, clouds, and to see stealth sounds like a plenty good enough ability.
Rhyas should have Pathfinder and Reach. I don't play Legion, but she should.
Honestly, with regards to the undead thing, one simple change would be to allow any corpse gathering abilities to still work (it IS a walking corpse, right?). Soul gathering shouldn't. As it is, soul and corpse gathering is...very similar.
For love. For honor. For Devilsquid.
How about we fix something simple like the rules for Fleeing. I find it silly that you are not forced to run from that terrifying breasty. Moving 0" seem wrong to me.
But I did play that other game for 25 years so maybe I'm just used to having my models run for there lives.
Forget Caster Assassination. Grind Them Out and Make Them Quit.
Arrgg double post.
Forget Caster Assassination. Grind Them Out and Make Them Quit.
Reminds me of the time I saw a Legion player lose their entire infantry complement before the game started, because he'd accidentally placed a member of the unit too close to an Abomination. Oops.
Mk I fleeing rules basically allowed Abominations and models to Terror to utterly annihilate units. There's a reason Mk I ended up overflowing with Fearless and other ways to avoid failing command checks, because the effects of doing so were devastating.
My Cleansers have killed: 2 Combine members, Finn, pNemo, Sentinel, Lord of the Feast, eMadrak, Mordikaar, pKreuger, Molik Karn, Calaban
Lord Carver has successfully raided: Xerxis, Shae, Nemo
2012 Cygnar Challenge! The sturdy grunts of the Irregular 11th versus the gleaming mechanika of the Flashing 1st!
Remove Veteran leader on Finn. Fix his and the trencher points or increase the winter guards points
I would like to see Idrians rebalanced a bit to get them on the table more.
In my experience they do seem to make up their points whenever I play them, the problem is that I have other units that cost less and tend to make up more than their points when I field them.
Rng 12 would help, or just reduce the point cost of the base unit by one, 6/9 seems more reasonable than 6/10.
as a crossover from another thread I would like to see gators work for farrow and farrow work for gators. currently they will work for everyone else in hordes but not each other.
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@Konradexius - I think everyone wants to see Shield Guard fixed
@warlorddrax - TB on pHaley was tweaked once during Mk1 (IIRC), and it might have changed when Mk2 turned up). If you want to make it even more expensive, I'd like the original TB back. Also, I thought eHaley's feat was a pulse anyway, at least the unit control element.
@MagnusTheJust - You make a good point re eMagnus' Theme Force. I currently can't see myself ever building it. Mind you, the earlier requirement of Croe's doesn't help matters
@Faultie - Could you elaborate on that one, chief? Do you mean replace the order with a general rule.
@katadder - and given the background for Minions, Blindwater and Thornfall are to each others' throats, so it fits.
For my change, tweak Veteran Leader so that it is Friendly [Type X] models within CMD range, rather than has LOS to the Leader. I know that'll affect Finn, but does it affect anyone else?
Painted: Mercs: 194pts, 5 casters | Cygnar: 102pts, 5 casters | Minions: 52pts, 2 casters | Trolls: 25pts, 1 caster | Circle: 30pts, 1 caster - Latest: Sentry Stone, 6 Stormguard
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If I could change something it would be a units command area is equal to half it's command value, might stop infantry spam as let's face it do units really need a 20" bubble if there command is 10.
I came up with another (since everyone else is breaking my rule :P ). This would be a little broken, but would be fun for Circle players. Have Kromac's beast form make him count as a Warbeast in terms of spells and animi targeting. It could be sort of like Karchev's Man In the Machine rule in terms of how Karchev takes damage. He could get Wild Aggression from a Woldwarden, Bounding from a Gnarlhorn and would be hitting with auto-boosted attacks and charging up to SPD + 7 with reach. I'd love it and I'd keep him in beast form a lot more than just his feat turn. It could work in reverse as well as things that effect beasts would effect him.
The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?
My Cleansers have killed: 2 Combine members, Finn, pNemo, Sentinel, Lord of the Feast, eMadrak, Mordikaar, pKreuger, Molik Karn, Calaban
Lord Carver has successfully raided: Xerxis, Shae, Nemo
2012 Cygnar Challenge! The sturdy grunts of the Irregular 11th versus the gleaming mechanika of the Flashing 1st!
I remember that too, and I was on the fore of saying that having both cra and cma was worth it. Then along came the Errant UA. While I realize that the two units have two extremely different functions, I find that at their point cost you are probably going to be more willing to give up a skirmishing attack unit than a primary tarpit unit that also does good damage. Maybe with tourneys moving to 75 points I'll actually get them out on the table again, but I would never take them in place of most of our other units.
If I could change only one rule it would be to remove the boiler extinguish on jacks in shallow water. Cute and fluffy but unnecessary.
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I would change the way Elevated Attacker works to make it consistent with Elevated Defender so it doesn't confuse the crap out of everybody.
Seriously, just: When attacker or defender are elevated, ignore all non-elevated intervening models further than 1" away from a non-elevated participant. Elevated defenders still get +2 DEF vs. ranged and magic attacks from a non-elevated attacker as well.
The current rule is so confusing because suddenly the attacker's base size matters and it's a greater than instead of greater than or equal operation and holy crap a Defender on a Hill can shoot just about anything it wants.
NoVA players: Come to Game Parlor Chantilly on Thursday nights for some Warmachine/Hordes action!
The Protectorate of Menoth: We're on a mission from God.
Change deathroll to additional die instead of boos.
Hmmm.. Allow models with magic melee weapons to make free strikes against incorporeal and ghostly models. Would actually make a lot of sense that they could
Um, they can. At least with Incorporeal. Ghostly has it's own "no freestrikes" clause that could maybe be updated to no freestrikes from non-magical weapons.
NoVA players: Come to Game Parlor Chantilly on Thursday nights for some Warmachine/Hordes action!
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Painted: Mercs: 194pts, 5 casters | Cygnar: 102pts, 5 casters | Minions: 52pts, 2 casters | Trolls: 25pts, 1 caster | Circle: 30pts, 1 caster - Latest: Sentry Stone, 6 Stormguard
A Tale of Warmachine/Hordes 2012 - Directory
A Tale of WMH 2013