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  1. #81
    Destroyer of Worlds moorg's Avatar
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    Quote Originally Posted by MagnustheJust View Post
    There are PoM players who don't even have one unit, let alone two...

    WHY??????????????????????????????????????????????? ????
    And most of us with a unit, got them when they were still good.

    I wouldn't spend the money now.

    Honestly, they're better with Magnus for Snipe than they are with any Protectorate Warcaster.
    har·bin·ger
    1. A person who goes ahead and makes known the approach of another; herald.
    2. Anything that foreshadows a future event.
    3. To act as harbinger to; herald the coming of.

  2. #82
    Conqueror Alexwheeler's Avatar
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    Quote Originally Posted by simon sez View Post
    I wanna be able to stack upkeeps, not for any game balance reason, I just think that throwing all my eggs in one nuclear basket would be fun!
    I think you should be able to stack not just upkeeps but animi as well! Aslong as they didn't give the same ability ae two spells/abilities that both give snipe/+4" on rng attacks. b/c giving a model with a 12" gun + 8" from spells would be VERY broken......
    Quote Originally Posted by VOLK View Post
    There's no reason anyone anywhere should ever use Deathstalkers for anything. Please disregard this model when making your lists, k thx. :3

  3. #83
    Destroyer of Worlds Vicomte Athos's Avatar
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    Here's one from us Minion players....

    Give the Thrullg Stealth.

  4. #84
    Annihilator Azuresun's Avatar
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    Quote Originally Posted by Electric Seal View Post
    All this talk of adding penalties to undead really just sounds like 'I can't beat cryx'. Menoth has absolutely no issue killing undead with its fire without any kind of additional buff. Undead statlines are already about as low as you can go for most things.
    Thing is, Cryx actually lose more than most against Undead, with their many soul / corpse / living model based mechanics.


    "You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre

  5. #85
    Architect of The 3-Step Plan to Victory Mod_Faultie's Avatar
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    High Shields UA: Change Double Time to Reform.
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  6. #86
    Destroyer of Worlds Vicomte Athos's Avatar
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    Quote Originally Posted by Azuresun View Post
    Thing is, Cryx actually lose more than most against Undead, with their many soul / corpse / living model based mechanics.
    But thier lost is universal and not one sided. In cryx vs cryx both sides are depowered equally. In cryx vs anyone else Undead is a huge advantage.

  7. #87
    Annihilator Earthcrosser599's Avatar
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    Adding weaknesses to elemental damage types would be a cool flavor thing. I remember in WFB when treemen took extra damage from flaming attacks. Funny. I also second the notion that immunity to one type of a dual-elemental attack shouldn't negate the entire attack.

    I really don't like the base size blocking LOS rules most of all. If the guy you're hiding behind is tall enough to hide you from my sight, he's tall enough to hide me from your sight.
    Quote Originally Posted by Klebert L. Hall
    Maybe the Iosans are actually the Minbari, and are dying off due to the cancellation of Babylon 5.

  8. #88

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    how about changing the field promotion rule to being unable to issue orders for one round. you dont loose attacks and represents an effect on the whole unit. adjusting to a new leader in a stressful situation is far from easy.
    Painted models do 15% better in game than non-painted models, that's just science!

  9. #89
    Destroyer of Worlds Nuriochi_sol's Avatar
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    Give the original Swordmasters (Sword Knights) back their Swordmaster ability. Miss that one a LOT, esp when you compare them to say LoE's Legionnaires.

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  10. #90
    Annihilator Indy's Avatar
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    I agree that there seems to be a weird sort of immunity that being Undead grants you that, in some cases, doesn't seem to make any sense. Okay, sure, maybe Heart Eater shouldn't work on ghosts... but is there really a good reason why Kill Shot doesn't? Why doesn't Snacking or Carnivore work on a Mechanithrall? I think it's the logic of "This shouldn't work on a ghost" that somehow makes Undead stuff immune to random effects, that maybe should be looked at. I mean, would it really be so bad if some of them added "And Undead" to their descriptions, so that things like Constructs remain immune as intended?

    Also, for thos unfamiliar with Birds Eye, it ignores Forests, Cloud Effects and Interviening Models for LOS... but does not grant you the ability to ignore the defensive buffs these things grant you. It also gives you a 360 front arc. Eyeless Sight should work like this.
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    Quote Originally Posted by PPS_Dougseacat View Post
    Indy is correct...

  11. #91

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    Why do people continue to make these threads with the aim to be, "Constructive," when they will forever devolve into non-constructive whining. *Rubs temples* -_-

    But since we're all talking about fantasy land, I figure I shall throw in my lot.

    Destroyer: P+S 18 Axe, I'll keep saying it... and saying it... and saying it... we're Khador, come on guys.

    Typhon: Pathfinder, really how does everyone else have it but him.

    Katherine Laddermore: Make Electro Charger not just within 5", it really messes with my eStryker Tier funk, or at least have it as a tier benefit.

    Shallow Water needs to stop turning off ALL warjacks when they fall in it. Like seriously, how does it put out thunderhead...and necrotite... and magic elf warjacks? Stupid Barnabas.

    Mountain King... just something....

    Skinner needs to have some form of Tactics[Scouts]

    Zerkova needs something like Vayl's oraculus, or some kind of WJ bond that turns it into an arc node.

    And my final wish for a change " Conquest, release date June 11th" <<< if only -_-

  12. #92
    Destroyer of Worlds Vicomte Athos's Avatar
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    Quote Originally Posted by Trollz View Post

    Shallow Water needs to stop turning off ALL warjacks when they fall in it. Like seriously, how does it put out thunderhead...and necrotite... and magic elf warjacks? Stupid Barnabas.
    Give gators a way to deal with jacks and I agree. Until then you can take a bath and like it. :P

  13. #93
    Destroyer of Worlds kaneblaise's Avatar
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    If "target living" was changed to "target non-incorporeal and non-construct" seems like it would fix a lot of people's complaints.

    I wouldn't mind seeing Elemental Immunity become 1 less damage die. Then if you have Immunity Fire and Immunity Ice and someone hits you with a fire and ice attack, you take two less damage dice. This could be how Elemental Vulnerability could work as well, one additional damage die against whatever element.

    Eyeless Sight allowing models to draw LOW through forests, clouds, and to see stealth sounds like a plenty good enough ability.

    Rhyas should have Pathfinder and Reach. I don't play Legion, but she should.

  14. #94
    Destroyer of Worlds Alviaran's Avatar
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    Honestly, with regards to the undead thing, one simple change would be to allow any corpse gathering abilities to still work (it IS a walking corpse, right?). Soul gathering shouldn't. As it is, soul and corpse gathering is...very similar.

    For love. For honor. For Devilsquid.

  15. #95
    Conqueror TrilliumLT's Avatar
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    How about we fix something simple like the rules for Fleeing. I find it silly that you are not forced to run from that terrifying breasty. Moving 0" seem wrong to me.
    But I did play that other game for 25 years so maybe I'm just used to having my models run for there lives.
    Forget Caster Assassination. Grind Them Out and Make Them Quit.

  16. #96
    Conqueror TrilliumLT's Avatar
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    Arrgg double post.
    Forget Caster Assassination. Grind Them Out and Make Them Quit.

  17. #97
    Destroyer of Worlds bouncymischa's Avatar
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    Quote Originally Posted by TrilliumLT View Post
    How about we fix something simple like the rules for Fleeing. I find it silly that you are not forced to run from that terrifying breasty. Moving 0" seem wrong to me.
    But I did play that other game for 25 years so maybe I'm just used to having my models run for there lives.
    Reminds me of the time I saw a Legion player lose their entire infantry complement before the game started, because he'd accidentally placed a member of the unit too close to an Abomination. Oops.

    Mk I fleeing rules basically allowed Abominations and models to Terror to utterly annihilate units. There's a reason Mk I ended up overflowing with Fearless and other ways to avoid failing command checks, because the effects of doing so were devastating.
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  18. #98
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    Remove Veteran leader on Finn. Fix his and the trencher points or increase the winter guards points

  19. #99
    Destroyer of Worlds Gavriel's Avatar
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    I would like to see Idrians rebalanced a bit to get them on the table more.

    In my experience they do seem to make up their points whenever I play them, the problem is that I have other units that cost less and tend to make up more than their points when I field them.

    Rng 12 would help, or just reduce the point cost of the base unit by one, 6/9 seems more reasonable than 6/10.

  20. #100
    Destroyer of Worlds katadder's Avatar
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    as a crossover from another thread I would like to see gators work for farrow and farrow work for gators. currently they will work for everyone else in hordes but not each other.
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  21. #101
    Destroyer of Worlds Lich_Lord_X's Avatar
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    Make wings ignore free strikes again... Wait, are we trying to make things fair or unfair?


    If you even dream of beating me you'd better wake up and apologize.

  22. #102

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    @Konradexius - I think everyone wants to see Shield Guard fixed

    @warlorddrax - TB on pHaley was tweaked once during Mk1 (IIRC), and it might have changed when Mk2 turned up). If you want to make it even more expensive, I'd like the original TB back. Also, I thought eHaley's feat was a pulse anyway, at least the unit control element.

    @MagnusTheJust - You make a good point re eMagnus' Theme Force. I currently can't see myself ever building it. Mind you, the earlier requirement of Croe's doesn't help matters

    @Faultie - Could you elaborate on that one, chief? Do you mean replace the order with a general rule.

    @katadder - and given the background for Minions, Blindwater and Thornfall are to each others' throats, so it fits.

    For my change, tweak Veteran Leader so that it is Friendly [Type X] models within CMD range, rather than has LOS to the Leader. I know that'll affect Finn, but does it affect anyone else?
    Painted: Mercs: 194pts, 5 casters | Cygnar: 102pts, 5 casters | Minions: 52pts, 2 casters | Trolls: 25pts, 1 caster | Circle: 30pts, 1 caster - Latest: Sentry Stone, 6 Stormguard
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  23. #103
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    If I could change something it would be a units command area is equal to half it's command value, might stop infantry spam as let's face it do units really need a 20" bubble if there command is 10.

  24. #104
    Destroyer of Worlds Brandubh's Avatar
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    I came up with another (since everyone else is breaking my rule :P ). This would be a little broken, but would be fun for Circle players. Have Kromac's beast form make him count as a Warbeast in terms of spells and animi targeting. It could be sort of like Karchev's Man In the Machine rule in terms of how Karchev takes damage. He could get Wild Aggression from a Woldwarden, Bounding from a Gnarlhorn and would be hitting with auto-boosted attacks and charging up to SPD + 7 with reach. I'd love it and I'd keep him in beast form a lot more than just his feat turn. It could work in reverse as well as things that effect beasts would effect him.
    The forums seem to have one of two responses to new models. (A) "This model is worthless, I'll never use it." or (B) "That model is over powered, it's going to break the game." A few models get both responses, which ends up being really hilarious.
    But what's wrong with saying "This model is circumstantially good and it's up to me as a good player to exploit its strengths and minimize its weaknesses"?

  25. #105
    Destroyer of Worlds bouncymischa's Avatar
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    Quote Originally Posted by Gavriel View Post
    Rng 12 would help, or just reduce the point cost of the base unit by one, 6/9 seems more reasonable than 6/10.
    Man, I remember when they were a 7/11 unit during the Field Test, and when they got moved down to 6/10 everyone breathed a sigh of relief and said, "At least they're playable now!"

    How times change...
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  26. #106
    Destroyer of Worlds Gavriel's Avatar
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    Quote Originally Posted by bouncymischa View Post
    Man, I remember when they were a 7/11 unit during the Field Test, and when they got moved down to 6/10 everyone breathed a sigh of relief and said, "At least they're playable now!"

    How times change...
    I remember that too, and I was on the fore of saying that having both cra and cma was worth it. Then along came the Errant UA. While I realize that the two units have two extremely different functions, I find that at their point cost you are probably going to be more willing to give up a skirmishing attack unit than a primary tarpit unit that also does good damage. Maybe with tourneys moving to 75 points I'll actually get them out on the table again, but I would never take them in place of most of our other units.

  27. #107
    Destroyer of Worlds SnakeEyes's Avatar
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    If I could change only one rule it would be to remove the boiler extinguish on jacks in shallow water. Cute and fluffy but unnecessary.

  28. #108
    Donum tribuo Caecus Scius's Avatar
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    +Jacks all have 1" reach.
    +Repair works .5" and no skill, but drop the amount to d3
    +Fix shield guard
    +all warjack ranged weapons get to make a basic attack at str of jack.
    Quote Originally Posted by Maudlin View Post
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  29. #109
    Donum tribuo Caecus Scius's Avatar
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    Quote Originally Posted by Zakion View Post
    If I could change something it would be a units command area is equal to half it's command value, might stop infantry spam as let's face it do units really need a 20" bubble if there command is 10.
    I just read this... I am pretty sure you need to read the rule book? Unit Command Range is equal to command... 10" on cmd 10.
    Quote Originally Posted by Maudlin View Post
    There are no rules about what you can or cannot do outside of a game of WM/H in the rulebook. My personal rule is don't be a ******.



  30. #110
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    Quote Originally Posted by Caecus Scius View Post
    I just read this... I am pretty sure you need to read the rule book? Unit Command Range is equal to command... 10" on cmd 10.
    He's saying that it SHOULD be half-CMD, because then units would be forced to condense up-- as it stands a CMD 10 unit can cross 20", from edge guy to sarge to edge guy. Which is too much ground.

  31. #111
    Captain Cynic hausdorff space's Avatar
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    Quote Originally Posted by Caecus Scius View Post
    I just read this... I am pretty sure you need to read the rule book? Unit Command Range is equal to command... 10" on cmd 10.
    10 inches to the left + 10 inches to the right = 20 inches (plus base size) across.

    EDIT: of course CMD stats could just be dropped a bit so that infantry are actually scared of some things.

    Damn. Ninja'd.
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  32. #112
    Annihilator RetributionBomb's Avatar
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    Quote Originally Posted by Steam Pants View Post
    Agreed.

    ...and if I was allowed to add a second choice. I'd change how Hills work.
    Remove the +2 Def for being on a hill that makes absolutely no sense when you actually think about it.

  33. #113
    Destroyer of Worlds jandrese's Avatar
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    I would change the way Elevated Attacker works to make it consistent with Elevated Defender so it doesn't confuse the crap out of everybody.

    Seriously, just: When attacker or defender are elevated, ignore all non-elevated intervening models further than 1" away from a non-elevated participant. Elevated defenders still get +2 DEF vs. ranged and magic attacks from a non-elevated attacker as well.

    The current rule is so confusing because suddenly the attacker's base size matters and it's a greater than instead of greater than or equal operation and holy crap a Defender on a Hill can shoot just about anything it wants.
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  34. #114
    Destroyer of Worlds TheLoki's Avatar
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    Change deathroll to additional die instead of boos.

  35. #115
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    Quote Originally Posted by watchgeorgerock View Post
    well I still say it needs a negative side effect for all of its awesomeness
    It doesnt need a negative side, PP just REALLY has to make everything only trigger off living models. Stop that!

  36. #116
    Destroyer of Worlds Esper's Avatar
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    Remove LoS requirement of Sorscha's feat.

  37. #117
    Destroyer of Worlds computertrucker's Avatar
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    Hmmm.. Allow models with magic melee weapons to make free strikes against incorporeal and ghostly models. Would actually make a lot of sense that they could

  38. #118
    Destroyer of Worlds jandrese's Avatar
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    Um, they can. At least with Incorporeal. Ghostly has it's own "no freestrikes" clause that could maybe be updated to no freestrikes from non-magical weapons.
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  39. #119

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    Nothing. I really like the game how it is!

  40. #120

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    Quote Originally Posted by Esper View Post
    Remove LoS requirement of Sorscha's feat.
    Not just no, hell no!
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