Eyeless Sight would work like Vyros' Birds Eye.
Eyeless Sight would work like Vyros' Birds Eye.
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I think the Undead complaints are odd in the fact that Undead is obviously meant ot be a stragiht-up benefit. Just like Elemental Immunities, Pathfinder, or Weaponmaster. I fail to see how it is supposed to be inherently weaker other than the fact that it seems to screw a lot of things, which is a more valid issue.
I think if anything, though, we often see undead reflected in usually lower DEF, SPD, MAT, or CMD. It's attempted to be shown in other areas of the model's statline to compensate. Whether this is acheived well is another matter, but giving a bunch of things pseudo-Weaponmaster against a faction, and effectively invalidating two warlocks and a solo in Hordes meant to give it out as an advantage seems to be an extreme measure to me.
And stuff.
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I'd give huge bases greater freedom of movement. If they end their movement on a linear obstacle, that obstacle is destroyed. If they end a trample movement on top of a small based model, that model is moved to the edge of the trampler's base. We already have rules for this due to throws. Mostly, I think it's silly that extraordinarily powerful, house-sized robots can't clear a picket fence at anything other than a full sprint. Besides the obvious effect of making it easier to maneuver colossals and battle engines around, it would also give them a minor terrain deformation ability, one which I don't think would affect the game very much (since you wouldn't be hiding behind that wall anyway, if you were going to park your colossal there in the first place). It would definitely affect rock wall-ers, but pardon me if I don't lose sleep over taking away their ability to be immune against colossals in melee. As far as the trample ruling goes, I just think it's silly (and more importantly, against the point of the game) that huge based models are actually worse at trampling than smaller warjacks. You would expect that a few winterguard wouldn't be much of a problem if a 30+ foot robot wanted to get past them, but the reality is that you need to use the rest of your army to clear a (rather wide) path. It just feels like you should be able to stroll through a unit no problem, instead of having them be a major roadblock. This might also increase the worth of medium based infantry, since now they're the only ones who can truly prevent tramples.
I'm not saying these would make the game more balanced, or anything like that. I haven't thought out the repercussions very much. I just think these changes would help colossals and battle engines feel more powerful on the battlefield, instead of clumsy and difficult to maneuvre.
Give magical weapons an additional benefit.
Make throws less complicated.
What if undead could never run or charge. They are cheaper point wise so you can take more to survive.
That might make them pretty worthless. Most undead models don't hit particularly hard, so they kind of NEED that extra charge die.
How about just +2 to damage rolls with fire attacks against undead models. That seems fair and not overly powerful.
Last edited by Rogue Sun; 06-08-2012 at 07:41 PM.
I want widowmakera to be FA: U
I think this could potentially break the game so maybe just for a specific caster's tier list like eButcher and doom reavers.
Wasn't that tried during the field test?
I think that change was brought because there were armies that could plink the leaders and then opponent end up with units that couldn't run, charge or use some of their special abilities. I remember that once of my main objectives on Mk.1 with Cygnar was to kill the leaders of the IF. Even if the caster was near enough to give them the charge order I deny them the option of shield wall.
WARMACHINE/Hordes no more.
well I still say it needs a negative side effect for all of its awesomeness
My copy of Prime (MkI) makes mention of that as a key Khador strategy - using widowmakers and manhunter type models so your heavy armour has time to get up the field and engage.
As for the field test, I wouldn't know - I was busy at conferences for two weeks during the Warmachine one (the one that mattered from a core-rules perspective, also the shorter one) so pretty much missed it completely. Whatever the case may be, I will continue to sit in my corner declaring that the advent of automatic field promotion was a super ridiculously good buff to units.
Just like Weapon Master needs a negative side effect?
I couldn be wrong, but I'm not aware of anything in the setting that indicates undeath is a negative state (aside from religious perspectives); being a thrall, on the other hand, is something quite distinct.
But there's no reason why there couldn't be an passive ability that gives you buffs when attacking such models - Death's Bane: this weapon gains +2 to attack and damage rolls when targetting an undead model.
I would make it that the promoted model can not attack for a round.
I would also allow jacks to charge, run and make power attacks as long as they have focus on them without the need to spend it. I would add 2" spd while running to jacks that already can run for free.
WARMACHINE/Hordes no more.
The only thing it needs is for them to stop making it more awesome (most abilities that only work on living are dumb and should just be non-construct or warrior or something).
Also, there is erosion - it's just really rare. Also evlad.
That would make the leader the worst model in every squad. I like the current version where non-officer leaders don't matter much.
Last edited by Sheer_Falacy; 06-08-2012 at 08:18 PM.
Give the Mountain King
Diehard: If them model begins a turn with no damage on it, then it cannot be boxed.
Diehard would work like an auto tough so long as you began the turn at full health.
There are a lot of good ideas in here. Maybe I'm just a bit over exposed to Menoth, but I'd really like to see fire at either POW 9 or POW 10 instead of POW 12.
POW 12 is a death sentence to pretty much all infantry (or 2/3rds of infantry if you're lucky)
POW 10 is still a death sentence to high def/low arm models, Kayazy autopop, but WGI have a chance to survive.
POW 9 gives everyone a chance to survive, even the low armor models like Kayazy and Nyss can live on snake eyes. And it's dice -10 on most heavies. Which makes a lot more sense than dice -7 on a heavy.
-Rick
All this talk of adding penalties to undead really just sounds like 'I can't beat cryx'. Menoth has absolutely no issue killing undead with its fire without any kind of additional buff. Undead statlines are already about as low as you can go for most things.
I just feel undead models are under costed. They do have some negative side effects but like low cmd.. but then they are all fearless. Usually in a game setting undead has weaknesses and it just seems odd that its an advantage in this game. High model count is a huge advantage in a game where you roll dice and there are timed turns
I'd have Eyeless Sight changed. As it is it basically does four things:
-Forests do not block LOS
-Clouds do not block LOS
-Ignores Concealment
-Ignores Stealth
Honestly, at least one of those as to go, if not two of them. For the most part, this isn't an ability like Hunter that is fairly rareish being single units and such generally. Hell, I think Circle probably has more Hunter than anyone else and it is still fairly rare within the faction. But that Eyeless Sight is STANDARD for all Legion beasties is just a bit much.
Now, I would personally knock two of those abilities off (and give that to Legion beasties) while creating a better version that does what Eyeless Sight does now. This would be the Lylyth, Mohsar, etc. ability. Or the one that appears on Legion character beasts.
For love. For honor. For Devilsquid.
I'd change immunities to suffer one less dice on that typed damage rolls rather than flat out ignoring damage.
I'd also make reach 1" instead of 2" for medium and small base models and give large based ones a 1" base melee range with reaching remaining at 2".
I'd make the damn arc nodes and LOS and Eyeless sight/ghost shot thing way easier to understand
EDIT: I'd also make it so the erratas have all of the infernal rulings in them. There have been a few times where it's like "really? they made that ruling?"
Last edited by Draxos; 06-08-2012 at 11:55 PM.
Press Ganger for the North Denver Metro Area.
Head Warmachine/Hordes Organizer for Feast of Blades.
Want MK I Devout so bad. Though I'd settle for the ability to Shield Guard with Hymn of Passage up again, as well as just have Shield Guard be functional.
"I got three words for you now: perish in fire!"
Undead does have a base benefit; immunity to morale checks. The problem comes when it gets more and more powerful with each new ability for any faction that specifies "living" models. No other ability has quite grown in power like that apart from "construct" (and construct infantry are rarer and more niche than undead). Sometimes this can be extremely dramatic; take a Kromac theme force with Ravagers, Bloodweavers and the Lord of the Feast and watch it plummet in effectiveness against an undead army. And a lot of the time, there's no reason the ability couldn't just say "Living or undead."
"You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre
I have to agree. The biggest offender however is the overuse of the living requirement. Its so prevalent that its made undead a much stronger rule then i think they intended.
rather, i think that that "living" requirement is more a nerf to Warbeasts than a benifit to undead...
as for a rule i would like changed... make that darn manoth book die like a normal solo, none of that 1 hitpoint crap.
Reckoner should cost 1 point more.
shield guard should work.
if you aim, you sacrafice all movement and advances, none of that aim then shoot and sprint away.
eHaily feat should be a pulse, not an aura.
pHaily temporal barrier (or whatever it is called) should be a 5 focus spell, or a feat.
Karchev works for Cryx now as long as Cryx is playing atleast a 100 point game with eDenny...
(haven't read collossals fluff, this comes from Wrath...) (like playing a merc caster as your second caster.)
eGaspy Hellbound is not an upkeep.
repair gets a .5 inch range like melee.
Your tears of nerd rage bring me such joy!
I'd reduce the POW of sprays, but make them actually capable of hitting things - I don't understand how you generate so many misses when attacking with something as indiscriminate as a flame thrower. Maybe so that they work a little like blast damage: if the target of the spray attack is under the template, it suffers a damage roll at full POW. All other models under the template suffer a damage roll at half POW.
Yes, because Light Artillery needs to be nerfed...
The only suggestion made so far that I can get behind is the 'fix shield guard' request.
I wouldn't be bothered if "Curse" was nerfed to require some sort of attack roll to hit, or to make it a special action rather than just a free boost. On the other hand, I also wouldn't be bothered if it wasn't changes at all.
Avatar of My Little Epic Feora-pony by LancerAdvanced, used with permission.
GaiaCyriss may not harm life or, through inaction, allow life to come to harm.
I would let warjacks make melee attacks with ranged weapons. Surely someone, somewhere in the Cygnar has worked out how to attach a makeshift bayonet to a defender cannon.
40IK - Conversion Project Playtest
"Toxic to the community" - A Press Ganger label.
League of evil Ex-Champions
2008 Australian Warmachine/Hordes Champion
I have never found anything worth quoting to my taste on these forums. But this...this....I like.I think Gaspy would very much disagree with your understanding.
The benefits of undeath is worth throwing yourself into a volcano for.
I see a lot of great ideas in this thread. A few are:
Elemental weapons do something positive instead of maybe just making something immune to it.
The whole gator pulling into water thing. It's not broken just don't clump up your heavies. And I know you guys are all pulling out all sorts of jacks all the time right? I thought so.
And there were a few others but I have forgotten them lol.
I did like volume in MKII. That was a nice change. I disagree with the ruling to drag for any model that may have drag. No where in the rule book or on the card or in the tips does it say anything of the sort. This should be looked over again. It is not a big change but it makes more sense to be able to pull it as far as it is needed to get into combat and not into B2B.
make it so that weapons with dual elemental damage cannot be stopped by having just one of the elemental immunities - oh you're immune to fire, well eat the acid then.
Jaq Draco, Gunmage/Pistoleer - Inn of Odd Wanderings
On the topic of elemental Immunities, I think it would be reasonable to also create elemental Vulnerabilities, where models that have that attribute take additional damage (perhaps a +2 or a boosted/additional die) from weapons with that damage type.
This would be a new rule, rather than a rules change, but it seems to fit the thread.
Avatar of My Little Epic Feora-pony by LancerAdvanced, used with permission.
GaiaCyriss may not harm life or, through inaction, allow life to come to harm.
Vilmon and the Bokur get back Flying Steel, or instead have Rapid Strike. Make them at least somewhat comparable to their former selves.
Give Idrians back their RNG12 guns.
Give the Monolith Bearer back the DEF buff.
Make Doc's healing work on anyone again... He went from being a model I have a gold card for, to a model that hasn't hit the table in years.
har·bin·ger
1. A person who goes ahead and makes known the approach of another; herald.
2. Anything that foreshadows a future event.
3. To act as harbinger to; herald the coming of.
For Idrians, they just need to be a 5/8 unit, with a +2 UA. There's nothing wrong with the unit, but they are not better than Errants by any stretch of the imagination.
For Reeves of Orboros, change Snapfire to Dual Shot, and you suddenly have a unit that you might take instead of Nyss Hunters, and whose abilities don't invalidate each other.
"You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre
Ye Gods!!! I just remembered two more that have been bugging me since the begining of MK-II...
Croe's Cutthroats... Why in the fudge burgers are they 7/10?!? Either give them +1 to MAT, RAT, and DEF or make them 6/9.
Magnus2 theme force - Magnus Agenda... Tier three must be amended to read :
TIER 3
Requirement : Army must include Saxon Orrik.
Benefit : Entire army gains pathfinder on first turn.
Currently, tier 3 requires TWO UNITS OF IDRIAN SKIRMISHERS!?!
There are PoM players who don't even have one unit, let alone two...
WHY??????????????????????????????????????????????? ????
Oh yeah, give Storm Nouns back their DEF 13.
40IK - Conversion Project Playtest
"Toxic to the community" - A Press Ganger label.
League of evil Ex-Champions
2008 Australian Warmachine/Hordes Champion
I wanna be able to stack upkeeps, not for any game balance reason, I just think that throwing all my eggs in one nuclear basket would be fun!
"Let's not be English, French or German any more. Let's be European. No, not European, let's be men. Let's be humanity. All we have to do is get rid of one last piece of egocentricity - patriotism."
- Victor Hugo (1802-85)