Page 2 of 7 FirstFirst 123456 ... LastLast
Results 41 to 80 of 275
  1. #41
    Annihilator Indy's Avatar
    Join Date
    Oct 2005
    Location
    Victoria BC
    Posts
    891

    Default

    Eyeless Sight would work like Vyros' Birds Eye.
    Indy's DevArt page! Shiny models, ahoy! <-- Updated September 01, 2012 (Now with 37% more shiny RETRIBUTION!)

    Quote Originally Posted by PPS_Dougseacat View Post
    Indy is correct...

  2. #42
    Destroyer of Worlds Blaque's Avatar
    Join Date
    Nov 2006
    Location
    SLC, UT
    Posts
    4,616

    Default

    I think the Undead complaints are odd in the fact that Undead is obviously meant ot be a stragiht-up benefit. Just like Elemental Immunities, Pathfinder, or Weaponmaster. I fail to see how it is supposed to be inherently weaker other than the fact that it seems to screw a lot of things, which is a more valid issue.

    I think if anything, though, we often see undead reflected in usually lower DEF, SPD, MAT, or CMD. It's attempted to be shown in other areas of the model's statline to compensate. Whether this is acheived well is another matter, but giving a bunch of things pseudo-Weaponmaster against a faction, and effectively invalidating two warlocks and a solo in Hordes meant to give it out as an advantage seems to be an extreme measure to me.

    And stuff.

  3. #43
    Destroyer of Worlds John of Arc's Avatar
    Join Date
    Jan 2011
    Location
    CA Bay Area
    Posts
    2,362

    Default

    I'd give huge bases greater freedom of movement. If they end their movement on a linear obstacle, that obstacle is destroyed. If they end a trample movement on top of a small based model, that model is moved to the edge of the trampler's base. We already have rules for this due to throws. Mostly, I think it's silly that extraordinarily powerful, house-sized robots can't clear a picket fence at anything other than a full sprint. Besides the obvious effect of making it easier to maneuver colossals and battle engines around, it would also give them a minor terrain deformation ability, one which I don't think would affect the game very much (since you wouldn't be hiding behind that wall anyway, if you were going to park your colossal there in the first place). It would definitely affect rock wall-ers, but pardon me if I don't lose sleep over taking away their ability to be immune against colossals in melee. As far as the trample ruling goes, I just think it's silly (and more importantly, against the point of the game) that huge based models are actually worse at trampling than smaller warjacks. You would expect that a few winterguard wouldn't be much of a problem if a 30+ foot robot wanted to get past them, but the reality is that you need to use the rest of your army to clear a (rather wide) path. It just feels like you should be able to stroll through a unit no problem, instead of having them be a major roadblock. This might also increase the worth of medium based infantry, since now they're the only ones who can truly prevent tramples.

    I'm not saying these would make the game more balanced, or anything like that. I haven't thought out the repercussions very much. I just think these changes would help colossals and battle engines feel more powerful on the battlefield, instead of clumsy and difficult to maneuvre.

  4. #44

    Default

    Give magical weapons an additional benefit.

    Make throws less complicated.

  5. #45
    Annihilator
    Join Date
    Feb 2010
    Location
    Kansas City
    Posts
    584

    Default

    What if undead could never run or charge. They are cheaper point wise so you can take more to survive.

  6. #46
    Destroyer of Worlds Rogue Sun's Avatar
    Join Date
    Nov 2005
    Location
    Centennial, CO
    Posts
    2,364

    Default

    That might make them pretty worthless. Most undead models don't hit particularly hard, so they kind of NEED that extra charge die.

    How about just +2 to damage rolls with fire attacks against undead models. That seems fair and not overly powerful.
    Last edited by Rogue Sun; 06-08-2012 at 07:41 PM.

  7. #47
    Conqueror
    Join Date
    May 2011
    Posts
    131

    Default

    I want widowmakera to be FA: U

    I think this could potentially break the game so maybe just for a specific caster's tier list like eButcher and doom reavers.

  8. #48
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    Quote Originally Posted by hausdorff space View Post
    It doesn't have to go back to being as crippling, but the removal of it in MkII was a huge buff to infantry - disproportionately larger than any "buff" that jacks got.

    Making the loss of a unit leader mean more than simply the new leader not being able to attack that turn would actually mean unit leaders (and in a lot of instances command itself) have some meaning on the battlefield. Personally I'd have promotion happen during the maintenance phase, but the new leader must be within the command range of a model with the Commander ability.
    Wasn't that tried during the field test?

    I think that change was brought because there were armies that could plink the leaders and then opponent end up with units that couldn't run, charge or use some of their special abilities. I remember that once of my main objectives on Mk.1 with Cygnar was to kill the leaders of the IF. Even if the caster was near enough to give them the charge order I deny them the option of shield wall.
    WARMACHINE/Hordes no more.

  9. #49
    Annihilator
    Join Date
    Feb 2010
    Location
    Kansas City
    Posts
    584

    Default

    well I still say it needs a negative side effect for all of its awesomeness

  10. #50
    Captain Cynic hausdorff space's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    6,909

    Default

    Quote Originally Posted by AJ the Ronin View Post
    Wasn't that tried during the field test?

    I think that change was brought because there were armies that could plink the leaders and then opponent end up with units that couldn't run, charge or use some of their special abilities. I remember that once of my main objectives on Mk.1 with Cygnar was to kill the leaders of the IF. Even if the caster was near enough to give them the charge order I deny them the option of shield wall.
    My copy of Prime (MkI) makes mention of that as a key Khador strategy - using widowmakers and manhunter type models so your heavy armour has time to get up the field and engage.

    As for the field test, I wouldn't know - I was busy at conferences for two weeks during the Warmachine one (the one that mattered from a core-rules perspective, also the shorter one) so pretty much missed it completely. Whatever the case may be, I will continue to sit in my corner declaring that the advent of automatic field promotion was a super ridiculously good buff to units.

    Quote Originally Posted by watchgeorgerock View Post
    well I still say it needs a negative side effect for all of its awesomeness
    Just like Weapon Master needs a negative side effect?
    I couldn be wrong, but I'm not aware of anything in the setting that indicates undeath is a negative state (aside from religious perspectives); being a thrall, on the other hand, is something quite distinct.

    But there's no reason why there couldn't be an passive ability that gives you buffs when attacking such models - Death's Bane: this weapon gains +2 to attack and damage rolls when targetting an undead model.
    Sometimes you have to make lemons out of lemonade.


  11. #51
    Destroyer of Worlds AJ the Ronin's Avatar
    Join Date
    Apr 2005
    Location
    Rio Piedras, Puerto Rico
    Posts
    9,910

    Default

    I would make it that the promoted model can not attack for a round.

    I would also allow jacks to charge, run and make power attacks as long as they have focus on them without the need to spend it. I would add 2" spd while running to jacks that already can run for free.
    WARMACHINE/Hordes no more.

  12. #52
    Destroyer of Worlds
    Join Date
    Dec 2011
    Posts
    1,063

    Default

    Quote Originally Posted by watchgeorgerock View Post
    well I still say it needs a negative side effect for all of its awesomeness
    The only thing it needs is for them to stop making it more awesome (most abilities that only work on living are dumb and should just be non-construct or warrior or something).

    Also, there is erosion - it's just really rare. Also evlad.


    Quote Originally Posted by AJ the Ronin View Post
    I would make it that the promoted model can not attack for a round.
    That would make the leader the worst model in every squad. I like the current version where non-officer leaders don't matter much.
    Last edited by Sheer_Falacy; 06-08-2012 at 08:18 PM.

  13. #53
    Warrior elladan52's Avatar
    Join Date
    Sep 2011
    Location
    Grove City, PA
    Posts
    86

    Default

    Quote Originally Posted by AJ the Ronin View Post
    I would make it that the promoted model can not attack for a round.
    My friends and I actually thought that this was how it worked initially. It was pretty annoying, it was like having two models killed for every one.
    Anything worth fighting for is worth fighting dirty for.

  14. #54

    Default

    Give the Mountain King

    Diehard: If them model begins a turn with no damage on it, then it cannot be boxed.

    Diehard would work like an auto tough so long as you began the turn at full health.

  15. #55
    Destroyer of Worlds ThatRickGuy's Avatar
    Join Date
    Jun 2010
    Location
    Evansville, WI
    Posts
    2,287

    Default

    There are a lot of good ideas in here. Maybe I'm just a bit over exposed to Menoth, but I'd really like to see fire at either POW 9 or POW 10 instead of POW 12.

    POW 12 is a death sentence to pretty much all infantry (or 2/3rds of infantry if you're lucky)

    POW 10 is still a death sentence to high def/low arm models, Kayazy autopop, but WGI have a chance to survive.

    POW 9 gives everyone a chance to survive, even the low armor models like Kayazy and Nyss can live on snake eyes. And it's dice -10 on most heavies. Which makes a lot more sense than dice -7 on a heavy.

    -Rick

    Any game you walk away from knowing why it ended, and how to repeat or avoid that conclusion in the future, is a victory.

  16. #56
    Annihilator OniBeowulf's Avatar
    Join Date
    Jun 2008
    Location
    CA
    Posts
    583

    Default

    Quote Originally Posted by Konradexius View Post
    Fix the silly shield guard ruling.
    a bit of insider info from L&L...Shield Guard will be fixed in the next errata.
    Quote Originally Posted by Plebian View Post
    Best way to convert warhammer to warmachine; ebay.

  17. #57

    Default

    All this talk of adding penalties to undead really just sounds like 'I can't beat cryx'. Menoth has absolutely no issue killing undead with its fire without any kind of additional buff. Undead statlines are already about as low as you can go for most things.

  18. #58
    Annihilator
    Join Date
    Feb 2010
    Location
    Kansas City
    Posts
    584

    Default

    I just feel undead models are under costed. They do have some negative side effects but like low cmd.. but then they are all fearless. Usually in a game setting undead has weaknesses and it just seems odd that its an advantage in this game. High model count is a huge advantage in a game where you roll dice and there are timed turns

  19. #59
    Annihilator kolonelk's Avatar
    Join Date
    Oct 2010
    Location
    Sydney
    Posts
    743

    Default

    +1 to fixing Shield Guard. For reals.

  20. #60
    Destroyer of Worlds Alviaran's Avatar
    Join Date
    May 2007
    Location
    Bloomington-Normal, IL
    Posts
    8,525

    Default

    I'd have Eyeless Sight changed. As it is it basically does four things:
    -Forests do not block LOS
    -Clouds do not block LOS
    -Ignores Concealment
    -Ignores Stealth

    Honestly, at least one of those as to go, if not two of them. For the most part, this isn't an ability like Hunter that is fairly rareish being single units and such generally. Hell, I think Circle probably has more Hunter than anyone else and it is still fairly rare within the faction. But that Eyeless Sight is STANDARD for all Legion beasties is just a bit much.

    Now, I would personally knock two of those abilities off (and give that to Legion beasties) while creating a better version that does what Eyeless Sight does now. This would be the Lylyth, Mohsar, etc. ability. Or the one that appears on Legion character beasts.

    For love. For honor. For Devilsquid.

  21. #61
    Conqueror
    Join Date
    Oct 2011
    Posts
    129

    Default

    I'd change immunities to suffer one less dice on that typed damage rolls rather than flat out ignoring damage.

    I'd also make reach 1" instead of 2" for medium and small base models and give large based ones a 1" base melee range with reaching remaining at 2".

  22. #62
    Destroyer of Worlds Draxos's Avatar
    Join Date
    Apr 2010
    Location
    Lafayette CO
    Posts
    5,254

    Default

    I'd make the damn arc nodes and LOS and Eyeless sight/ghost shot thing way easier to understand


    EDIT: I'd also make it so the erratas have all of the infernal rulings in them. There have been a few times where it's like "really? they made that ruling?"
    Last edited by Draxos; 06-08-2012 at 11:55 PM.
    Press Ganger for the North Denver Metro Area.
    Head Warmachine/Hordes Organizer for Feast of Blades.

  23. #63
    Destroyer of Worlds TheLoki's Avatar
    Join Date
    Aug 2007
    Posts
    1,442

    Default

    Quote Originally Posted by Trygle View Post
    I would give back all the "Flying Steel" attacks generation solos/warlocks that ability back on a case by case basis.
    THANK YOU. I've been saying this since the field test. I sorely miss this rule

  24. #64
    Destroyer of Worlds Terraneaux's Avatar
    Join Date
    Sep 2004
    Location
    Santa Rosa, CA
    Posts
    1,458

    Default

    Want MK I Devout so bad. Though I'd settle for the ability to Shield Guard with Hymn of Passage up again, as well as just have Shield Guard be functional.
    "I got three words for you now: perish in fire!"

  25. #65
    Annihilator Azuresun's Avatar
    Join Date
    Aug 2010
    Posts
    671

    Default

    Quote Originally Posted by Blaque View Post
    I think the Undead complaints are odd in the fact that Undead is obviously meant ot be a stragiht-up benefit. .
    Undead does have a base benefit; immunity to morale checks. The problem comes when it gets more and more powerful with each new ability for any faction that specifies "living" models. No other ability has quite grown in power like that apart from "construct" (and construct infantry are rarer and more niche than undead). Sometimes this can be extremely dramatic; take a Kromac theme force with Ravagers, Bloodweavers and the Lord of the Feast and watch it plummet in effectiveness against an undead army. And a lot of the time, there's no reason the ability couldn't just say "Living or undead."


    "You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre

  26. #66
    Destroyer of Worlds TheLoki's Avatar
    Join Date
    Aug 2007
    Posts
    1,442

    Default

    I have to agree. The biggest offender however is the overuse of the living requirement. Its so prevalent that its made undead a much stronger rule then i think they intended.

  27. #67
    Destroyer of Worlds warlorddrax's Avatar
    Join Date
    Jun 2010
    Location
    West Hills CA.
    Posts
    1,258

    Default

    rather, i think that that "living" requirement is more a nerf to Warbeasts than a benifit to undead...

    as for a rule i would like changed... make that darn manoth book die like a normal solo, none of that 1 hitpoint crap.

    Reckoner should cost 1 point more.

    shield guard should work.

    if you aim, you sacrafice all movement and advances, none of that aim then shoot and sprint away.

    eHaily feat should be a pulse, not an aura.

    pHaily temporal barrier (or whatever it is called) should be a 5 focus spell, or a feat.

    Karchev works for Cryx now as long as Cryx is playing atleast a 100 point game with eDenny...
    (haven't read collossals fluff, this comes from Wrath...) (like playing a merc caster as your second caster.)

    eGaspy Hellbound is not an upkeep.

    repair gets a .5 inch range like melee.
    Your tears of nerd rage bring me such joy!

  28. #68
    Annihilator
    Join Date
    Feb 2008
    Location
    Haverhill, UK
    Posts
    710

    Default

    I'd reduce the POW of sprays, but make them actually capable of hitting things - I don't understand how you generate so many misses when attacking with something as indiscriminate as a flame thrower. Maybe so that they work a little like blast damage: if the target of the spray attack is under the template, it suffers a damage roll at full POW. All other models under the template suffer a damage roll at half POW.

  29. #69
    Destroyer of Worlds Cannotcope's Avatar
    Join Date
    Nov 2004
    Posts
    3,038

    Default

    Quote Originally Posted by AJ the Ronin View Post
    I would make it that the promoted model can not attack for a round.
    Yes, because Light Artillery needs to be nerfed...

    The only suggestion made so far that I can get behind is the 'fix shield guard' request.

    I wouldn't be bothered if "Curse" was nerfed to require some sort of attack roll to hit, or to make it a special action rather than just a free boost. On the other hand, I also wouldn't be bothered if it wasn't changes at all.
    Avatar of My Little Epic Feora-pony by LancerAdvanced, used with permission.

    Gaia Cyriss may not harm life or, through inaction, allow life to come to harm.

  30. #70
    Conqueror Mirumoto Kojiro's Avatar
    Join Date
    Jul 2003
    Location
    Adelaide, South Australia
    Posts
    207

    Default

    I would let warjacks make melee attacks with ranged weapons. Surely someone, somewhere in the Cygnar has worked out how to attach a makeshift bayonet to a defender cannon.
    40IK - Conversion Project Playtest
    "Toxic to the community" - A Press Ganger label.
    League of evil Ex-Champions
    2008 Australian Warmachine/Hordes Champion

  31. #71
    Destroyer of Worlds Kuwanger23's Avatar
    Join Date
    May 2010
    Location
    Dartmouth, MA
    Posts
    4,030

    Default

    I think Gaspy would very much disagree with your understanding.

    The benefits of undeath is worth throwing yourself into a volcano for.
    I have never found anything worth quoting to my taste on these forums. But this...this....I like.

    I see a lot of great ideas in this thread. A few are:

    Elemental weapons do something positive instead of maybe just making something immune to it.

    The whole gator pulling into water thing. It's not broken just don't clump up your heavies. And I know you guys are all pulling out all sorts of jacks all the time right? I thought so.

    And there were a few others but I have forgotten them lol.

    I did like volume in MKII. That was a nice change. I disagree with the ruling to drag for any model that may have drag. No where in the rule book or on the card or in the tips does it say anything of the sort. This should be looked over again. It is not a big change but it makes more sense to be able to pull it as far as it is needed to get into combat and not into B2B.
    Quote Originally Posted by Ruan View Post
    Circle's the only faction I've ever played that makes me feel like a street magician.

  32. #72
    Destroyer of Worlds katadder's Avatar
    Join Date
    May 2006
    Location
    UK
    Posts
    1,479

    Default

    make it so that weapons with dual elemental damage cannot be stopped by having just one of the elemental immunities - oh you're immune to fire, well eat the acid then.
    Jaq Draco, Gunmage/Pistoleer - Inn of Odd Wanderings


  33. #73
    Destroyer of Worlds Cannotcope's Avatar
    Join Date
    Nov 2004
    Posts
    3,038

    Default

    On the topic of elemental Immunities, I think it would be reasonable to also create elemental Vulnerabilities, where models that have that attribute take additional damage (perhaps a +2 or a boosted/additional die) from weapons with that damage type.

    This would be a new rule, rather than a rules change, but it seems to fit the thread.
    Avatar of My Little Epic Feora-pony by LancerAdvanced, used with permission.

    Gaia Cyriss may not harm life or, through inaction, allow life to come to harm.

  34. #74

    Default

    Quote Originally Posted by Rogue Sun View Post
    That might make them pretty worthless. Most undead models don't hit particularly hard, so they kind of NEED that extra charge die.
    Heheh. Haha. Ha. Yep, undead infantry sure are pillow-fisted compared to other models
    I would like it if an elemental attack had a positive side effect.

  35. #75
    Destroyer of Worlds MagnustheJust's Avatar
    Join Date
    Jul 2007
    Location
    Ternon Crag
    Posts
    14,170

    Default

    Quote Originally Posted by SjoerdH View Post
    Failed. Thread seemed interesting at first until everyone started being a crybaby over undead (read: Cryx) again

    Calling everyone a crybaby does not help either...
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  36. #76
    Destroyer of Worlds moorg's Avatar
    Join Date
    Aug 2006
    Location
    Adelaide, Australia
    Posts
    4,324

    Default

    Vilmon and the Bokur get back Flying Steel, or instead have Rapid Strike. Make them at least somewhat comparable to their former selves.

    Give Idrians back their RNG12 guns.

    Give the Monolith Bearer back the DEF buff.

    Make Doc's healing work on anyone again... He went from being a model I have a gold card for, to a model that hasn't hit the table in years.
    har·bin·ger
    1. A person who goes ahead and makes known the approach of another; herald.
    2. Anything that foreshadows a future event.
    3. To act as harbinger to; herald the coming of.

  37. #77
    Annihilator Azuresun's Avatar
    Join Date
    Aug 2010
    Posts
    671

    Default

    Quote Originally Posted by moorg View Post
    Give Idrians back their RNG12 guns.
    For Idrians, they just need to be a 5/8 unit, with a +2 UA. There's nothing wrong with the unit, but they are not better than Errants by any stretch of the imagination.

    For Reeves of Orboros, change Snapfire to Dual Shot, and you suddenly have a unit that you might take instead of Nyss Hunters, and whose abilities don't invalidate each other.


    "You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre

  38. #78
    Destroyer of Worlds MagnustheJust's Avatar
    Join Date
    Jul 2007
    Location
    Ternon Crag
    Posts
    14,170

    Default

    Ye Gods!!! I just remembered two more that have been bugging me since the begining of MK-II...

    Croe's Cutthroats... Why in the fudge burgers are they 7/10?!? Either give them +1 to MAT, RAT, and DEF or make them 6/9.

    Magnus2 theme force - Magnus Agenda... Tier three must be amended to read :

    TIER 3
    Requirement : Army must include Saxon Orrik.
    Benefit : Entire army gains pathfinder on first turn.


    Currently, tier 3 requires TWO UNITS OF IDRIAN SKIRMISHERS!?!

    There are PoM players who don't even have one unit, let alone two...

    WHY??????????????????????????????????????????????? ????
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  39. #79
    Conqueror Mirumoto Kojiro's Avatar
    Join Date
    Jul 2003
    Location
    Adelaide, South Australia
    Posts
    207

    Default

    Oh yeah, give Storm Nouns back their DEF 13.
    40IK - Conversion Project Playtest
    "Toxic to the community" - A Press Ganger label.
    League of evil Ex-Champions
    2008 Australian Warmachine/Hordes Champion

  40. #80
    Annihilator
    Join Date
    Dec 2009
    Posts
    516

    Default

    I wanna be able to stack upkeeps, not for any game balance reason, I just think that throwing all my eggs in one nuclear basket would be fun!
    "Let's not be English, French or German any more. Let's be European. No, not European, let's be men. Let's be humanity. All we have to do is get rid of one last piece of egocentricity - patriotism."

    - Victor Hugo (1802-85)

Page 2 of 7 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •