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  1. #1

    Default Exemplar Errant Seneshal vs Rhuphert Corvolo, thoughts?

    What seems to be the general consensus on which is the better support solo for Exemplar Errants?

    When you can just take one or the other its a hard choice. Hunter vs. tough which do you like better?

  2. #2
    Destroyer of Worlds jandrese's Avatar
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    Personally, I would lean towards Rhupert, especially if the Errants aren't your ONLY unit and doubly so if the Covenant or Gravus is around. Hunter lets them be more dangerous with their crossbows, but they're still RAT 6 RNG 10 POW 10 at the end of the day so they'll never be amazing.

    Also, Rhupert can go off and help another unit if the Errants all die. The Senny is just reduced to being a beatstick solo with a P+S 9 weaponmaster attack or P+S 10 ranged. Not that impressive.
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  3. #3

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    Second for Rhupert, for the reasons above, and while no knock down tough is stellar, tossing Rhuperts dirge on with defenders ward makes the unit almost obscene, and from my experience 15 def has done a better job of keeping my guys alive than def 14 tough, then again tough hasn't worked out too well for me yet...
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    Quote Originally Posted by IMakeGoodwin'sLawHappen View Post
    Second for Rhupert, for the reasons above, and while no knock down tough is stellar, tossing Rhuperts dirge on with defenders ward makes the unit almost obscene, and from my experience 15 def has done a better job of keeping my guys alive than def 14 tough, then again tough hasn't worked out too well for me yet...
    Well, in terms of actually reducing "What chance does any give attack have to kill this model" Tough & DEF 14->15 are fairly comparable in most cases, with tough getting the edge. Basically Until you're going from hitting on 9s to hitting on 10s, Tough is superior.

    For example a model has a 34.02% chance to die to an attack that needs 7s/7s to kill, this goes down to 24.30% on 8s/7s, while (7s/7s + Tough) is a 22.45% chance at a kill shot. Anything much below that like 6s->7s are more in Toughs favor. These numbers aren't in a vacuum though, Tough is obviously better against auto-hits, while higher DEF may be better overall even if it's lower for a given kill shot if the hit is tagging you something like a corrosion effect or is generating an effect you don't like.

  5. #5

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    Quote Originally Posted by Blarmb View Post
    Well, in terms of actually reducing "What chance does any give attack have to kill this model" Tough & DEF 14->15 are fairly comparable in most cases, with tough getting the edge. Basically Until you're going from hitting on 9s to hitting on 10s, Tough is superior.

    For example a model has a 34.02% chance to die to an attack that needs 7s/7s to kill, this goes down to 24.30% on 8s/7s, while (7s/7s + Tough) is a 22.45% chance at a kill shot. Anything much below that like 6s->7s are more in Toughs favor. These numbers aren't in a vacuum though, Tough is obviously better against auto-hits, while higher DEF may be better overall even if it's lower for a given kill shot if the hit is tagging you something like a corrosion effect or is generating an effect you don't like.
    Oh, I agree that tough is a great ability, I just happen to whiff my tough rolls constantly, I was mostly just trying to point out that there were a number of other options that Rhupert brings to the table other than just granting a good unit tough, as sometimes the bonus def will work out better than tough rolls, especially since being knocked down if you don't have Gravus or the Covenant around, can throw a wrench in your plans, or it has a couple of times for me at least.

    As far as I'm concerned though, if I have a unit of Errants I'd rather bring Rhupert (for tough or the bonus to def, or maybe even pathfinder on another unit a bit later on) instead of the Seneshal for what he brings to the table, granted there will be occasions where the Seneshal might work out better, but in general I'd rather have Rhupert.
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  6. #6
    Conqueror Errant_knight's Avatar
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    It really depends on if I am bringing a DW caster or not.

    No Dw=Rhupert, otherwise I usually take the Senny. He just doesn't just make the crossbows better, he allows charges through forests, which have saved my butt more then a few times.


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    I'd give the edge to Rhupert also. I think I've only used the Errant senny a couple of times and I was never overly impressed. A few games though I wished I had him as Hunter would have been valuable but still didn't make or break the game anyways.

    I'll second the +1 Def over Tough but only when maximizing the defence stat with either DW or Ashen veil. You can say all day long that the laws of averages support Tough as having the edge, and you'd be right, but in the end it all comes down to a simple roll of the die and it (tough rolls) almost never work for me. The dice are unpredictable that way. I prefer to lower my opponents chance to hit in the first place. Only with other buffs though as a 13 is no big deal to hit, in that case I'd take Tough instead.

  8. #8
    Annihilator Pixl's Avatar
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    Is there a reason (exept points then of course) why you can't just use em both

    My bagpipe is still in transit to me so I have not tried him yet. I find that the hunter rule is good/bad at a rate of 50/50 or so.
    The senny is a hard nut to kill as long as you are willing to offer up a KEE instead of course but...well I am going with rupert if there must choose. He is just more flexible and can help the whole army.
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