Results 1 to 5 of 5
  1. #1

    Default Immunity to knockdown confusion

    Hello everyone, this has been a question me and my local gaming buddies have had for a while, if you somehow gain immunity to knockdown through a spell or steady, do you still have to sacrifice a movement or action next time that unit activates?

  2. #2
    Destroyer of Worlds
    Join Date
    Dec 2011
    Posts
    1,061

    Default

    Only if you were thrown or slammed that turn, or if the ability specifically says so (prime pages 53-54 for the thrown/slammed difference).

  3. #3
    Destroyer of Worlds maxsterling's Avatar
    Join Date
    Jun 2007
    Location
    Idaho Falls, ID
    Posts
    1,183

    Default

    The question seems a bit obscure. If a unit is already knocked down and gains immunity to knockdown for some reason that does not change their state of knockdown, they would still need to forfeit movement or action next turn. If they gain immunity to knockdown and then are thrown or slammed during their own turn they would not be knocked down but would still need to forfeit movement or action.
    "War is an art and as such is not susceptible of explanation by fixed formula"
    - General George Patton Jr
    Twitter: @ChainAttackTrev


  4. #4

    Default

    hm. i may have been using this ability wrong then. i've been playing that if a model has steady and is "knocked down" during the opponent's turn they still have to give something up. basically that the advantage of steady reflects that the model is still engaged/doesn't take a DEF penalty, but that other pentalties exist that make "knocking down" an oposing mini still semi-viable.

  5. #5
    Destroyer of Worlds
    Join Date
    Apr 2006
    Location
    Denmark
    Posts
    3,828

    Default

    Quote Originally Posted by Peg leg Pete View Post
    hm. i may have been using this ability wrong then. i've been playing that if a model has steady and is "knocked down" during the opponent's turn they still have to give something up. basically that the advantage of steady reflects that the model is still engaged/doesn't take a DEF penalty, but that other pentalties exist that make "knocking down" an oposing mini still semi-viable.
    That is indeed wrong.
    It works like maxsterling points out.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •