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50 point E Irusk and E Sorscha for a small league
Hi guys
Im playing in a 2 list league at the club I go to and wanted an opinion on these lists to see what you guys thought , also Im character restricted so Joe is only in one list.
List 1
Supreme Kommandant Irusk
KonquestKayazy Assassins (Leader and 9 Grunts)
Kayazy Assassin Underboss
Winter Guard Infantry (Leader and 9 Grunts)
Winter guard officer and standard (free from tier)
2 Winter Guard Infantry Rocketeers
Winter Guard Infantry (Leader and 9 Grunts)
2 Winter Guard Infantry Rocketeers
Winter Guard Rifle Corps (Leader and 9 Grunts)
Kovnik Jozef Grigorovich
I know that the inclusion of Konquest might not be the optimal choice but im buying one and this list seems as good as any to include him in , fire for effect hopefully will serve me well.
list 2
Forward Kommander Sorscha
Beast-09
Kodiak
Widowmakers (Leader and 3 Grunts)
Winter Guard Field Gun Crew (Leader and 2 Grunts)
Winter Guard Field Gun Crew (Leader and 2 Grunts)
Winter Guard Infantry (Leader and 9 Grunts)
Winter Guard Infantry Officer & Standard
2 Winter Guard Infantry Rocketeers
Winter Guard Infantry (Leader and 9 Grunts)
2 Winter Guard Infantry Rocketeers
Winter Guard Infantry (Leader and 9 Grunts)
Winter Guard Mortar Crew (Leader and Grunt)
Winter Guard Mortar Crew (Leader and Grunt)
cheers for any input guys
Last edited by delstuart; 06-09-2012 at 11:56 PM.
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Combatant
I think you should think about magic attacks. And right now I don't see any. I always have a Ayana and Holt in one of my armies and it have saved me alot of times. And don't forget that the kiss is also nice.
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Destroyer of Worlds
eIrusk doesn't have a ranged damage boost and doesn't have IF. I wouldn't be throwing in that many Winterguard, and definitely not the Rifle Corps without a way to boost their damage output (like Aiyana & Holt). I get the synergy with the movement shenanigans and getting either the aiming bonus or a Bushwacklike effect, but against anything not relying on infantry spam it's going to be an uphill battle.
The eSorscha lists is just too much of the same things. Three units of WGI, only one of which can have the UA and none of which get to benefit from Joe since he's in your other list just means a lot of mediocre - at best - models. The price is right, but you get what you pay for. Dito on the 4 weapon crews. They might do some serious damage on the feat turn, but you better hope that when the dust clears after that turn you've won, since after that you'll be hurting for effectiveness.
The magical attacks issue can be a little meta dependent, but if your meta is anything like mine you should take Sydow's advice. Especially in a 2-list 50-point format it's very easy for some factions to add a significant number of models in one of the lists that only your caster is going to be able to attack - and neither of them will be happy to do that.
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