As the title says, will they becoming standard after lock n load?
As the title says, will they becoming standard after lock n load?
I liked them. I had previously not liked Deathclock becuase I kept losing practice games due to clocking out, but the extra time meant I got through all my games, although some of them were tight.
Adding set up to time also made that part of the game go by quickly rather than people messing around and waiting for things to start.
The number one issue was definetely people forgetting to click the clock back, especially if it had to go over on their opponents turn for some reason. That happened to me and three other people I know during the tournamant.
Our Warmachine and Hordes Blog.
Loved it for masters and Speedmachine. Hated it for Hardcore, took all the frantic urgency out of it.
Well, that's an issue with player error there. Nothing to do with the format.The number one issue was definetely people forgetting to click the clock back, especially if it had to go over on their opponents turn for some reason. That happened to me and three other people I know during the tournamant.
The format is what caused this error to start occuring. Previously the opportunity to screw up in this way did not exist. Yes the players are responsible, but you asked how it was recieved, and this was the biggest complaint.
Our Warmachine and Hordes Blog.
Eh, well I'm really not going to take into account people being too silly to press the timer button when they're supposed to. You might as well say the old Deathclock was a problem because people forgot to press the timer after their turns.
It's an extra out-of-game step that is required of players due to the format.
Personally, I find it mildly irritating at the best of times. Quite irritating if playing someone who likes to tap over alot. It detracts from my enjoyment of the game and breaks focus/concentration.
However, I'm glad to hear people found the overall time to be an improvement. I think it's an interesting way to address deployment issues and time extensions all at once.
Defenstrator: Were the close games also games that use reinforcements? Or did you notice any time-difference issues on games with reinforcements?
See I'd buy that if it were a difficult and complex change to remember, but having played the changes they're really not. It's just like playing chess, you'll often get a series of rapid clock taps back and forth.It's an extra out-of-game step that is required of players due to the format.
TBH I was looking here for comments on the draw rulings which were controversial as well as the extra time. Not about whether or not people could remember to tap the timer (which again, it's not hard, people).
Last edited by Triumph Of Man; 06-10-2012 at 02:23 PM.
I think this is a poor attitude to take. Yes, its a fundamentally a player error but its wrong just to dismiss it purely as stupidity. After all, these are people playing a complex game under tournament conditions, so as a rule are probably quite intelligent.
Ever wonder why ATMs give your card back first before dispensing any cash? Its because you use an ATM to get money and you are focused on that - if it gave you the money first a lot of people would take it and walk away leaving their card in the machine. Its just human psychology. Players are probably forgetting to do something as simple as press a button because they are intently focused on something else - like the game and what they are going to do! Its the same reason new players often find it so hard to remember to move their turn counter on in blood bowl (for those that have played it). Do it enough and it becomes automatic but it never hurts to design in "idiot proofing" if you can.
See this point:
If you need something idiot proofed for you, just a point: You're probably new and a high level, high profile tournament isn't a great place for you to get your feet wet. For both your sake and your opponent's. Last thing they want to deal with is having to constantly correct someone who's misplaying the rules.See I'd buy that if it were a difficult and complex change to remember, but having played the changes they're really not. It's just like playing chess, you'll often get a series of rapid clock taps back and forth.
Last edited by Triumph Of Man; 06-10-2012 at 02:50 PM.
It might be of note that most games played at LNL were not on any clock at all.....
I like the Deathclock revision. It makes players get to their table and prep during a tight schedule. It bit me in the rear on two games during speed machine. I was not completely ready when the judge said go so I had to rush to catch up. If you are paying attention it really isn't that big if a deal.
I did see a couple of tables with temper flares but that happens in all tournaments. I thin by and large everyone that played was ready and prepared for it or took it as a learning experience.
Most people say that what some people say is pretty stupid.
Painted/Total points (5 points per caster per Steamroller) Cygnar 641/836