So ive been playing a bit of Xerxis of late, mainly in the standard Cetratii brick style. Its working pretty well, but it doesnt suit what I want from my second list. I need something that can play at Inucrsion and Guidons (ie: spread out) while still bringing a damage buff/feat. Have tried Zaal and Naaresh in this spot, but revisiting an old Xerxis idea someone pitched to me.
Xerxis
- Tibbers
- Gladiator
- Krea
Max Gators
Max Slingers
Min Paingivers
Marketh
Hakaar
Taskmaster
Totem Hunter
Gobbers
Going to try test it in vassal tonight but I think it will be pretty good. Gators hit at PS18 fully buffed, and with a Krea bubble are 15/18 on the approach, not counting potential Gobber cloud or other means of cover. The Krea gives the list real resilience, with Tibs at arm 23, Hakaar up to arm 25 and so on. Totem Hunter is more sneaky Delrogue tech, potential ps21 and 19 attacks v a caster for a left field assassination vector (Fury + Prey + TM buff). This list should handle Incursion easily, with the minions taking one flank and BG the other.
Hakaar and the Slingers are another unconventional Xerxis unit. Was originally max Nihils and Orin, but with all the infantry hate coming out, I don't think I would get good mileage out of the Nihils, regardless of Def Ward. The Slingers won't fare any better, but at least when they die they activate Hakaar. With Fury and feat he is a ps16 weaponmaster, which matches the dmg output of Hakaar in a Zaal list - except Hakaar doesn't auto die from Last Stand. Obviously no Kovaas is a loss by comparison, but he can still wreck a heavy in a turn. The Slingers also form a meatshield to protect the better pieces from WM charges and the like. Xerxis can give them Press Forward for a 18" threat too, which is pretty damn handy. Weight of shots should see them contribute. Infantry clearing is better than a standard Xerxis list, given the Gators match the Nihils/Cets for Mat but can get rerolls.
So, any thoughts on the list? I'm pretty keen on it, on paper it looks great.


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The list feels very two paced though, the Ferox can strike early, but the rest of the list is still very defensive in nature. Having first strike options arent that great unless it lets you get you other pieces into position safely, so this is the new list.