New Orleans Thunderdome Tournament leading into Journeyman League
We will be having a Thunderdome Tournament on June 30, 2012 at Go 4 Games. this will lead into a Journeyman style league (Normal Journeyman Rules, prizes will be gift cards to the shop at the end and random prized and awards throughout) running from July 1 - August 11. There will be a painting day on Thursday June 21 where players in the tournament can paint their Warcasters / Warlocks. Anyone who paints models this day and is in the league will have the models count for league painting points. FREE PIZZA ON THE PAINTING DAY!!!!!!!
Entry to the tournament is $5 and allows players to enter the league for free. Anyone who wants to just join for the league, the fee will be $5. Painted models will be checked by a PG or Store owner at the end of the league to ensure the list is accurate.
Tournament : THUNDERDOME
Location: Go 4 Games (701 David Drive Ste D Metairie, La)
Date: June 30, 2012
Time 12:00 Noon (Arrive at 11:30 for Registration)
Entry Fee: $5
Turn / Round Time Limits : TBD Based on Turnout
Format : 2 or 3 Player Games ( Based on Turnout)
Prizes : Trophies to First, Second, and Third
MUTATORS WILL BE USED
Warcaster Thunderdome is a 2 to 4-player format.
Each player’s army consists of three Warcasters/Warlocks from the same faction. One of these MUST be a battlebox Warcaster / Warlock from your chosen faction as per the Journeyman League Format rules.
Each Warcaster/Warlock choice can only ever bring one model to the table (The WARLOCK of WARCASTER). No Halfjacks, no Keg Carrier, only one Coven member, Goreshade has no feat, Kromac must choose between Human / Beast form, etc. Yes, this makes some casters a bad choice in the format.
The Warcasters are considered to share a battlegroup.
The field of play is 36″ on each side. Deployment zones are a 10″ bubble at each corner. There is a 12″ hill in the center of the board, and an 8″ impassable wall extends from the center of each edge toward the edge of the hill.
Models cannot be healed and cannot regenerate power fields in any way. Once damage is inflicted, it cannot be removed.
Warlocks use the mechanics for Focus instead of Fury– they gain their full Fury value at the start of the turn, and overcharge instead of transferring. Cannot cut for Fury.
Warcaster Thunderdome is intended to be a very fast format. Turns and Games will have a limited amount of time depending on the turnout.
At the start of the first player’s turn each round, roll a D6, and immediately execute the according mutator:
1. Immediately push each model 3″ toward the center of the table (closest models first to avoid logjams).
2. Models generate two additional focus/fury this round. Immediately put two focus/fury on each model.
3. Each player selects one warcaster/warlock he controls. That model may use its feat this round without “expending” its use of the feat, even if it has already been used.
4. Upkeep spells have no effect this round (though they remain in play and can be upkept).
5. Models gain one additional initial attack this round, ignoring rate of fire.
6. LOS is restricted to 8″ this round. Models cannot ignore LOS when attacking.
Last edited by Chainsawhand; 06-20-2012 at 03:00 PM.