Hello there !
I was considering the Protectorate's options for long-ranged shooty goodness, and it came to me that I seldom see mention of the Deliverers, except for their obvious use in a pop 'n' drop list. I can't even recall seeing a Sunburst crew in a list. And they have no entry in the Canon ! Which prompted me to write this.
So, from what I can see, what do they have going for them ?
First, I see range. Looking at the alternatives, a Vanquisher with a Vassal ducktaped to it is a premier choice for hurling fireballs at unbelievers, but it's more medium range. Deliverers offer a better threat range by 7", making them more threatening across the board.
Our rocketeers also look self-sufficient and versatile enough on their own with multiple firing options, from happy-go-lucky carpet-bombing to actually decent CRAs. The Redeemer fires the same Skyhammer rockets with a high rate of fire and benefits from the fantastic Choir support, but it is notoriously focus hungry, which limits its applications.
Sunburst bolts seem to be the most reliable of the lot ; they do not suffer from Inaccurate and more often than not fire high-powered AoE shots at effective RAT 7, nothing to scoff at.
On the other hand, I can see how they might be found lacking in overall power. Either they're spraying low POW blasts or they're foregoing the majority of their attacks. Even then, the fixed POW of their CRAs prevents them from presenting a serious threat to hard targets. This is especially noticeable when looking at the Redeemer, which combines power and high RoF, before even considering the possibility of boosting.
Not that it would be a problem... if only they were not Inaccurate or if they were less expensive. If I had to guess why they're not more popular, I'd bet they are held back by a combination of those three factors ; remove one, and they'd be much more serious contenders.
As for Sunburst crews, I'd hazard that even though they bring solid power for their points, their lack of mobility hurts their effective threat range, making them definitely less attractive.
(As an aside, I've read here and there that deviations were time-consuming and thus made bombing units a liability in timed play. Am I the only one to think there's something wrong when logistics interfere so much with the actual game ?)
But enough of my theorymachine ! Again, that was just me trying to rationalise what I observed.
What about you, experienced Menite leaders ? Does that sound about right ? Whaddya think 'bout dem rockets ?


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Well, I think there's something to be said about time management as a skill, but that's another debate.



