I don't like SoS, a tournament result based on something outside of a participant's control can't be "the best option out there"
I'm not being obtuse, I just don't understand the rationale for your reasoning. Can you provide some clarification where this would be required?
I believe that SoS, averaging win percentage, and deathclock are self-fufilling problems: People are dropping tournments due to simple math - lose your first game and there really isn't any point to playing anymore. The problem is compounded in smaller formats, and events that have odd number players. If a daily event scoring can be based on the sum of your games then this will only encourage people to actually play games.