Im talking about excuses like "The / Jack/ Beast/Warcaster isn't MEANT to be competitive. Hes just for funsies". It just bugs me if they say it like that.
[If they take their stats, explain the best strategies to use them, show how it compares to other units, take into account combos, then show its effectiveness in perhaps an examplary battle report (With each side taking thier A+/- game) then that would do it.I honestly don?t see how you imagine such a mathematical proof for the effectiveness of trenchers to be possible. Are we talking about using computers to crunch numbers on every possible permutation of possible moves and circumstances that can happen in a game of WM involving trenchers, and getting some sort of statistical data that should show that trenchers are in fact effective? And looking at this data should change people?s experiences and perceptions of how effective trenchers are in their own games?
Its actually really easy. I won't go into the details because i don't have the time but its easy enough that you can do it on a piece of paper using 8th grade maths.It?s interesting to think about, but to me it seems outside of the realm of the possible. Maybe it?s because I?m not a scientist or a statistician.
For example, take avarage damage values, defence values, ARM values and use probability to understand who is more likely to take less damage/deal more damage and take it from there.
For the things that cannot be mathematically balanced. Like movement. And finding combos that they didn't notice.I?m also quite confident that PP don?t do anything like this, currently at least. Otherwise why would they have asked for testing feedback during the field test, when they could just have crunched the numbers to mathematically prove that everything is balanced?



We all want all units in the game to be as balanced and competitive as possible.
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