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  1. #1
    Destroyer of Worlds wargolem's Avatar
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    Default Anyone have experience running 2 gun carriages?

    I am thinking about borrowing one to go with the one I already run in a 50 point list. I have had great success with it so far and they are very durable especially when you bring some mechanics along for the ride. I was wondering if (like the title says) anyone had tried running 2 yet and how it worked out. Can't be pushed, slammed, or knocked down; has pathfinder; can trample and shoot; gets +2 on the charge like calvary and can ride by attack to shoot then move back some.


    Any advice would be appreciated.

  2. #2
    Annihilator Frege's Avatar
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    No experience but would probably do best with pVlad.

  3. #3
    Destroyer of Worlds The Buoyancy of Water's Avatar
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    I'd go with Vlad3 and have three gun carriages in tier!!

    And a conquest...

    Quote Originally Posted by Kallas View Post
    Khadorans are slow, take a beating like they want the last cookie and will die before they'll relinquish it. That's how tough they are.

  4. #4
    Destroyer of Worlds The Captain's Avatar
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    I like them with Strakhov. Even against an enemy with lots of Pathfinder, those AOEs and intimidating huge bases made their life hell. Sentry on a rough terrain generating attack can really ruin charges by non-pathfinding units, and the opponent must be very careful about positioning his models.

    The feat-turn threat range of the carriages allows you to run them on the flanks (possibly with Occultation upkept on the one on the far flank, the other close enough to Strakhov so you can recast Sentry if necessary).

    You really can't ignore the psychological impact either. Those carriages look so badass that the opponent will focus lots of resources for their removal, potentially forgetting to worry about the inconspicuous-looking Spriggan waiting for the feat turn...

    The list I've been using at 35 points was
    Strakhov +6
    *Spriggan 10
    2 gun carriages 18
    Widowmakers 4
    Min Kayazy assassins + Underboss 7
    Min mechaniks
    It is a capital mistake to theorize before you have all the evidence. It biases the judgment. -Sherlock Holmes
    (Doyle, A. C. 1887: A Study in Scarlet)

  5. #5

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    Quote Originally Posted by The Captain View Post
    I like them with Strakhov. Even against an enemy with lots of Pathfinder, those AOEs and intimidating huge bases made their life hell. Sentry on a rough terrain generating attack can really ruin charges by non-pathfinding units, and the opponent must be very careful about positioning his models.

    The feat-turn threat range of the carriages allows you to run them on the flanks (possibly with Occultation upkept on the one on the far flank, the other close enough to Strakhov so you can recast Sentry if necessary).

    You really can't ignore the psychological impact either. Those carriages look so badass that the opponent will focus lots of resources for their removal, potentially forgetting to worry about the inconspicuous-looking Spriggan waiting for the feat turn...

    The list I've been using at 35 points was
    Strakhov +6
    *Spriggan 10
    2 gun carriages 18
    Widowmakers 4
    Min Kayazy assassins + Underboss 7
    Min mechaniks

    I am totally stealing this list!! What is your experience using it?

  6. #6
    Destroyer of Worlds Draxos's Avatar
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    Quote Originally Posted by The Buoyancy of Water View Post
    I'd go with Vlad3 and have three gun carriages in tier!!

    And a conquest...
    Don't tempt me.

  7. #7
    Destroyer of Worlds wargolem's Avatar
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    Quote Originally Posted by OMM_Lukav View Post
    I am totally stealing this list!! What is your experience using it?
    I second this! We need some info on your games

  8. #8
    Destroyer of Worlds
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    Quote Originally Posted by The Captain View Post
    I like them with Strakhov. Even against an enemy with lots of Pathfinder, those AOEs and intimidating huge bases made their life hell. Sentry on a rough terrain generating attack can really ruin charges by non-pathfinding units, and the opponent must be very careful about positioning his models.
    I can second this. I have run the Strakhov/2x Gun Carriage/ Cast Rift and Sentry combo. It makes Epic Kreoss' Exemplar tier list cry sweet, sweet tears. (The tears are comprised of "never reaching my army before Widowmakers annihilate all of his Exemplars" and "heavy warjacks don't go anywhere.")

    I wish I could give you a specific list, but I usually build my armies by throwing some random stuff together, so...yeah.

  9. #9
    Annihilator Frege's Avatar
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    Quote Originally Posted by Michael View Post
    I can second this. I have run the Strakhov/2x Gun Carriage/ Cast Rift and Sentry combo. It makes Epic Kreoss' Exemplar tier list cry sweet, sweet tears. (The tears are comprised of "never reaching my army before Widowmakers annihilate all of his Exemplars" and "heavy warjacks don't go anywhere.")

    I wish I could give you a specific list, but I usually build my armies by throwing some random stuff together, so...yeah.
    Is the joy because of the difficult terrain?... because then I'd probably just run pIrusk and spam IG and season widowmakers, pEiryss etc to taste. I like Gun Carriage with Strakhov just havent been convinced to try two.

  10. #10
    Destroyer of Worlds wargolem's Avatar
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    I am about to order another one if they do not hurry up and release vlad3 and conquest. I have to have something to paint or I will go mad hehehehehe.

  11. #11
    Conqueror
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    i run 2 with e irusk. With FFE, they're pretty damn deadly

  12. #12
    Destroyer of Worlds
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    Quote Originally Posted by Frege View Post
    Is the joy because of the difficult terrain?... because then I'd probably just run pIrusk and spam IG and season widowmakers, pEiryss etc to taste. I like Gun Carriage with Strakhov just havent been convinced to try two.
    It's the joy of difficult terrain that can't be Purified away or otherwise removed.

    Plus, it's fun to watch a SPD 4 Menoth heavy 'jack blow its entire activation running just to advance about 5", only to immediately get shot with another 4"AOE rough terrain when it stops moving, thanks to Sentry.

    Also, it's "lots of rough terrain" that doesn't require me to use Irusk and blow 3 focus on it every turn.

  13. #13
    Destroyer of Worlds wargolem's Avatar
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    I have ran my 1 with strakov, eIrusk & Karchev and by far and wide I got the most out of him with eIrusk due to FFE. I am still wondering if anyone has had success @ 35 or 50 with 2 of them.

  14. #14
    Conqueror Baptism By Ice's Avatar
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    I've been running them with pVlad, actually. I've been trying my hardest to have a lot of high ARM models in a list that actually works competitively, and what has been working pretty well for me so far is:

    pVlad
    Beast 09
    Juggernaut
    Juggernaut

    Gun Carriage
    Gun Carriage
    Widowmakers
    Aiyana & Holt w/Valachev
    Harlen Versh

    Basically, the premise is that the blast damage from the Gun Carriages needs just a little bit of help. Pow 7 is good, but not entirely reliable enough to really mow through the infantry that it needs to to allow the list to perform. Between S&P and/or Harm, this really gets the job done. As you might infer, the list handles well versus infantry spam, then it has three heavies that can spring out at enemy heavies to take care of them if need be. An ice axe is only more fearsome if you can manage to harm an enemy heavy and swing it under S&P. Plus, if the game goes to pot, you still have pVlad with BoK and camping for the enemy to deal with. It's a lot of fun to run, but requires some amount of getting used to the INCREDIBLY low model count. Still, the list is fun, and I feel it has more than a little promise.

  15. #15
    Destroyer of Worlds The Captain's Avatar
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    Quote Originally Posted by OMM_Lukav View Post
    I am totally stealing this list!! What is your experience using it?
    Sorry for a rather late reply, forgot about this thread...

    Two Gun carriages attract a LOT of attention to themselves. If you run them on both flanks, the opponent often splits their own army in two so as to counter them both. Four or five craters per turn often hinders their attempts to re-manoeuver if they realize the one carriage and Widowmakers were just a decoy. That way their warcaster either drifts to one side, leaving the other side unsupported, or sits in the middle, which happens never, because they know the dangers of a 21" threat Spriggan charge. So the enemy caster tries to hide behind their own troops.

    With two gun carriages and a spriggan to give them headache, many opponents forget about the Kayazy assassins. I try to play them as inconspicuously as possible. Then if the opportunity presents itself, feat, minifeat, assassinate. And pray that it works, because Strakhov will be quite dead if it doesn't.

    If the enemy caster drifts to the "wrong" flank (i.e. the one with just one GC and Widowmakers), the bulk of your force can mop up whatever they left on the other flank.

    I've also seen an opponent try to force their way through the middle with most of their army Pathfinder (which at least served to drain Vindictus of some of his focus). That did turn out to be quite a challenge, and I admit I got lucky with deviations and blast damage rolls to whittle down his Flameguard. The Zealots were immortal for one round, but the enemy bunched them pretty tightly, safe with his monolith's minifeat. Next turn I had Sentry up, and the look on his face was the best moment of the game. I think he ended up losing four.
    It is a capital mistake to theorize before you have all the evidence. It biases the judgment. -Sherlock Holmes
    (Doyle, A. C. 1887: A Study in Scarlet)

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