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  1. #1
    Destroyer of Worlds Stephan Garmark's Avatar
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    Default N3MO, 50 points, doing well.

    N3mo
    Finch
    Stormwall
    Stormclad
    Lancer

    Journeyman
    Arlan
    3 x Stormsmith
    Reinholdt

    Full Stormguard

    This crazy little list has been wrecking my local meta for the last week or so. It's doing really well so far, but I've yet to play it against hordes. It does own Cryx and Khador though, they have massive problems with Stormwall and getting across the table against it.
    My last game I won against Khador on scenario in "close quarters", it was an extremely bloody battle, at the end of it I had Nemo and Stormwall against pIrusk, Ayanna and Sylys, but my opponent refused to give up, so I just moved stormwall into the scoring zone and won the game.

    What I really miss in the list is Thorn, but I don't see where I'd get the point for him. I'm not really into leaving the smiths at home, especially due to their incredible tricks with Nemo. They do everything, kill solos, allow me to destroy clumps of infantry by moving them up and shooting them in the back with Nemos gun or just run up to the Doom reavers and take chainlighting in the back to arc it into the spell immune Doom reavers. So so far Thorn doesn't really have a home in the list. I could make the Stormguard a minimum unit and then add him since the Stormguard never lives that long in this list, they're the only thing the enemy can really hurt with his shooting, so they're going out like chumps almost every game, so maybe Thorn is better.

    Anyway, hope you enjoy the list, it's really quite powerful, more so than would be implied by the low model count.

  2. #2
    Annihilator TerTer's Avatar
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    Default

    How does Stormwall perform with Nemo3 for you? As was thinking of similar list, just instead of Stormwall would take second Stormclad and Strom Strider.

  3. #3
    Destroyer of Worlds Stephan Garmark's Avatar
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    Stormwall is by far the best piece in the list. He does everything. Puts nasty dents in heavies at range, takes out solos, denies infantry and wrecks stuff with his fists, besides he's also very good at just standing in zones, between him and the Stormclad it's hard to threaten the list with heavies.
    I think his MAT 6 is his biggest weakness. If he'd had 7 it would have been over the top, but the 6 is just a lackluster. When he throws down on heavies with Superiority he needs 6's to hit and thats problematic since he needs all his attacks to hit and hurt to take out heavies.
    The pods are amazing with Nemo, getting that stuff up the field and hit it with his gun puts on a lot of easy hurt on the opponent, especially when he shoots twice pr. turn, I can't even begin to explain all the awesome possibilities with those two things. Indirect damage is so extremely good in this game (it's like spray level good), so throw forward a pod next to something you want dead and hit it twice with Nemos gun and twice with Chain lighting and you'll see a lot of stuff die.

  4. #4

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    If you droped the guard for a thorn that would leave you 7 points witch is just enough for a min unit of stormlances. Something tells me they would be
    Mad sick with n3mo.

  5. #5
    Destroyer of Worlds Stephan Garmark's Avatar
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    Quote Originally Posted by Bloodsplatter artist View Post
    If you droped the guard for a thorn that would leave you 7 points witch is just enough for a min unit of stormlances. Something tells me they would be
    Mad sick with n3mo.
    I think they'll be very good with him as well, however, I don't think not having a single close combat unit is a good idea. If I where to bring them, I think I'd probably go all in and bring a full unit + maybe Laddermore, but that would be a very different list.

    That said I'm not extremely psyched about the guard. They have the same problem that they've always had, something sees them being the only soft target out there and guns them down mercilesly. The lack of Deflection on Nemo makes them a mediocre front line unit, but I do like their immunity to lighting and potentail in melee. I'll have to think about them, I wouldn't mind another jack instead though.
    Last edited by Stephan Garmark; 06-13-2012 at 01:57 PM.

  6. #6
    Destroyer of Worlds phreaker187's Avatar
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    Quote Originally Posted by Stephan Garmark View Post
    Stormwall is by far the best piece in the list. He does everything. Puts nasty dents in heavies at range, takes out solos, denies infantry and wrecks stuff with his fists, besides he's also very good at just standing in zones, between him and the Stormclad it's hard to threaten the list with heavies.
    I think his MAT 6 is his biggest weakness. If he'd had 7 it would have been over the top, but the 6 is just a lackluster. When he throws down on heavies with Superiority he needs 6's to hit and thats problematic since he needs all his attacks to hit and hurt to take out heavies.
    The pods are amazing with Nemo, getting that stuff up the field and hit it with his gun puts on a lot of easy hurt on the opponent, especially when he shoots twice pr. turn, I can't even begin to explain all the awesome possibilities with those two things. Indirect damage is so extremely good in this game (it's like spray level good), so throw forward a pod next to something you want dead and hit it twice with Nemos gun and twice with Chain lighting and you'll see a lot of stuff die.

    You don't really need to take out a heavy if you're running the stormwall, just knock an arm off and it won't even dent it.
    "Eff him up B. Make sure you spread the gospel of fear up there about how bad we would crush them!" -Darknesse


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