
Originally Posted by
OminousAfro
I disagree that the addition of Farilor drastically changes the "role" of Legionnaires. Ultimately they are there to get in the way and Farilor does nothing if not facilitate that through his mini-feat. I think he does, on the other hand, change (albeit, slightly) the method of attrition that you are playing. When you include the pot, you are flexing point superiority over your opponent. Ideally, they are removing less points than you are adding or you're keeping it roughly equivalent. When you include Farilor, you are hopefully doing the same thing but it is instead through the denial of model removal. (This is all obvious)
Unfortunately we have the problem that charging infantry will usually do the 1 pt necessary to remove the model off the table, and this is why I feel people prefer the pot over Farilor. Since there is little to nothing you can do to legitimately lower the damage of your opponents charging infantry (consider a minor damage spike on a pow 10 will kill arm 20 on a charge) we, as Legion players, would rather let the model die and benefit from it in a way that our opponents are hard pressed to stop.
I think Farilor's usefulness rises with further armor buffs, unfortunately the one we have the easiest, and least conditional access to, belongs to Thags2. If we had Defender's Ward Farilor would rise to boss status. But alas, we do not. Mage Static is cute, but kind of "corner casey" in it's application. Set Defense would be useful if Legionnaires were not notorious for suffering one round of shooting, Vengeancing forward and slamming into front lines, I can't speak for everyone, but my Legionnaires very, very rarely suffer being charged.