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  1. #1
    Destroyer of Worlds eliassmith27's Avatar
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    Default Compiled Woldwrath Spoilers

    Quote Originally Posted by PPS_Will View Post
    Trust me. No one was more disappointed than me

    I was really looking forward to dropping some lightning storm AOEs at range and enjoying the look on my opponent's face when I placed a AOE 4 template on his model after hitting it in melee and telling him everything under that template is now knocked down!
    Quote Originally Posted by PPS_Will View Post
    Fury 3 on something called the Woldwrath? Now that would be silly...
    Also spoiled to me at Lock & Load by the artist who designed him, He will have a self healing ability similar to Megaliths


    So put together

    Construct

    SPD ?
    STR ?
    MAT ?
    Rat ?
    DEF ?
    ARM ?
    CMD -
    FURY 4/5 (I don't see him having any more then 5 FURY, probably 4)

    2+ POW 10 Lightning Storm 3"AOEs (as per the spell). Might be an alternative to normal shots with higher POW.


    A main gun with unknown traits

    2x On hit center a 4"AOE on Target and Knock down models under the AOE


    Other Rules:
    Self Healing of some sort
    ???

    Animus: ?


    And the Argus's Animus will do almost nothing for this beast.

    Am I missing anything thus far spoiled?
    Last edited by eliassmith27; 06-13-2012 at 11:51 AM.

  2. #2
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    so.. essentially we know nothing. what I've seen so far it looks like you've got, and I'm excited about what I see, so here's hoping the rest is great.

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    Where you got self healing from?

  4. #4
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by LEJKaya View Post
    Where you got self healing from?
    Directly from the Sean Bullough. He wouldn't admit to knowing much, but he did let that juicy bit go.

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    This is all FANTASTIC news. Being able to place those AOEs is great for so many reasons, as anyone who's ever played Krueger1 will tell you. I'm pretty excited to see what the big main gun does too. I never thought that the thing would be FURY 3, just doesn't seem appropriate for something that has to take up 2 beasts worth of points.

    All of this is pretty inline with what was in the entry for the Woldwrath in the Monsternomicon too, so that's pretty cool. I'm very intrigued to see what the animus might be. I know that a lot of people are thinking it'll be Transmute, which I think would be fun. I think a defensive one might also make sense, but if that's the case be ready for it to be SELF and for it's base ARM to actually be lower than we initially expect. Counterblast could be an interesting one, but don't know if that'd fit either. I'm sort of expecting something new to be honest, but we'll see. Something maybe that allows a small movement shenanigan that works or something that works along the lines of the "Druid's Retribution" in the Monsternomicon.

  6. #6
    Destroyer of Worlds eliassmith27's Avatar
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    I hope we can place the Lightning storm AOEs, but that might be a little too much to hope for.

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    Destroyer of Worlds Mercykiller's Avatar
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    Hang back a second Chedder; we're assuming it will have a main gun. The only confirmed thing is that somehow Woldwrath can put out one or more lightning storms and the AOE knockdown fists. Now I *think* he will gave a main gun based on everything else we've seen, but that's only a strong hunch. For all we know the 'gun Cygnar will drool over' is the lightning storm. It's best not to get our hopes too high before the stats hit. After all, that might be part of the reason the Trollblood forum is trolling their Mountain King so hard: king-sized expectations

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    Destroyer of Worlds ArchonXVI's Avatar
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    To add to the above- if the AoEs can be placed, they are not going to be 'lightning storm' the spell.

    They could then be at a different power, AoE size, etc. Furthermore, it'd make them /not/ a gun.

    Hopefully we'll be able to get absolute confirmation on that at some point, because it'll tell us quite a bit.
    "The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees." -Erwin Schrödinger

  9. #9
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    Quote Originally Posted by Mercykiller View Post
    Hang back a second Chedder; we're assuming it will have a main gun. The only confirmed thing is that somehow Woldwrath can put out one or more lightning storms and the AOE knockdown fists. Now I *think* he will gave a main gun based on everything else we've seen, but that's only a strong hunch. For all we know the 'gun Cygnar will drool over' is the lightning storm. It's best not to get our hopes too high before the stats hit. After all, that might be part of the reason the Trollblood forum is trolling their Mountain King so hard: king-sized expectations
    I'm going off of the compilation of spoilers. I don't think that lightning storm is something on its own that'd have Cygnar drooling, I could be wrong, but I'd still find it hard to believe. That said, I agree, but I'm not getting my hopes up, just giving comments. Plus I was speaking more of ideas on the animus than anything.

  10. #10
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    The self-heal is huge, and was really hoping to see that. That eases up the fact that most of our casters cant heal him.

    What about immunities? Lightning perhaps, like the Stormwall. Others would be awesome (as well as fluffy), but from a balance perspective there's probably no way they'd let us get away with that.

    With how closely they're sticking to the monsternomicon description of the WoldWrath, I'm curious to see if it will have a SELF animus that bestows a beneficial buff to allies within a certain radius. I havent seen the Monsternomicon v2 entry, but isn't there something very similar?

  11. #11
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    Quote Originally Posted by ChaosE View Post
    The self-heal is huge, and was really hoping to see that. That eases up the fact that most of our casters cant heal him.

    What about immunities? Lightning perhaps, like the Stormwall. Others would be awesome (as well as fluffy), but from a balance perspective there's probably no way they'd let us get away with that.

    With how closely they're sticking to the monsternomicon description of the WoldWrath, I'm curious to see if it will have a SELF animus that bestows a beneficial buff to allies within a certain radius. I havent seen the Monsternomicon v2 entry, but isn't there something very similar?
    it has druid's retribution, lightning strike, exceptional stability, fast healing, greater protection from ranged weapons, magic immunity, and rock throwing.

    no AOE protections.... based on druids retribution ability, the animus could be be something like retaliatory strike (probably not since ghetorix has it) or defensive strike.

    could also be something like spiny growth though although the name doesn't really fit.
    Last edited by nverbe; 06-13-2012 at 02:26 PM.

  12. #12
    Conqueror santospr's Avatar
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    I really hope its not a SELF animus, but trending from our other wolds, all of them have self animi. Being a construct, this guy is going to be insane with pBaldur. If stone skin made a woldguardian hit hard, imagine this guy who will prob have at least POW 18 fists. I really see this guy being ARM 20 in the other thread, so eBaldur will tank him up to 23, although with other effects being wasted unfortunately.

    I don't want to already call it so prematurely, but our gargantuan sounds a lot more interesting than the MK so far. The MK was more of the same, just an even bigger troll.

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  13. #13
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    Sacred ward would be good... so I assume we'll get spell ward

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    Destroyer of Worlds Warcaster Feiss's Avatar
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    Judging by those Monsternomicon rules... maybe Sacred Ward (no enemy spells) and Impervious Flesh (-1D6 on shooting) ??

    ++EDIT++ Ha! Ninja'ed.

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    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by LEJKaya View Post
    Sacred ward would be good... so I assume we'll get spell ward
    if either. I hope we can put spells on it. Stoneskin or RoE

  16. #16
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by Warcaster Feiss View Post
    Judging by those Monsternomicon rules... maybe Sacred Ward (no enemy spells) and Impervious Flesh (-1D6 on shooting) ??

    ++EDIT++ Ha! Ninja'ed.
    We already have Flesh of Clay which does the -1D6 on shooting. I'm not ready to start doubleing up on animi.

  17. #17
    Destroyer of Worlds Warcaster Feiss's Avatar
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    Quote Originally Posted by eliassmith27 View Post
    We already have Flesh of Clay which does the -1D6 on shooting. I'm not ready to start doubleing up on animi.
    I was thinking just as an innate ability of the Woldwrath Wild speculation based on the Monsternomicon mentions.

  18. #18
    Destroyer of Worlds kaneblaise's Avatar
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    Quote Originally Posted by eliassmith27 View Post
    We already have Flesh of Clay which does the -1D6 on shooting. I'm not ready to start doubleing up on animi.
    He was talking about a rule on the model, not the animus of the Woldwrath.

    ...edit: darn crazy ninjas

  19. #19
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    Quote Originally Posted by nverbe View Post
    it has druid's retribution, lightning strike, exceptional stability, fast healing, greater protection from ranged weapons, magic immunity, and rock throwing.

    no AOE protections.... based on druids retribution ability, the animus could be be something like retaliatory strike (probably not since ghetorix has it) or defensive strike.

    could also be something like spiny growth though although the name doesn't really fit.
    Aaah ok. Wonder where I got that idea. Thanks for correcting me and getting us the infos.

    I would still love something like "Canopy SELF: friendly models within 3" get X bonus def/arm vs ranged attacks"

    SELF is fine as long as it synnergizes with your other units imo. Magalith and the warden are good examples of this.

  20. #20
    Conqueror prkl's Avatar
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    We can also safely say that it's SPD 4-5 and DEF 9-10, anything beyond those limits would be weird.

    I'm really interested about the greater protection from ranged weapons part. With how easily we can make it immune to magic, it means enemies are going to have to deal with it in melee.

    Also I want shifting stones to chip off it and placed into play when it gets damaged. :P

  21. #21
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    Quote Originally Posted by prkl View Post
    Also I want shifting stones to chip off it and placed into play when it gets damaged. :P
    That is a nice one. Or take the lightning pods ability from stormwall and give it us for shifting stones: place a stone 10". all other stones can triangulate with it.
    :-D :-D

    Now a bit more serious. I think placing one or two lightning storm templates is nothing cygnar would drool over. They got two covering fire templates with a higher POW und now attribute (so it can damage lightning immune models). Woldwrath should have something better than a lightning storm.

    Something this big will be fast as our slowest construct. I expect SPD 4. Which is realy bad, as only eKaya, bounding and hunters mark can buff it. eKaya is not realy made for constructs, bounding is on a 8 points beasts that is otherwise rather crappy. Woldwrath will be almost stationary.

    We always get lower fury than the others, after Ghetorix being fury 4 I do not believe in getting anything with 5, especially not a construct. Not even one on a huge base. While for trolls fury 5 is fine (there are tournament-winning lists for eMadrak with only a Fury-3-light), our looks like to have more fury.

    Woldwrath can still be playable. It realy depends on its ranged options. He for sure will be no mellee beast.

  22. #22
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by prkl View Post
    We can also safely say that it's SPD 4-5 and DEF 9-10, anything beyond those limits would be weird.

    I'm really interested about the greater protection from ranged weapons part. With how easily we can make it immune to magic, it means enemies are going to have to deal with it in melee.

    Also I want shifting stones to chip off it and placed into play when it gets damaged. :P
    Kador's colossal is DEF 7. Our constructs tend to have similar DEF stats to Kador Heavies. I fully expect him to be DEF 7 SPD 5 (or 4 but 5 is a more realistic number)

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    Is there a difference between Def 7 and Def 9-10? Especially as they do not get cover, concealment, elevation or in-mellee Def-boni?

  24. #24
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by Snowmelter View Post
    Is there a difference between Def 7 and Def 9-10? Especially as they do not get cover, concealment, elevation or in-mellee Def-boni?
    not really.

  25. #25
    Destroyer of Worlds fildrigar's Avatar
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    I thought this thread was "Compiled Woldwrath Spoilers," not "Even More Woldwrath Speculation."

  26. #26
    Destroyer of Worlds eliassmith27's Avatar
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    It started that way. (and that was my intent) I was hoping to get more tidbits with it.

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    Hey, I am just happy we got some hints from PPS from that other thread. SO glad he is not going to be FURY 3. Hoping FURY 5 but, I wouldn't count on it. When the heck are we going to get a FURY 5 beast!?!?!

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    Quote Originally Posted by Snowmelter View Post
    Is there a difference between Def 7 and Def 9-10? Especially as they do not get cover, concealment, elevation or in-mellee Def-boni?
    for an argus

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    Quote Originally Posted by nverbe View Post
    for an argus
    lol... so true

  30. #30
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    Quote Originally Posted by eliassmith27 View Post
    Directly from the Sean Bullough. He wouldn't admit to knowing much, but he did let that juicy bit go.
    Hey, I never said he would have those rules, only that it would make sense if he did since he is a construct and should have abilities similar to the others.

    I just sculpt the models, I don't know what they really do "in game"! I can idly speculate as well, until the rules are released.

  31. #31
    Destroyer of Worlds Mercykiller's Avatar
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    Ah, thanks for the clarification

  32. #32
    Destroyer of Worlds Ruan's Avatar
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    I'd be fairly happy if it has anything along the lines of the defensive capabilities that it has in the Monsternomicon - effectively spell ward, impervious flesh, and what would have to be a new rule (possible animus) that gives an armor bonus til it's damaged, upon which time the magical shield it creates backlashes into the attacker.

    Between those, plus possible self-healing, plus shifting stones healing (and potentially being targets if the lightning storms aren't placed), plus the fact that Circle constructs tend to be pretty beefy HP wise compared to other warbeasts, plus the fact that it -can- just sit back and shoot and doesn't have it be in the fray all the time... and you have what could possibly end up being a very good late game warbeast, which Circle hasn't really had access to. It's going to be a bit odd to have something that might be capable of withstanding a single fully buffed heavy getting thrown at it.

    That's all blue-skying of course, but personally with models I like to hope for the best while I assume the worst.

    Right now, what I predict is a gargantuan that is slow, but doesn't -need- to move much - one, maybe two turns of running, then it is best used staying mid/backfield and blasting things with lightning. It's defensive capabilities are going to be such that in order to really take it down, it's mostly going to shrug off spells or ranged attacks, thus requiring a concerted melee effort to go down... and even then, it's got enough of a fight in it that it can hulk smash things that do engage it in melee.

    If it is anything like that - heck - if it has anything near a decent lightning AoE gun + decent armor - you'll be screening out ahead of it with infantry to lock your opponent in for awhile. Druids will probably work well for this, especially if the ranged templates are placement - give your druids elemental immunity and have them Vortexing in front of it as a tarpit. Enemy engages your druids in melee, and you drop templates down on them (or simply shoot them in the back) - Lightning immune means they'll be sitting pretty while their enemies roast.

  33. #33
    Destroyer of Worlds Bladestorm's Avatar
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    Since people started quoting the monsternomicon I've thought that the ability that damages and pushes back an attacker then expires sounds like the spell Electrify. (Nemo1, Nemo3?)

    I could sort of see that as an activated ability.

  34. #34
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    I think a cool animus that would fit with some of his Monsternomicon entry would be the Solid Ground animus. Its new (as far as i know) and would kinda fit with his no AoE thing and no knockdown.

    Not sure how strong that would be, balanced by the fact that he is gonna be ~20 pts, only be healable by 2 of our warlocks etc.
    Originally Posted by PPS_ Will about Woldwrath

    I was really looking forward to dropping some lightning storm AOEs at range and enjoying the look on my opponent's face when I placed a AOE 4 template on his model after hitting it in melee and telling him everything under that template is now knocked down!

  35. #35
    Destroyer of Worlds eliassmith27's Avatar
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    Quote Originally Posted by TheNoob View Post
    I think a cool animus that would fit with some of his Monsternomicon entry would be the Solid Ground animus. Its new (as far as i know) and would kinda fit with his no AoE thing and no knockdown.

    Not sure how strong that would be, balanced by the fact that he is gonna be ~20 pts, only be healable by 2 of our warlocks etc.
    Or they could give him Girded.

  36. #36
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    Wargames Con gives us:


    The Woldwrath’s animus reads something like the following:
    RNG:Self
    Cost:2
    Druid’s Wrath- Friendly faction models gain boosted magic attack rolls when targeting enemy models within 10” of this model.

  37. #37
    Destroyer of Worlds Jake the Dog's Avatar
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    Quote Originally Posted by LEJKaya View Post
    Wargames Con gives us:


    The Woldwrath’s animus reads something like the following:
    RNG:Self
    Cost:2
    Druid’s Wrath- Friendly faction models gain boosted magic attack rolls when targeting enemy models within 10” of this model.
    Interesting. Would this work on Animus and Geomancy too? Very cool.
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  38. #38
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    We don't have any Animi with attack rolls but it does work for geomancers, magic abilities and warlock spells.

  39. #39
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    Renegade rockets for fists...so much for my hope spawned by the MtK, that gargantuans would be more toned down due to the fury and healing system, and we actually got a better toy for once

  40. #40
    Annihilator rpavers's Avatar
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    Quote Originally Posted by lejkaya View Post
    wargames con gives us:


    The woldwrath’s animus reads something like the following:
    Rng:self
    cost:2
    druid’s wrath- friendly faction models gain boosted magic attack rolls when targeting enemy models within 10” of this model.
    omg want now

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