Which Melee focused Warjacks make the most out of Escort, the ARM Feat buff, and Pathfinder?
Which Melee focused Warjacks make the most out of Escort, the ARM Feat buff, and Pathfinder?
I'd say all of them really. Who doesn't like SPD 6, Pathfinder, and a one-turn +3 ARM?
The kodiak probably gets the least from it, only because it already had pathfinder. Berzerker spam with the Iron Wolf might be fun, as they already run/charge for free, and on feat turn would be ARM 21. Their MAT still sucks though.
Beast o9, Behemoth and spriggans are the first to come to mind, maybe berserkers just don't give them focus![]()
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All of them? All melee jacks like +2" and pathfinder, and all Khador jacks like +3 ARM.
The problem is that khador jacks usually have trouble hitting. Fortune helps here, but it only gets you so far there are many times when you'll just need to boost (and Hark is only FOC 6). To that end I think something like a Gerylord Ternion + Koldun Lord works well to help out with these issues by lowering the enemy's DEF a bit before you go in.
I'd probably go with spriggan. He has a gun for the feat (though it is kinda crappy) and his flares help out other shooting jacks. He also has powerful charge to help alleviate low MAT and reach for even more threat on top of escort.
I have two list builds for old beardsides.
One is the behemoth, spriggan and black Ivan with infantry support.
The other is four Juggernauts and a spriggan. All very fun.
I really like 2x Spriggan and Black Ivan. Four Jacks always seems to stretch things too thin (as funny as throwing three spriggans and Ivan at the opponent is).
I've really been liking the Marauder with Harkevich because he's cheap and works with very little focus and can help the rest of your guns hit. Definitely advise bringing Meks along though!
I've used a Berserker with him too. He's great as a roadblock to run directly at the enemy and force them to deal with.
I have zero experience with Harkevitch, but I figure Reach warjacks and multiple greylords might be a good direction to take. This way you'll a battle group of have a fast, hard-hitting warjacks who, with a bunch of Ice Cages flying around, will also be accurate enough.
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I've been pipe-dreaming up a Harkevich Theme list with Black Ivan, three 'Zerkers, Mortars and some Mekaniks that looked like it would be a lot of fun. All I know is 3 pathding SPD 6 Berserkers sounds hilarious. And if you need to kill infantry just load one up with focus and trample it in.
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Always do I run a heavy hitter with hark. The ranged jacks just don't have enough "punch" to one round any hordes beast reliably, So if points allow its Beast 09 or a Juggernaut. This is not an option. The only exception is if I can squeeze behemoth in a list somehow. Hark really excels at 3 jacks 4 is pushing it though.
Fyi I only play prime sorscha, OW and Hark now if that matters due to the large meta shift in my area. hark gets the most table time. using harks feat proactively is what will get you through those awful turns when something has to take a charge to save your other things. Sacrifice a juggernaut to save a behemoth from taking the charge. You betcha. Face it even at arm 23+ an angry DTM or Titan is scrapping it without that much work.
Demolisher is pretty much made for Hark's feat, especially if it's already in combat. The armor buff means you can open it up and let it sit at ARM 20 like most jacks in this faction for a turn (same with the devastator). The extra movement helps it "escort" eliminators or manhunters closer to the action without fear of AOE's.
What the hell do I know? I suck at this game.
I like Spriggan to be honest. Makes his threat range pretty good and he is very tough nut to crack under feat. Behemoth for the same reasons.
That said all our jacks like an extra 2" movement, +3 arm on feat turn and -permanent-pathfinder.
So I am catching a trend that a 25 ARM jack is crazy with Beardovich, which i completely understand. Though how do people pick which one to use? What makes one better than the other? or is it just personal preference?
At the moment, devastator. When demolisher becomes available, I'll give that a go and see which works best. I'm putting bets on the demolisher for a couple reasons:
1) Gets a points decrease in tier and I really like Harkevich's tier list.
2) Girded will help any mechaniks who need to repair him after he's moved.
3) Broadsides. I don't understand the "trap*" thing that goes with this to be honest. Once you've played against infantry spam using Harkevich you'll appreciate Broadsides a whole lot
Cheers,
Dave
*As an aside, I think this "trap" thing is just a current trendy forum word, just like "net-decking" was last week...