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  1. #1

    Question Loved Warmachine, trying out Hordes, now I'm a little confused...

    So the mechanics for Warmachine when it comes to managing Focus are pretty clear.

    Now I'm trying out Hordes. I love the models but the Fury mechanics seem a bit puzzling. I also have a question about Charging.

    The big wall I've run into is in regards to the Fury a Warlock still has at the end of their turn and at the beginning of their next turn.

    1) Does a Warlock have to discard all their Fury at the end of their activation or can they carry it over to their next activation and leach/reave whatever they can so long as it does not exceed their FURY stat?

    2) If a Warlock can carry their Fury (they aren't required to discard it) into their next turn, does the Fury they keep grant a bonus at all?

    3) Let's assume that a model is going to charge with a melee weapon. The charge is successful, it hits, it does damage. Can the model continue to use its remaining melee attacks without being forced?

    4) If a model charges and the charge fails, can the model continue to use its remaining melee attacks without being forced?

    5) Can a model charge using a special melee attack and then use its remaining melee attacks without being forced?

    I've got the Hordes MkII rulebook but I'm confused on how Charging is described versus special actions/attacks.

    Thanks in advance!

    -Crimsus

  2. #2

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    You're supposed to create a separate thread for each question. Just a heads up.


    1. The warlock may voluntarily discard fury during its activation. Does not have to.

    2. It may be used to transfer damage to a warbeast.

    3. Yes, it may make the rest of its initial attacks before forcing for additional attacks.

    4. No. Failing a charge ends your activation, same as Warmachine.

    5. No. A special attack replaces your initial attacks as the combat action, same as Warmachine.
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  3. #3
    Destroyer of Worlds juckto's Avatar
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    1) Keep or dump Fury at the end of warlock's activation. During your next maintenance phase, Warlock's cannot dump Fury (I think), and must attempt to collect it off beasts.
    2) They can use Fury that is on them to transfer damage.
    3) A model may make all its initial attacks for free (refer combat section). You may force to buy additional attacks (refer warbeasts section).
    4) No. Activation ends immediately (refer charge rules).
    5) No. Special melee attacks replace initial (refer combat section). They may force to buy additional attacks (refer warbeasts section).

    Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.

  4. #4
    Destroyer of Worlds Mustakrakish's Avatar
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    Quote Originally Posted by psichotykwyrm View Post
    You're supposed to create a separate thread for each question. Just a heads up.


    2. It may be used to transfer damage to a warbeast.

    5. No. A special attack replaces your initial attacks as the combat action, same as Warmachine.
    Im going to chime in...

    2. It doesn't add to ARM, if that is what you are getting at. The only use for it out of your turn is transferring damage to warbeasts, as said.

    5. This isn't quite correct. Special attacks dont replace your combat action, as use use your combat action to make attacks. You might have meant Initial Attacks. Looking at charging in prime, it states that after you make a successful charge :It must use its action to make a combat action, choosing to make either initial melee attacks or (if it can make a special attack with a melee weapon) a melee special attack."

    So using the special uses all your Initials, but you are free to force to buy extra attacks.

  5. #5
    Conqueror Del Fuego's Avatar
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    Quote Originally Posted by Mustakrakish View Post
    2. It doesn't add to ARM, if that is what you are getting at. The only use for it out of your turn is transferring damage to warbeasts, as said.
    Further, a warbeast cannot be transferred to unless it has an open fury slot in which to place the fury point removed from the warlock, barring special rules that modify.
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  6. #6
    Destroyer of Worlds tuttleboy's Avatar
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    Quote Originally Posted by Del Fuego View Post
    Further, a warbeast cannot be transferred to unless it has an open fury slot in which to place the fury point removed from the warlock, barring special rules that modify.
    This is kind of true but maybe a bit misleading. You don't place the Fury you use to transfer from the warlock onto the beast you transfer to, it is just used up in the transfer process. Basically the war beast can't be full on Fury to be an eligible transfer target.
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  7. #7
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    Another thing to note...you can only force your warbeasts while they are in your warlocks control area. If a warbeast charges out of it's warlock's control area, it can still make it's initial attacks, but can't buy more attacks with furry.

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